Space walk by Shaggy

[raw]
made by Shaggy for Ludum Dare 59 (JAM)

image1.png

Introduction

Mars Orbit // Sol 347

You are a maintenance engineer on the Ares Relay — humanity's manned communications station in Mars orbit. Your job: service the constellation of comm satellites that keep the fragile link back to Earth alive.

Today you're out on a routine repair to Satellite 62-GA — your favorite. It breaks down more than any other, and every breakdown means more EVA time. More time drifting above the rust-red horizon.

It's a standard procedure. Swap the relay board, re-calibrate the dish, file the report. You've done it a hundred times.

But today something feels off. Mission control has gone quiet. And there's a new light in the sky — faint, growing brighter.

Goal

Recover the three antenna components scattered in the debris field and attach them to your platform. Once the full antenna array is assembled, you can send a signal home.

Scavenge blocks from wreckage to extend your platform and/or tether and reach distant debris. Use your tether to stay connected while floating out to grab loose components, or build pathways with structures. Harvest solar panels, floor plates, and structural blocks from destroyed sections and repurpose them however you see fit — there's no wrong way to rebuild, as long as the antenna gets assembled.

Controls

| Key | Action | |---|---| | Mouse | Look around | | Spacebar | Jump off attached debris | | E | Attach to debris | | Q | Scrap inventory to extend tether | | LMB | Place / remove block from inventory | | RMB | Preview LMB action | | 1-0 | Select inventory slot |

Features

  • Custom WebGL Engine — A from-scratch WebGL engine with deferred lighting, its own physics engine and volumetric fog.
  • Zero-Gravity Physics — Rigid body simulation with momentum-based movement and collision detection
  • Block-Based Building — Construct and modify platforms in orbit from salvaged components
  • Tether System — Stay connected to your structure while floating through the debris field

Screenshot 2026-04-21 030448.png Screenshot 2026-04-21 030329.png Screenshot 2026-04-21 152048.png

Changelog (after release)

  • Added tutorial to guide the player in game.

Ratings

Overall 298th 3.762⭐ 23🧑‍⚖️
Fun 449th 3.333⭐ 23🧑‍⚖️
Innovation 149th 3.833⭐ 23🧑‍⚖️
Theme 553th 3.476⭐ 23🧑‍⚖️
Graphics 105th 4.405⭐ 23🧑‍⚖️
Mood 76th 4.25⭐ 22🧑‍⚖️
Given 14🗳️ 16🗨️

Feedback

JudJudson
Apr 21st · 03:14 UTC
Very moody. Love the atmosphere, love the full window perspective embedded in a website. The sound design's great, overall very cool. Now, I didn't understand what I was supposed to be doing. I think perhaps I wasn't supposed to eat every scrap of metal on my satellite and feed it to my tether? Either way, I had fun bouncing around, catching scrap and playing with physics. Good game!
mugenzerox
Apr 21st · 03:19 UTC
Was really drawn in by the graphics, particularly the main menu! Had a bit of trouble grasping the build system at first, but it's actually really intuitive once you get it, and I was able to signal home! Only part that seemed difficult to control was reaching pieces, but I also feel like that's intentional given the nature of the game.
Praccen
Apr 21st · 11:13 UTC
@judjudson Thank you for your feedback and for trying our game! We realize it might be a bit difficult to understand what to do. I've now added a tutorial that guides you through the different actions that can be done in the game. Feel free to try it again and let us know if it is clearer now. Thank you again!
Praccen
Apr 21st · 11:16 UTC
@mugenzerox Thank you so much for playing the game. Good job rebuilding the antenna! It sure is a bit difficult so gold star to you! :star2:
Unbugged
Apr 21st · 14:04 UTC
There's potential here, but I found it very difficult. Or maybe I just didn't get it right :sweat_smile: The sound, visuals, and overall environment are solid, though :thumbsup_tone2:
NullMoxy
Apr 21st · 14:12 UTC
The graphics are great, I love the space theme. Music also fits well.
The controls take a bit to get used to, I wish you could have even a bit of control over movement while in air.
Roitchie
Apr 22nd · 16:47 UTC
Really atmospheric entry. We need more space games and this delivers. Seeing the planets and debris floating around. I like the video tutorial. That really helped to grasp the controls. Very rare to see that in a jam game. The controls and physics are very interesting to play with. The only thing I would say is it is quite difficult.
Pojemnik
Apr 22nd · 19:34 UTC
The game is quite difficult, but I find it very interesting. The controls are great and so is the feeling of being in space. I'm not sure about the video in the tutorial though - I didn't get what it tries to teach me😅.
Prismapunch
Apr 22nd · 19:43 UTC
Loved the concept, loved the building, I ended up getting 3 antenna parts and not realized I had to build it in a certain order. Good visuals, moving around wasn't too bad once you get used to it. Very good!
Sofia Shamshin
Apr 23rd · 19:07 UTC
Such a nice atmosphere. I appreciate the smooth gameplay flow. The graphic and the style are stunning, very beautiful. Special notice for the nice sounds.
BeastPanda
Apr 27th · 18:32 UTC
Just echoing what a lot of others have said, I loved the atmosphere, the music, and the overall theming. It all comes together really well.

I did have a hard time actually playing the game and understanding what I was supposed to do. Collecting debris felt frustrating at times, which made it harder to get into the flow of the game. I appreciate what you were going for with the video tutorial, but I’ll admit I didn’t fully follow everything it was explaining.
HerryFabien
Apr 27th · 18:54 UTC
Was really impressed by the quality of the UI and the entire concept i know how annoying webGL can be. And if you don't count the start where i probably clipped during the introduction and my camera was stuck jittering it was pretty smooth.
It was a bit confusing how to gather bloc
🎤 Shaggy
Apr 28th · 08:21 UTC
@unbugged Thanks for playing! Even if it was difficult :wink: We did try tuning it but perhaps its still a bit too hard.

@nullmoxy Thank you! Hopefully we can make our own audio in the future! We were planning a jet pack and have discussed throwing things to get momentum but sadly never got to implementing them. We wanted to go for a realistic feel to the out in space movement but maybe the gameplay could have been more fun with a bit less realism :smile:

@roitchie Great feedback, we'll have to spend some more time on tuning next time. Thank you!

@pojemnik Thank you for the feedback! We'll take that into account when we create similar tutorials in the future!

@prismapunch We appriciate that a lot! Thank you :smiley: We would have liked to extend the building part of the game more!

@sofia-shamshin Thank you for the kind words!

@beastpanda Great feedback, thank you! I have noticed that luck plays a part in how hard the game is, we'll have to test the game more in the future!

@herryfabien That's interesting I don't think we've seen that but before. Perhaps you were hit by some debris? Thank you for playing!
LDJam user 430897
May 04th · 17:57 UTC
Wow, what a great idea! And the game's theme is excellent. As for the gameplay, I found it very difficult and things happen very quickly. The tutorial was quite helpful, but even so, I couldn't collect any floating objects :(

I used the "slingshot" mechanic, but I never hit the target, hahaha.
CoastersPaul
May 05th · 00:56 UTC
Technically very impressive! I found extending your tether too much made it way too difficult to control and easy to get knocked all over. Eventually I managed to build and tether my way to one piece, then I struggled for a while not being able to see any others... apparently at some point bouncing around I managed to collect them by accident? Not the most satisfying way to win, but I enjoyed this.
Wallted
May 05th · 21:28 UTC
The premise is clever I really like it. The execution is very well done. Visually looks stunning. It took me a solid while until I realized that it is much easier, if you tether yourself to the middle of the structure. When I was jumping from the end, I could not control anything and just being kept slingshot in every way possible :D Solid entry, I admire boldness to do such physics for a jam game and it payed off :) One thing I would do is to extend hitbox a little, certainly for antena parts, as they are goal of the game. In this chaos it was a little disappointing to miss it by a bit :D

![spacewalk.png](///raw/ff1/46/z/73209.png)
galareteg
May 06th · 13:10 UTC
I feel like this represents the chaotic nature of 0 gravity very well. Very hard to control, you are being tossed around all over the place. Fun idea!