Steampunk Ship by CodeRaurus

[raw]
made by CodeRaurus for Ludum Dare 59 (JAM)

You are a steampunk robot sailing on an airship. Survive the flight by interacting with the rooms.

Watch the rooms light up for guidance!

ld59-screenshot.png

Ratings

Overall 538th 3.423⭐ 28🧑‍⚖️
Fun 395th 3.423⭐ 28🧑‍⚖️
Innovation 481th 3.308⭐ 28🧑‍⚖️
Theme 779th 2.6⭐ 27🧑‍⚖️
Graphics 362th 3.865⭐ 28🧑‍⚖️
Audio 337th 3.5⭐ 28🧑‍⚖️
Humor 615th 2.143⭐ 23🧑‍⚖️
Mood 611th 3.3⭐ 27🧑‍⚖️
Given 22🗳️ 29🗨️

Feedback

Nathanial
Apr 20th · 21:16 UTC
Nice management/adventure game. The art is awesome. Sound is pretty good. My first run I had no idea what to do but I won on my second run.
harujam
Apr 21st · 07:08 UTC
GG @coderaurus (and Nalle & Beguilint)! My initial thought was: "Hey,looks a bit like Spiritfahrer...". The graphics and the execution of the concept are on point. My critics are learning the gameplay loop and length of the game. Now stuff happens a bit too fast in the beginning and I'd love to have a few more levels with one or two more unique challenges. (Nevertheless, I got hang of the gameplay on the 3rd round and reached the finish)
Bumble
Apr 23rd · 21:38 UTC
I did not find out how to really repair the ship and what the bottom right room was for (maybe these two were connected). Apart from that it reminded me of lovers in a dangerous spacetime just without multiplayer.
Colisan
Apr 24th · 20:18 UTC
![firefox_2026-04-24_22-16-15.png](///raw/f15/c/z/729cf.png)

Had a hard time understanding every room's role and usefulness, it took me 3 tries but I did it! Nice game, well done :grin:
🎤 CodeRaurus
Apr 25th · 09:33 UTC
@nathanial Thanks for playing!

@harujam Thanks for playing! We did discuss the difficulty and pacing but it seems it was still too much.

@bumble Thanks for playing! Haven't played Lovers in Spacetime, another one to the list... Bottom right room, the cargo room, is for picking up parts that you then use to repair rooms. Rooms themselves have health but unfortunately there is visible indication only when they are at zero. A lot under the hood and in our plans that didn't make it.

@colisan Thanks for playing! Almost every room has a function. And we didn't give clear instruction either.
LDJam user 407703
Apr 25th · 11:10 UTC
Nice game! It looks like a lot of work went into it. Congratulations on finishing it!
CosmogonicFrog
Apr 25th · 11:24 UTC
Hey, this was cool! Loved the artwork and the overall feel of the game. I finished it with and without randomisation and I will say that it was a bit hectic with randomisation on. Sometimes it felt like the pirates were relentless but maybe that was the point ;) I managed to scrape through by the end though.

I'll agree that the repairing and resting confused me a bit because I didn't know whether anything was happening when I did it. I can see now from your comment how the repairing works. Maybe adding some tutorial stuff to the description on LD and itch would help with some of the confusion.

Very nice entry. I enjoyed it :)
Garaptic
Apr 26th · 11:05 UTC
This game is really fun! I enjoyed the variety of mechanics and got the hang of it pretty quickly. It would have been great if it had been longer. I enjoyed it. Good job! :D
Jhonny111
Apr 26th · 22:33 UTC
Nice little game. Finished after figuring out the rooms. Graphics were really nice.
🎤 CodeRaurus
Apr 30th · 16:53 UTC
@anszwa Thanks for playing!

@cosmogonicfrog Thanks for playing and the feedback. The instructions were quite minimal..

@garaptic Hey, thanks for playing!

@jhonny111 Thanks for playing!
oramun
Apr 30th · 19:10 UTC
Thanks for the game. I really enjoyed the frantic running between rooms and the art style, colours and music are really good. Without reading your comments I was not sure what some of the rooms did and sometimes you do not see the enemies at all as they are off the screen when the fire or you kill them. However I think it was a fun little game :P
Pastry chef
Apr 30th · 19:40 UTC
Fun entry! I'm not sure what the other rooms did, so I mostly just kept shuttling between shooting pirates and gaining height.
Prunus Padis
Apr 30th · 19:42 UTC
Nice take on this kind of game, though i kinda felt super alone taking care of so huge ship. The graphics are nice, though sometimes hard to distinguish between important parts vs decorations. Took me while to understand that the top thing was a UI element.
I can see that you had more plans for systems than you had time to implement a feedback system for :D
captain-awesome
Apr 30th · 21:10 UTC
After I figured it out, I was a pirate destroying machine!!
OchPochPunk
Apr 30th · 21:21 UTC
This game is really challenging, but in a good way — it kept me engaged the whole time. The visuals and sound design are especially well done and create a great atmosphere.If you have time, I’d really appreciate it if you could check out my game too
Cazik21
Apr 30th · 23:02 UTC
What a great idea for a game! I really liked it, Great job!
🎤 CodeRaurus
May 01st · 08:40 UTC
@oramun Thanks for playing! We also experienced the enemies remaining off screen. That is not intentional at all. Do you have a wide monitor?

@pastry-chef Thanks for playing. The bottom row has (left-to-right): engine room, coal room and cargo room. Gather coal and fill the engine to keep the ship running. Cargo room is bit more confusing since we didn't finish all the indicators for that. But basically you gather parts from there and head to damaged rooms to fix them.

@prunus-padis Thanks for playing! We also figured this could be a lot more fun and crazy as a co-op game.

@captain-awesome Thank you for playing, welcome aboard the pirate extermination squad!

@ochpochpunk Thank you for playing. No worries, your game will be checked. I usually check those that leave comments and feedback.

@cazik21 Thanks for playing!
haskill
May 01st · 22:58 UTC
The best game I played today, thank you very much!
ping78
May 02nd · 13:57 UTC
Enjoyed it quite a bit. Graphics were also well done. Great job.
kack3y
May 03rd · 19:54 UTC
Solid entry ! I really like the graphics and music fit the game.

I don't understand the utility of bottom rooms and I wasn't able to understand where is represented of the health of my ship.

Anyway, I managed to succeed after 3 or 4 tries so it is correctly balanced.
🎤 CodeRaurus
May 08th · 13:36 UTC
@haskill Thanks for playing!

@ping78 Thank you for playing!

@kack3y Thanks for playing! Yeah, the health of the ship is vague, unfortunately.