Growing Circles by RoynLimb
This is my first Ludum Dare as well as the first game I've ever attempted to make. As being new to this, and having been pressed on time, the game isn't much. You simply collect the other circles that appear, and you grow as you do.
I enjoyed doing this, and learned a decent amount about making games in Unity 2D. I think if I spent much more time on this, and didn't go in so blind, my entry could have been much better.
You play as the red circle, and move using either WASD or the arrow keys.
Note that you can move off the screen (I didn't implement any sort of boundaries) and the only way to end the game is ctrl+alt+del (that was the only way I could at least).
I enjoyed doing this, and learned a decent amount about making games in Unity 2D. I think if I spent much more time on this, and didn't go in so blind, my entry could have been much better.
You play as the red circle, and move using either WASD or the arrow keys.
Note that you can move off the screen (I didn't implement any sort of boundaries) and the only way to end the game is ctrl+alt+del (that was the only way I could at least).
| Windows | https://drive.google.com/file/d/0ByNi02RoHJUIYmMtUVRVdHRjUFk/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66258 |
Ratings
| Coolness | 45% | 1562 |
| Overall(Jam) | 2.27 | 1107 |
| Fun(Jam) | 2.29 | 1040 |
| Graphics(Jam) | 1.82 | 1017 |
| Theme(Jam) | 3.38 | 757 |
Congrats on finishing!
- Use higher resolution asset for you Player character, so it's scaled down at the beginning, not scaled up later (scaling up causes visible artifacts).
- Make other cirles movement more randomized (directions and speed).
- Add some losing condition - e.g. when colliding with circles bigger than you - so player has some incentive to stay in game (in this case - avoiding bigger enemies while growing).
- Add some audio, even just simple slurp sound when you devour other circles. There's a lot of Creative Commons and Public Domain sounds and music available, and it can improve playability very much.
Some ideas about how you could continue: At the moment it's more a toy than a game as it has no objectives or challenges. I also like to start with creating toys as it gives you a good feeling whether or not the core mechanics is fun. If it is already fun without any objectives, this is a very good start to add objectives. In your case I would try to adjust the controls a bit as they feel a bit strange and get rid of that "hickup" when you collect other circles.