Star Smuggler by Wolfox121
Smuggling goods through regulated Possum Space is hard these days. So many checkpoints, patrols, and random people sending transmissions to your ship. Calibrate the signal by completing tasks and trick them into thinking you're a regular transport vessel. Space is lively and there's no time to be playing possum.
Check your console, configure your message, and bluff your way through a variety of alien patrols.
You need to complete all the puzzles required of you before you submit your signal!
Controls
Left Mouse to Interact
WASD to navigate
Credits
- Wabutt - 3D Modeler / Technical Artist
- MithosKuu - 3D Modeler
- Noctoc - 2D Artist
- Fen - Producer / Programmer
- CoderGuy - Programmer
- TheMaxter - Audio Engineer

| Link | https://shortsidestudio.itch.io/star-smuggler |
| Original URL | https://ldjam.com/events/ludum-dare/59/star-smuggler |
Ratings
| Overall | 289th | 3.778⭐ | 29🧑⚖️ |
| Fun | 465th | 3.315⭐ | 29🧑⚖️ |
| Innovation | 327th | 3.537⭐ | 29🧑⚖️ |
| Theme | 207th | 4.093⭐ | 29🧑⚖️ |
| Graphics | 110th | 4.383⭐ | 32🧑⚖️ |
| Humor | 98th | 3.885⭐ | 28🧑⚖️ |
| Mood | 153th | 4.096⭐ | 28🧑⚖️ |
| Given | 47🗳️ | 31🗨️ |
I kept getting failed on storedItems (i assume to be the masking requirement), even when it wasn't asked for. Otherwise I had a nice time trying to figure everything out!
I also really like the different planets outside the window, that's such a fun touch! Nice work :)
I really liked your art, your 3d scenes combined with the 2D art was stellar.
Nice job on the jam!
the gameplay is good for the most part but it took me a lot a while to understand how the mask mechanics work and i still feel like I haven't fully grasped it. I think the fact that it is multiple parts and you have to figure out how to put them together based on intuition makes it more difficult than it should be