SIGNAL: Abyss by fourApril
Controls
- W / S — Move Up / Down
- Space — Jump
- R — Signal
Team
fourApril

| Link | https://fourapril.itch.io/signal-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-abyss |
Ratings
| Overall | 399th | 3.6⭐ | 22🧑⚖️ |
| Fun | 213th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 540th | 3.2⭐ | 22🧑⚖️ |
| Theme | 532th | 3.525⭐ | 22🧑⚖️ |
| Graphics | 379th | 3.825⭐ | 22🧑⚖️ |
| Audio | 252th | 3.7⭐ | 22🧑⚖️ |
| Humor | 388th | 2.853⭐ | 19🧑⚖️ |
| Mood | 271th | 3.9⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 13🗨️ |
Also, allowing jumping also with D would be convenient.
Easy!
Pretty nice, especially for a solo dev. Really liked the art, the palette and style are really consistent.
For me a light atmospheric track would have been nice, something really muted to stay within the watery vibes.
The echo sound was cool, but the sfxr-style sounds were a bit harsh to my ears, maybe just a bit of reverb + less gain would have been enough.
Same as the others, I didn't get at all that the signal repelled the red fishes, but it was useful to see the blue bubbles on the right side of the screen.
Not the best game out there of course (actually, one of the best I tried today!), but for a solo work it's really impressive.
Bravo!

Overall, a really nice game with a simple game loop and a moody atmosphere. The balancing could have been a little more... balanced, since it was pretty easy to beat, but under the time constraints, this is a really solid entry. Music was simple yet great and loved the art!
Perhaps you could include some mechanics that require the use of R.
If you could rate my game, I would appreciate it.
Honestly, I think it’s incredible that one person managed to make all of this in barely three days.
My sincere congratulations, great work! :fish: