Growing Circles by RoynLimb

[raw]
made by RoynLimb for LD34 (JAM)
This is my first Ludum Dare as well as the first game I've ever attempted to make. As being new to this, and having been pressed on time, the game isn't much. You simply collect the other circles that appear, and you grow as you do.

I enjoyed doing this, and learned a decent amount about making games in Unity 2D. I think if I spent much more time on this, and didn't go in so blind, my entry could have been much better.

You play as the red circle, and move using either WASD or the arrow keys.

Note that you can move off the screen (I didn't implement any sort of boundaries) and the only way to end the game is ctrl+alt+del (that was the only way I could at least).

Ratings

Coolness 45% 1562
Overall(Jam) 2.27 1107
Fun(Jam) 2.29 1040
Graphics(Jam) 1.82 1017
Theme(Jam) 3.38 757

Feedback

dalbinblue
15. Dec 2015 · 01:59 UTC
Hey, welcome to Ludum Dare, and congratulations on your first game!
ThreeLivesGames
15. Dec 2015 · 04:13 UTC
Getting a game done on your first LD is pretty amazing.
sutopat
15. Dec 2015 · 04:16 UTC
i love it ! once it got big the bright red left a cool after image and changed the blue when it moved
4burner
15. Dec 2015 · 04:29 UTC
So, you made a thing! That in itself is something to be proud of. The game itself is a thing that runs, but really that's about it. Although, it's all there in the name, so I don't know what I expected.

Congrats on finishing!
Neonlare
16. Dec 2015 · 08:49 UTC
Congratulations on your first game! The game is a simple Feed the Fish style game, but that's pretty good for a starting submission. Keep it up, I'm looking forward to seeing what you can make in the future :).
prymidion
17. Dec 2015 · 11:37 UTC
Great job on your first game, internet stranger! Hope it's the first of many.
elizeu
17. Dec 2015 · 23:44 UTC
Good job! I think if you do movement like asteroids gets too cool.
anv
18. Dec 2015 · 20:46 UTC
For a first Unity game, physics and controls are nicely balanced. Few simple improvements ideas:
- Use higher resolution asset for you Player character, so it's scaled down at the beginning, not scaled up later (scaling up causes visible artifacts).
- Make other cirles movement more randomized (directions and speed).
- Add some losing condition - e.g. when colliding with circles bigger than you - so player has some incentive to stay in game (in this case - avoiding bigger enemies while growing).
- Add some audio, even just simple slurp sound when you devour other circles. There's a lot of Creative Commons and Public Domain sounds and music available, and it can improve playability very much.
Blobo
19. Dec 2015 · 21:13 UTC
Pretty neat. a score system would've been nice. grats on your first LD.
Jace239
20. Dec 2015 · 01:14 UTC
I was going to suggest some improvements but it seems anv covered that, so I'll just say congrats on your first LD game. Pushing yourself to actually completing a game and succeeding is a worthy milestone in its own right. Keep improving from here!
dmecke
25. Dec 2015 · 16:16 UTC
Congratulations for finishing your first game! That's a very important step.
Some ideas about how you could continue: At the moment it's more a toy than a game as it has no objectives or challenges. I also like to start with creating toys as it gives you a good feeling whether or not the core mechanics is fun. If it is already fun without any objectives, this is a very good start to add objectives. In your case I would try to adjust the controls a bit as they feel a bit strange and get rid of that "hickup" when you collect other circles.