Pandemic Purifier by Zazzar
Take on the role of a specialist cleaner aboard an infected ship of strangely cute slimes. Using your Purifier and Scanner, clear all eight levels by analysing each unique enemy and tuning your tools for the most effective response.
Controls: - [A, S] to Move - [Spacebar] to Jump - [Q] to equip Scanner - [E] to equip Purifier - Hold [Left Mouse] to shoot/scan
- Press [1-6] to tune the Purifier
Better experience when playing through the alternate web player.
Alternative web player version here: https://zazzzar.itch.io/pandemic-purifier



Reported Bugs: - 20/04 12:00 - some browsers and resolutions break the UI. I'll attempt to have a fix for this after work today. Will also add standalone download and alternative itch.io link to improve web resolution issues.
Changelog: - 20/04 18:00 - made some html changes to try and force a fixed screen size to hopefully improve resolution issues. If resolution issues still occur, try the alternative itch.io web player. If that is still an issue let me know.
If you want to see more games I've made, have a look here: https://zazzzar.itch.io/
Tools used: - Unity 6.0 - Photoshop
- Made solo by Zac Martin in 48 hours
No AI tools or assets were used in this game
Unfortunately did not have the time to add audio and sound effects. Definitely something I want to eventually learn well, but towards the end of the Compo is certainly not the right time to do that. Enjoy my game and give all the feedback you like!!!
| Github Page | https://github.com/Zazzzar/pandemic-purifier-ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/pandemic-purifier |
Ratings
| Overall | 249th | 3.05⭐ | 22🧑⚖️ |
| Fun | 204th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 214th | 3⭐ | 21🧑⚖️ |
| Theme | 270th | 2.55⭐ | 22🧑⚖️ |
| Graphics | 226th | 3.05⭐ | 22🧑⚖️ |
| Humor | 153th | 2.438⭐ | 18🧑⚖️ |
| Mood | 275th | 2.289⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 11🗨️ |
I did find it easier to just spray down the "chameleon" greens then clean up the reds after, rather than swap to their proper colour. The concept is good though and as @boltdapikachu234 said the player character's sprite animation is really charming somehow.
gun controls felt satisfying, maybe the platforming side could be tweaked a bit (jump feels a bit slow, like we're in low gravity? perhaps that's what you were going for?)
One thing I would change, is make mousewheel control your gun setting. Bit fiddly to find the right number key when you've got red jumpers at your throat :)
Maybe you could even make it a smooth spectrum of colours instead of set numbers. Then you'd really feel like you're "tuning" your gun.
I think there may be a bug where sometimes the slimes die/dissapear randomly?
loved the creative enemy types.
overall cool game, well done :)
Curious about the bug or whether its just unclear game mechanics. The angry green (red gun) slimes are meant to disappear when they deal damage on touch, an extra animation would certainly help here. It might not be obvious either that the foam that lands is still active and can still kill enemies so that might explain why they looked like they disappeared randomly for no reason. If not one of those cases it could be a bug I've missed. Thanks for playing and the feedback!
The only thing I didn't use was the scanning function, and I also just randomly experimented with the colors on the new types of monsters, memorizing their combinations.
The only things i would change are the color picking, it would have been nice to use the scoll the go through the colors and i couldnt fullscreen it, so i kept clicking off the screen.
I will echo what others have said, that the signal thing is a clever idea, but choosing color as the visual indicator for slimes and weapon types matched behind a hidden signal value was really confusing for the most part and didn't hit the mark I think in terms of gameplay and causing confusion. Some sound would have been nice, and also I managed to (purposefully) lag your game a bit by firing a crap ton of bullets without leaving levels haha, so a pooling system of some kind could have prevented that.
Anyways, the entry itself is really solid though! Lots of levels and content, and the graphics are cutesy enough to do the job i think :)
And I think I'm rating #20 so I'm glad you're going to get ratings, well deserved, this is a nice and complete game with real effort put into it. You should be proud!