A game about a radio, vessels and bombs by harujam

This game is a silly remix of the classical "sink the ship". The game-loop in the nutshell:
- Intercept enemy bombing commands with your radio set
- Move your vessels away from the danger zones
- Avoid being bombed
All content made by Haru.
Game made in Godot Engine 4.6
| Link | https://haru-dev.itch.io/a-game-about-radio-vessels-and-bombs |
| Original URL | https://ldjam.com/events/ludum-dare/59/a-game-about-a-radio-vessels-and-bombs |
Ratings
| Overall | 454th | 3.543⭐ | 25🧑⚖️ |
| Fun | 367th | 3.457⭐ | 25🧑⚖️ |
| Innovation | 51th | 4.109⭐ | 25🧑⚖️ |
| Theme | 42th | 4.457⭐ | 25🧑⚖️ |
| Graphics | 600th | 3.326⭐ | 25🧑⚖️ |
| Audio | 108th | 4.045⭐ | 24🧑⚖️ |
| Humor | 268th | 3.25⭐ | 20🧑⚖️ |
| Mood | 290th | 3.864⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 22🗨️ |
the whole time I kept picturing this scenario of me as a retired spy, chilling in some beach, going back to do one final job, using the only tool at hand, an old, barely functional radio.
good job!
I couldn't figure out the relation of the radio to where the bombs were dropped, does the frequency/modulation tell you something about the bombs?
@poboy : With correct frequency and modulation you can capture coordinates where the bombs/mines are being dropped. With incorrect frequency you hear just noise, with correct frequency but incorrect modulation you hear garbage. That's how it works ;)
@jackofcups : The radio static is actually from a real short-wave audio capture. Glad if it awakes some RF vibes
Pretty fun to play !