Cave Man Conversations by SirLich
Communicate like a Cave Man in this silly narrative puzzle game. Send and receive smoke signals to uncover the story of Grogs very bad day.
Best with volume on 🔊
Constructive criticism is very welcome ♥

| Link | https://github.com/SirLich/ldjam-59 |
| Link | https://mischa2341.itch.io/cave-man-conversations |
| Original URL | https://ldjam.com/events/ludum-dare/59/cave-man-conversations |
Ratings
| Overall | 48th | 4.171⭐ | 40🧑⚖️ |
| Fun | 46th | 4.118⭐ | 40🧑⚖️ |
| Innovation | 49th | 4.118⭐ | 40🧑⚖️ |
| Theme | 15th | 4.605⭐ | 40🧑⚖️ |
| Graphics | 223th | 4.132⭐ | 40🧑⚖️ |
| Audio | 81th | 4.118⭐ | 40🧑⚖️ |
| Humor | 30th | 4.271⭐ | 37🧑⚖️ |
| Mood | 111th | 4.189⭐ | 39🧑⚖️ |
| Given | 20🗳️ | 23🗨️ |
The hint system was one of the first features haha
But also, it's OK to use the hint system. The game isn't neccesarily intended to be solvable without using hints :)
I like the interpretation of the theme, the melancholic music, and the simple yet authentic art style
- One time I encountered a word which needed (in my opinion) to be past tense: "fall" instead of "fell"
- There are lots of icons, are those decoys? Or did you have more plans or is it random?
- I love the music, did you play that on a real guituar?
- I like how there are very modern symbols in the list haha, like a lightbulb. These guys are modern!
Yes there is a typo. We didn't have time to re-record audio, and the bug in the puzzle snuck in because of that. Hopefully the hint system helped people get past it.
Every decoy icon was originally part of the story, yes. The only icon(s) that were fully cut were ones I redrew, and which would be confusing to include.
Music was recorded by @mischa-98 on my wife's guitar 😅
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Also not sure how they had an established signal for "wheel" if she just invented it!