Space walk by Shaggy

Introduction
Mars Orbit // Sol 347
You are a maintenance engineer on the Ares Relay — humanity's manned communications station in Mars orbit. Your job: service the constellation of comm satellites that keep the fragile link back to Earth alive.
Today you're out on a routine repair to Satellite 62-GA — your favorite. It breaks down more than any other, and every breakdown means more EVA time. More time drifting above the rust-red horizon.
It's a standard procedure. Swap the relay board, re-calibrate the dish, file the report. You've done it a hundred times.
But today something feels off. Mission control has gone quiet. And there's a new light in the sky — faint, growing brighter.
Goal
Recover the three antenna components scattered in the debris field and attach them to your platform. Once the full antenna array is assembled, you can send a signal home.
Scavenge blocks from wreckage to extend your platform and/or tether and reach distant debris. Use your tether to stay connected while floating out to grab loose components, or build pathways with structures. Harvest solar panels, floor plates, and structural blocks from destroyed sections and repurpose them however you see fit — there's no wrong way to rebuild, as long as the antenna gets assembled.
Controls
| Key | Action | |---|---| | Mouse | Look around | | Spacebar | Jump off attached debris | | E | Attach to debris | | Q | Scrap inventory to extend tether | | LMB | Place / remove block from inventory | | RMB | Preview LMB action | | 1-0 | Select inventory slot |
Features
- Custom WebGL Engine — A from-scratch WebGL engine with deferred lighting, its own physics engine and volumetric fog.
- Zero-Gravity Physics — Rigid body simulation with momentum-based movement and collision detection
- Block-Based Building — Construct and modify platforms in orbit from salvaged components
- Tether System — Stay connected to your structure while floating through the debris field

Changelog (after release)
- Added tutorial to guide the player in game.
| Link | https://ldjam59.rlyeh.nu/ |
| Link | https://github.com/Praccen/ldjam59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/space-walk |
Ratings
| Overall | 298th | 3.762⭐ | 23🧑⚖️ |
| Fun | 449th | 3.333⭐ | 23🧑⚖️ |
| Innovation | 149th | 3.833⭐ | 23🧑⚖️ |
| Theme | 553th | 3.476⭐ | 23🧑⚖️ |
| Graphics | 105th | 4.405⭐ | 23🧑⚖️ |
| Mood | 76th | 4.25⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 16🗨️ |
The controls take a bit to get used to, I wish you could have even a bit of control over movement while in air.
I did have a hard time actually playing the game and understanding what I was supposed to do. Collecting debris felt frustrating at times, which made it harder to get into the flow of the game. I appreciate what you were going for with the video tutorial, but I’ll admit I didn’t fully follow everything it was explaining.
It was a bit confusing how to gather bloc
@nullmoxy Thank you! Hopefully we can make our own audio in the future! We were planning a jet pack and have discussed throwing things to get momentum but sadly never got to implementing them. We wanted to go for a realistic feel to the out in space movement but maybe the gameplay could have been more fun with a bit less realism :smile:
@roitchie Great feedback, we'll have to spend some more time on tuning next time. Thank you!
@pojemnik Thank you for the feedback! We'll take that into account when we create similar tutorials in the future!
@prismapunch We appriciate that a lot! Thank you :smiley: We would have liked to extend the building part of the game more!
@sofia-shamshin Thank you for the kind words!
@beastpanda Great feedback, thank you! I have noticed that luck plays a part in how hard the game is, we'll have to test the game more in the future!
@herryfabien That's interesting I don't think we've seen that but before. Perhaps you were hit by some debris? Thank you for playing!
I used the "slingshot" mechanic, but I never hit the target, hahaha.
