Snake Scape by mockthebear
The embed version should be on fullscrene to work, or it not get the input. idk why
Controls:
Left and Right arrows: rotate the snake's head clockwise or anti-clockwise
Hey guys, this is our entry for LD34, Snakescape. You are a snake, trapped a long ago in a temple (because you never stop growing, so yeah, trap the damn thing on a temple so it doesn't mess up the world). Your goal is to escape the temple by clearing out puzzles and avoiding hitting yourself, or walls, or both.
The themes we selected were Growing, and Two Buttons.
We used Beargine by Mock, developed on top of SDL2 and C++11.
The Web Version was built using Emscripten. Still a bit raw, some graphic bugs
may happen. Also the same for an android port.
Bugs: Head may split from body on WEB version.
Programming:
Foxtacy
Mock
Artists:
Raf
Guax
Music and Sound:
Arlam Jr. (https://www.facebook.com/arlamjr)
Game soundtrack:
https://soundcloud.com/arlamjr/sets/snakescape-soundtrack
Original team: https://www.facebook.com/hungrybeargames/
*easter egg when finishing the game*
PS: pre-submission hour change. Changed the level 2, enabled infinite mode and released a android download link. (the link was already on the site, but we forgot to put it here)
16/12/2015 16:03 -> Uploaded a fixed web version. On web version due the PORT, the game crash when you finish all levels. We just fixed that
Controls:
Left and Right arrows: rotate the snake's head clockwise or anti-clockwise
Hey guys, this is our entry for LD34, Snakescape. You are a snake, trapped a long ago in a temple (because you never stop growing, so yeah, trap the damn thing on a temple so it doesn't mess up the world). Your goal is to escape the temple by clearing out puzzles and avoiding hitting yourself, or walls, or both.
The themes we selected were Growing, and Two Buttons.
We used Beargine by Mock, developed on top of SDL2 and C++11.
The Web Version was built using Emscripten. Still a bit raw, some graphic bugs
may happen. Also the same for an android port.
Bugs: Head may split from body on WEB version.
Programming:
Foxtacy
Mock
Artists:
Raf
Guax
Music and Sound:
Arlam Jr. (https://www.facebook.com/arlamjr)
Game soundtrack:
https://soundcloud.com/arlamjr/sets/snakescape-soundtrack
Original team: https://www.facebook.com/hungrybeargames/
*easter egg when finishing the game*
PS: pre-submission hour change. Changed the level 2, enabled infinite mode and released a android download link. (the link was already on the site, but we forgot to put it here)
16/12/2015 16:03 -> Uploaded a fixed web version. On web version due the PORT, the game crash when you finish all levels. We just fixed that
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.53 | 315 |
| Audio(Jam) | 3.50 | 240 |
| Fun(Jam) | 3.35 | 357 |
| Graphics(Jam) | 3.69 | 382 |
| Humor(Jam) | 2.79 | 426 |
| Innovation(Jam) | 2.84 | 713 |
| Mood(Jam) | 3.36 | 390 |
| Theme(Jam) | 4.27 | 63 |
I just think that the puzzles get harder too quickly.
You should have more easy lvls to give me some time to get used to the controls.
I also saw bug when head is on wrong place.
I think I noticed a bug. After selecting hard mode, then dying three times, then restarting with infinite lives, every death sends you back to the beginning.
Not too hard not too easy, just perfect
Great visuals, audio und gameplay! I really enjoyed playing it.
The temple on the ending is quite hard to see. A bit more contrast would be nice there. The snake looks really cute on the "plop"-frame :)
Unfortunetely I died on the menu after completing the game... is the easteregg the (WARNING! THIS MAY BE A SPOILER!) "san** mo**"? After dying it didn't display in any more. Did I miss anything? :(
One thing that I noticed was, that it would be nice, if the time-switches would look differently from the normal ones (especialy the 3rd one on the last level ;)
This is definetly one of my favorites this time!
Firstly, When dying on Hard Mode and starting right back up the game says I have 0 lives and all my score from my previous attempt. If I die once, though, all my score (including whatever I gained on that second playthrough) is lost and my lives are set back to 3.
Second, and it might have just been me, but the snake seems unresponsive at times.. Especially when trying to do tight maneuvers back to back (like in that one hallway that killed me three times and I needed to take a break; I'll beat this eventually :P ). It might have been intended to be like this, but it's a little disappointing when he doesn't turn like you tell him to.
Now, the great stuff. The gameplay is addictive and awesome. I was worried it would have been a little boring because it's just "Snake", but the infinite twist makes it very, VERY fun. And then there's the music.. I love how it changes slowly as you progress.
All-in-all and AWESOME game. I'll just need more time before I can beat it on Hard mode. (Easy is too boring. :P )
The only problem I had was the controls, because I was lost between the turning inputs.
Anyway great job!
I dont know if you're goingg to see this... but well...
The game actually was compiled using code::blocks
the web version and android version was build usng an script inside the source ^^
yup, web version sucks =\
I like the countdown blocks, but I hate that I can't see which level I am on for a sanity check. A password system for easy mode would be nice and who ever can complete this on hard mode deserves a trophy for "most patient person ever".
I think I made it through most of the game but it froze (playing web version) towards the end.
Again, great job and congrats on finishing! :D
Reminds me of the Silly Sausage by nitrome.
Ah.. code::blocks ... I recently started working with someone on a C++ project who uses that IDE... took me forever to get a build going because I had to manually set up the build environment on my end. I definitely prefer makefiles. :P
Still.. an awesome game... and I will beat it!! :P
While the puzzle aspect is mostly a means to better fleshing out the action side of things(the best part imo). You probably want to add more options so that they aren't readily apparent.
Your music is superb, the increase in bpms works wonders.
@Foxtacy: Depending on what make you disliked about haxeflixel it probably hasn't gotten better. AFAIK the structure of the api hasn't changed a lot(also, I'm not sure since when we are talking about XD), but I'm aware they've changed a lot of the underlying(openFL/lime) stuff. This http://www.fortressofdoors.com/openfl-for-home-game-consoles/ talks briefly about the current(kinda, it's like 6 months old) state of things.
Also, you should try codelite, a light and quite functional IDE.
Snake is specifically the best fitting for both themes running. I've seen one snake, it was lacking, but it was kind of fun.
Now this one, is clearly superior to countless entries I've seen. Not only it looks faboulous, it plays like a charm, it has a wonderful audio and its cartoony style and consistent art style creates a funny "play me moar" mood.
Too bad I wasn't able to finish it during the ratings, but this game looks like an almost finished product for me, something that clearly hits the requirements to be released.
Keep up the good work!
- Kardfogú
- Kardfogú
One somewhat critical bug is that the game doesn't reset state after loss. I.e. I tried playing on hard, then I lost all 3 lives, but I kept the score and when I died on easy, I got back to menu. You might want to look into that.
Also, I'd like to see some music room there, where I could listen to the different variations of the soundtrack. I tried playing around with OGGs but it seems they're mixed inside the game itself. ^^"