Pulse Escape by SinusQuell
You are a cute white slime that is being chased by a huge demon wall. Find a way through the darkness and use your slimy laser to destroy the wall.
Controls - WASD to move - SPACE to jump - F to light the way - Left Click to shoot, hold to charge
Tools Used - Unity 6.4 - Adobe Photoshop 206 - Visual Studio 2022 - FL Studio 2025 - sfxr
| Link | https://sinusquell.itch.io/pulse-escape |
| Original URL | https://ldjam.com/events/ludum-dare/59/pulse-escape |
Ratings
| Overall | 233th | 3.125⭐ | 22🧑⚖️ |
| Fun | 171th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 236th | 2.925⭐ | 22🧑⚖️ |
| Theme | 278th | 2.3⭐ | 22🧑⚖️ |
| Graphics | 273th | 2.475⭐ | 22🧑⚖️ |
| Audio | 194th | 2.925⭐ | 22🧑⚖️ |
| Humor | 131th | 2.605⭐ | 21🧑⚖️ |
| Mood | 225th | 2.95⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 19🗨️ |

I enjoyed it. I like the concept of fighting the wall while you run. The game got easier for me once I realized you can triple jump.

There is a weird split on what you're supposed to do, kill it or run away. The score is based on the distance only. Yet killing it is the obvious choice. Easier and less boring too. But god damn it's annoying to have to keep mashing to shoot. The charge shot really didn't seem worth it either. And for just outrunning the wall, it seems like there is a limit how far you can actually do it since it speeds up probably to a point where you can't do anything to it anymore. I don't think this was all that far from it.

It's a bit on the easy side in my opinion. The triple jump really made it trivial to keep navigating forward as long as you can still outrun the wall. The darkness wasn't really that challenging either, especially how much you were able to spam the light. And there didn't seem to be any downside to spamming it either. At least for shooting there was a bit of a recoil that made it tougher to move at the same time. The recoil by the way was a bit weird. If you were moving forward at full speed and shot backwards, it first kills your speed and then pushes you forward. Made it feel very awkward and unnatural to shoot while in motion. Other than that it controlled very well!
The wall had a gap on top which made me think maybe I could jump over it. Sadly didn't seem to be the case. The kill box on the bottom was also way too low and weird due to being invisible danger. With all those extra jumps you could easily still recover from that height back to the top.
The music was nice and fit the game mood pretty well. The sounds were a bit lacking. What was there wasn't bad by any means and they even didn't seem to get all that repetitive so kudos on that but there was so much actions that were still completely silent. Jumping and landing on a platforms (other than the first time) were completely silent for example. Shooting platforms or the wall should also make distinguished sounds to help realize whether you're landing your shots. Pretty much every action that happens in the game should have some sound tied to it. It really makes the game world feel more alive. The wall could maybe do some weird demonic gargling sounds too when you get too close to it to fill up the void with some more ambient stuff.
Anyways, good job! 👍

(afterwards I beat it properly with no shenanigans)

Anyway, this was fun! Having to constantly move, jump, shoot, and send pulses at the same time was definitely tough for me, especially since pressing F felt very awkward to me - I wish I could've done it with right-click or control! Although at the same time, it was the biggest source of difficulty for me and made it harder to just spam all buttons at all times :) I did really enjoy this though, both when going for furthest distance and actually beating the wall (which took multiple tries)! The graphics were simple but cute, and I especially liked the pulse effect! The death messages were also fun :) Overall, good entry!
It's fun and everything feels smooth. However, I can see the end of the wall if I jump very high. Also, better graphics and interface would be great. And looks like I have skill issue.
Also appreciated that the red block fell instead of disappearing, as this game gave me a chance to jump off it instead of falling to my death.