Milk&Blood by DigitalWaste
PLAY FULL VERSION ON ITCH.IO!
https://digitalwaste.itch.io/milkblood
REPORT ON THE INITIAL INSPECTION OF THE ACCIDENT SITE
Case No.: 12-03-S-
Address: 77 block, Abrams Street
Time: 07:20
Situation: The kitchen of a studio apartment. Heavy clutter, traces of prolonged domestic neglect. The man in the corner is insane (narcotic psychosis). There are two bodies in the kitchen, pools of blood on the floor.
Victim No. 1: The child is about 2 years old, multiple stab wounds with a knife. The face is disfigured. Some of the blows were inflicted posthumously.
Victim No. 2: A 31-year-old woman, the owner of the apartment. Six penetrating wounds to the abdomen. There was a knife in the wound.
The person involved: The man is 33 years old. There are no signs of a struggle. The condition is stupor, distorted perception of reality. He mumbles.I can't make out the words. He observes personality distortion under the influence of prolonged alcohol intoxication.
Evidence: There's a threatening message in the trash: "We'll come for the kid tomorrow. Cook it." A bloody knife. Handwritten messages. Saved newspaper clippings.
So, its just first half of the full game, we are might finished it on the week, cause all the potential of story and atmosphere are unreleased
Controls:
W/A/S/D - Move Space -Echolocation E - Interact Tab - Settings
| Original URL | https://ldjam.com/events/ludum-dare/59/milkblood |
Ratings
| Given | 2🗳️ | 0🗨️ |
Interesting little experience. Can't say I understood much of it in-game, but the story in the description is neat. I think I managed to finish it, a final seeming event happened and spacebar stopped doing anything. Could still hear shuffling when pressing the arrow keys though, so maybe I messed up somehow.
The mood and graphics are certainly the standout categories here, very well done on those.
Visuals are great, sound design is on point too. I didn't read the description at first and tried to piece the story together myself - honestly my imagination went to some dark places when I saw all the objects on the map and realized I was playing as a small child.
From an atmosphere standpoint the game is excellent, it made me genuinely uncomfortable. If you continue developing it, add some kind of indicator to highlight locked doors that can be opened with a key - I spent quite a while checking every corner.
Good luck!
I still don't understand the game.