Star Smuggler by Wolfox121

[raw]
made by Wolfox121 for Ludum Dare 59 (JAM)

Smuggling goods through regulated Possum Space is hard these days. So many checkpoints, patrols, and random people sending transmissions to your ship. Calibrate the signal by completing tasks and trick them into thinking you're a regular transport vessel. Space is lively and there's no time to be playing possum.

Check your console, configure your message, and bluff your way through a variety of alien patrols.

You need to complete all the puzzles required of you before you submit your signal!

Controls

Left Mouse to Interact

WASD to navigate

Credits

  • Wabutt - 3D Modeler / Technical Artist
  • MithosKuu - 3D Modeler
  • Noctoc - 2D Artist
  • Fen​ - Producer / Programmer
  • CoderGuy - Programmer
  • TheMaxter - Audio Engineer

Title.png 04.png 03.png

Ratings

Overall 289th 3.778⭐ 29🧑‍⚖️
Fun 465th 3.315⭐ 29🧑‍⚖️
Innovation 327th 3.537⭐ 29🧑‍⚖️
Theme 207th 4.093⭐ 29🧑‍⚖️
Graphics 110th 4.383⭐ 32🧑‍⚖️
Humor 98th 3.885⭐ 28🧑‍⚖️
Mood 153th 4.096⭐ 28🧑‍⚖️
Given 47🗳️ 31🗨️

Feedback

OrdiNeu
Apr 21st · 02:00 UTC
Neat game! I liked the "Do not touch" lever lol. I was a bit confused on the instructions for the wavelength spoofer -- every time I swear I did it right it failed (you have to match the species and then the waveform, right?)
LDJam user 342640
Apr 21st · 02:10 UTC
Really well put together - though its a bit nebulous what you have to do with the face part; there were a couple times where I felt like I got it but was wrong, and was unsure how. I may just be dumb though. Great job overall!
richjbaron
Apr 21st · 06:06 UTC
Very impressive collaboration with so many people. I'd love to have a crew this big. Nice work y'all
Oradimi
Apr 21st · 07:26 UTC
Great job! I really like the idea, and the whole package is well put together. I just think the transition between screens is a little slow. Also, I've noticed sometimes the signal will fail because of missing masks even though no mask was asked.
kanhao
Apr 21st · 08:50 UTC
It's a beautifully crafted game with lots of fun little details. However, I find the core gameplay quite challenging, as there are too many elements to keep track of.
Tundra
Apr 21st · 15:39 UTC
Environment, character art was all very good. The gameplay was interesting but the mask one was pretty confusing. With how much you need to switch between screens, the screen flip taking so long made a lot of the matching kind of tedious. Overall though, very well put together and very cool.
🎤 Wolfox121
Apr 21st · 16:17 UTC
Hey folks! Sorry about the borked download link on Ludum and the Slow UI. Turns out the build that was uploaded before deadline was still an older build. Itch.io is now updated with a Faster UI and a few small bug fixes! We would greatly love if you tried the new UI and see how that feels
penagwin
Apr 21st · 16:46 UTC
Is there any chance of a web export? This looks fun and I'd love to check it out
🎤 Wolfox121
Apr 21st · 16:53 UTC
@penagwin Sadly no, Godot as of the moment doesn't allow C# projects to export to WebGL. I'm hoping for future Jam's that tech is finally brought to the 4.X build so we can resume pushing games to Web!
Phoenix Fireflower
Apr 21st · 20:35 UTC
One of the most visually appealing games I've played, nice work! I do feel some puzzles could've been explained better, give more feedback what is right and what is wrong. The wavelength puzzle took me a couple of tries before I realised what I had to do.
LDJam user 409682
Apr 21st · 21:15 UTC
Really neat game! It’s very well put together, and it’s impressive that such a big team worked on it — great job to everyone involved.
zancked
Apr 21st · 22:54 UTC
this game is visually and thematically really really cool. i love the silly goobers, this game has a very cute art style...but unfortunately i don't understand how to solve the puzzles. i don't know if i missed essential stuff or what, but i wasn't able to complete a single puzzle successfully
iGGyyy456
Apr 22nd · 02:29 UTC
Took me a minute to get the hang of everything, but it was a good time once I did. Loved the art and the cozy little ship!
Eugenik
Apr 22nd · 03:39 UTC
I really enjoyed the concept of sneaking goods through a heavily regulated area. The pressure to check the console and successfully bluff your way through those alien patrols felt super immersive. Great job crafting such a high-stakes smuggling adventure!
500
Apr 22nd · 09:26 UTC
The art is done so well!! The environment was set up very well, I played it several times hahaha
Gecko64
Apr 22nd · 09:48 UTC
Really enjoyed the gameplay of solving little puzzles to pass a check, some things were a little finnicky but really good overall. The art and general design was great :)
liz_h
Apr 22nd · 23:49 UTC
I love the graphics and setting!! The combination of 2D and 3D art works super well here, and I love how much detail there is in the environment. I think my main complaint would be that the gameplay loop is a bit repetitive after you understand the rules, but it's still fun to see what different patrol officers say in each interaction!
torcado
Apr 23rd · 00:42 UTC
This is neat! i love the characters and vibe altogether, there's lots of fun little jokes and stuff, just looking around the ship is enjoyable :)
I kept getting failed on storedItems (i assume to be the masking requirement), even when it wasn't asked for. Otherwise I had a nice time trying to figure everything out!
I also really like the different planets outside the window, that's such a fun touch! Nice work :)
Cazik21
Apr 26th · 16:27 UTC
I couldn't play because there's no download for Mac.
Saffwong
Apr 26th · 16:31 UTC
Hey! We did similar mechanics for the puzzle!
I really liked your art, your 3d scenes combined with the 2D art was stellar.
Nice job on the jam!
🎤 Wolfox121
Apr 27th · 17:23 UTC
@cazik21 Sadly we have no Mac within our team to do a MacOS Build ;-; Sorry Friend
LDJam user 276121
Apr 30th · 19:42 UTC
Matching the wavelengths is neat in concept but perhaps a little frustrating to execute on. The Time section also wasn't super intuitive. Looks great though, good work!
Tetracold
May 04th · 01:18 UTC
omg the art is amazing I really love the presentation! it's the strongest aspect of this entry and I love to see some furry representation too

the gameplay is good for the most part but it took me a lot a while to understand how the mask mechanics work and i still feel like I haven't fully grasped it. I think the fact that it is multiple parts and you have to figure out how to put them together based on intuition makes it more difficult than it should be
marks
May 06th · 21:27 UTC
Cool entry! Really liked the idea of creating a disguise out of multiple pieces! I found it way too challenging to match the signal after many attempts, it feels like I match it right but am told it's wrong (but very close). Perhaps "close enough" should count?