Cave Man Conversations by SirLich

[raw]
made by SirLich for Ludum Dare 59 (JAM)

Communicate like a Cave Man in this silly narrative puzzle game. Send and receive smoke signals to uncover the story of Grogs very bad day.

Best with volume on 🔊

Constructive criticism is very welcome ♥

main_menu.png send.png

Ratings

Overall 48th 4.171⭐ 40🧑‍⚖️
Fun 46th 4.118⭐ 40🧑‍⚖️
Innovation 49th 4.118⭐ 40🧑‍⚖️
Theme 15th 4.605⭐ 40🧑‍⚖️
Graphics 223th 4.132⭐ 40🧑‍⚖️
Audio 81th 4.118⭐ 40🧑‍⚖️
Humor 30th 4.271⭐ 37🧑‍⚖️
Mood 111th 4.189⭐ 39🧑‍⚖️
Given 20🗳️ 23🗨️

Feedback

LDJam user 428646
Apr 20th · 17:20 UTC
This was wonderful! It was pretty tough though, I doubt I would've been able to finish it without the hint system, so thanks for implementing that for dumbos like me. The pattern of writing became pretty repetitive, but it was kinda funny because of it, so I don't think I have any real negative notes. Good work!
The Stage Hand
Apr 20th · 17:23 UTC
Very fun game, simplistic but enjoyable!
Mischa-98
Apr 20th · 17:23 UTC
@tolviere Thank you so much for the kind words :)
The hint system was one of the first features haha
celiolymph
Apr 20th · 17:26 UTC
Cute game!the smoke is hint too,I like that
Ray Dino
Apr 20th · 17:36 UTC
It's a good interpretation of the theme, and pretty fun too. Would love to see this expanded into a proper game. Visuals are great, and the music is top notch. Poor Grog!
eXTeeGi
Apr 20th · 18:59 UTC
Wonderful art and really fun! I want more! RIP Grog's wife.
Mekuire
Apr 20th · 19:08 UTC
It's a great game; I really enjoyed it. I can't think of a single flaw.
Oradimi
Apr 21st · 07:40 UTC
Nice music! Original idea and fun story, I liked it!
MuzzLove
Apr 21st · 10:20 UTC
great game
alexhonor
Apr 21st · 10:31 UTC
Really enjoyed this one, super on point, matches the theme, graphics are simply fantastic. Bowing to your designer here, folks.
tweekus
Apr 21st · 10:49 UTC
grog says: 👏 🎮
magus77
Apr 21st · 11:10 UTC
love this short naritive, and the way the player kinda learns the language. but it is hard for non native english players maybe, as it's using some sort of simplified english. Sometimes i had to use the hints just to discover i had to use a simpler and more basic sort of grammar
LDJam user 141701
Apr 21st · 11:22 UTC
Thanks for the feedback @magus77! We wanted to have one symbol for every word, so having words like "the", "is", "a", "and" didn't make sense. But fair -it's probably tricky for non-natives!

But also, it's OK to use the hint system. The game isn't neccesarily intended to be solvable without using hints :)
aniretti
Apr 21st · 11:25 UTC
cool narrative game! your game a little reminded me of our game that we made last year. first time playing I spent a long time looking for an icon for the question "why?". I thought it is a vomitting emoji :D I'm waiting for the continuation to find out what Grog's interpretation of the TikTok emoji...
Whiteowl4399
Apr 21st · 11:53 UTC
Awesome, I really like both the audio and the visuals, and the idea is great too! It has a sort of 'Pictionary' feeling.
bonedaddy
Apr 21st · 12:11 UTC
The fact that I can get the answers so easily by typing them out shows how well you did designing the puzzles. It's very intuitive which really shows how well you did communicating the puzzle
LDJam user 425464
Apr 21st · 12:47 UTC
Poor man. Very fun how you kept me interested of seeing how basically a single sentence would go for 5 minutes
LDJam user 424326
Apr 21st · 13:23 UTC
It made me feel a bit sad, poor Grog 🥺
I like the interpretation of the theme, the melancholic music, and the simple yet authentic art style
Axodo
Apr 21st · 14:37 UTC
Very nice concept. Relaxing and pretty innovative. Nice :)
schizoid2k
Apr 21st · 16:12 UTC
Awesome submittal... I had a lot of fun trying to figure out these puzzles. Hints definitely helped!
lizelive
Apr 21st · 19:23 UTC
really fun. poor groog
lizelive
Apr 21st · 19:32 UTC
I would apricate typo resistance, and like root word matching like *ed
LDJam user 426074
Apr 21st · 21:24 UTC
Fun little idea with meme style caveman voices and phrases - really enjoyed it!
Guardaro
Apr 21st · 22:45 UTC
Very fun! I enjoyed the voice and the pictures of the signals, and it was very intuitive. I was invested in the narrative! My only suggestion would be to add a fullscreen button on itch; picking out the right signals to send was tricky because they were so tiny!
Ulziton
Apr 22nd · 01:09 UTC
The idea is cool, very good one
Sarah
Apr 22nd · 01:12 UTC
This was surprisingly peaceful, great job on the audio (all of it)! And I liked figuring out each puzzle. It would have been nice if correct letters from incorrect words could have filled in to help, but overall I really liked it!
Tkap1
Apr 22nd · 15:12 UTC
Surprisingly fun. Wish there was a button to have the caveman repeat the question.
LDJam user 374028
Apr 22nd · 18:24 UTC
grog see grog game. grog like. much ooga booga in game. grog congratulate devs.
Wouter52
Apr 22nd · 19:16 UTC
Very well made! I had lots of fun trying to play like a caveman! Some things I noted / have questions about:

- One time I encountered a word which needed (in my opinion) to be past tense: "fall" instead of "fell"
- There are lots of icons, are those decoys? Or did you have more plans or is it random?
- I love the music, did you play that on a real guituar?
- I like how there are very modern symbols in the list haha, like a lightbulb. These guys are modern!
LDJam user 141701
Apr 22nd · 19:53 UTC
@wouter52 thanks for playing!

Yes there is a typo. We didn't have time to re-record audio, and the bug in the puzzle snuck in because of that. Hopefully the hint system helped people get past it.

Every decoy icon was originally part of the story, yes. The only icon(s) that were fully cut were ones I redrew, and which would be confusing to include.

Music was recorded by @mischa-98 on my wife's guitar 😅
MrTurtle
Apr 24th · 20:23 UTC
Quite fun and a cool concept, my only comment is that subtitles for the dialogue would be nice.
pres2300
Apr 25th · 04:47 UTC
Wow, well done! And surprisingly sad . . . poor Grog! I was really hoping I'd run across someone doing a game about smoke signals. This was implemented really well! The only thing I really struggled with was that some symbols could be used for more than one word (i.e. "make" and "know"). The hints came in handy with that, though, otherwise I'd probably be stuck forever as my brain is tired and not think good. Nice work!
Loki Drams
Apr 26th · 13:35 UTC
Good and simple game. A bit of looping and lots of unused symbols, but good job!
darkshadow
Apr 26th · 15:15 UTC
Great game, I think what makes it is the two way conversation it's like two games in one. Some variations in the words were a little annoying to get exactly right i.e. right tense or with or without the s, there are software libraries that do that sort of thing which would make it a little more friendly, so thank you for having the hint system
Purrseus
Apr 28th · 10:45 UTC
👤

👍🏻

🎮

👤

👍🏻

🎼

👤

👍🏻

🖼️

☁️

☁️

☁️

🔥

🪵
dqso
Apr 28th · 23:05 UTC
Nice visuals and the theme fits well! Would love to see more phrases and some randomization in the future
TheSmellofOxygen
May 06th · 01:36 UTC
Great entry. I loved the feedback. "Uh-huh" grunts of the cavemen. I had a little trouble with "wife" because, well, marriage probably wasn't a thing and I tried "girl" and "lady" first. Other than that, things were pretty clear.

Also not sure how they had an established signal for "wheel" if she just invented it!