Under Signals by 13pilgrims
Under Signals ---Decode the signal. Identify the mimic. Don't let them in.
Description:
You're a customs inspector at Olympus Station. Your job: decode incoming ships' four-quadrant signals using a half-redacted military manual.
Over 5 days, something out there learns to forge our encoding. Spot the subtle violations — or let the station fall.
3 endings. Your calls decide.
How to Play
- Download the ship's signal data
- Check the manual (SOP in Board Log)
- Fill in the decode report: Hull ID, Status, Cargo, Intent
- Clear or Reject
- What's redacted still has patterns — look closely
Controls: Mouse only | SOP = manual | LOG = decision history
Theme: "Signal"
Every ship broadcasts a signal you must decode. The mimics forge them. The military redacts the patterns you need. When the data looks right but something feels wrong — do you trust the signal?
Made with Unity (WebGL) for Ludum Dare 59 All by [13pilgrims]
Play my game, leave a review, and I'll rate yours back!
| Link | https://github.com/13pigrims/Under_Signals |
| Itch.io | https://13pilgrims.itch.io/under-signals |
| Original URL | https://ldjam.com/events/ludum-dare/59/under-signals |
Ratings
| Overall | 138th | 3.5⭐ | 31🧑⚖️ |
| Fun | 189th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 89th | 3.603⭐ | 31🧑⚖️ |
| Theme | 74th | 4.086⭐ | 31🧑⚖️ |
| Graphics | 110th | 3.655⭐ | 31🧑⚖️ |
| Audio | 118th | 3.397⭐ | 31🧑⚖️ |
| Mood | 82th | 3.724⭐ | 31🧑⚖️ |
| Given | 28🗳️ | 40🗨️ |
Would love to give it another shot once I understand the rules — the idea really caught my attention!
Recorded my playthrough — https://www.youtube.com/watch?v=KCuSkguNn44
Thank you so much for playing and for taking the time to share your feedback — it truly means a lot to me.
I completely understand the initial confusion you experienced. I think the main reason is that the game lacked a proper introductory tutorial level, and due to an image path bug, the Quad Panel wasn't displaying the correct visuals at the time you played. On top of that, some of the explanations in the SOP manual were admittedly a bit cryptic.
I've since gone back and fixed these issues. Once again, I really appreciate your feedback — it helped me make the game better. Thanks for playing!
I liked this a lot. The theme and narrative were well up my alley. I'm glad that the rules were static rather than being randomised every day. It was fun to learn how to calculate the statuses myself without having to refer to the manual. There were a couple of redacted parts that I still couldn't work out by the end but I don't think they ever came up so that was fine.
The little gripes I have are mainly to do with the UI. The scrolling and window dragging of the manual window was a bit temperamental and it sometimes felt like it had a mind of its own. The scrollbar in the log actually seemed to work better for me. Also, because I'm on an ultrawide monitor, the UI went a bit wonky in full screen and some of the UI elements shifted around and overlapped with each other. It was still playable despite that though.
Nice entry. I enjoyed it :)
The rules were quit cryptic and i kinda thought i understood them and then it hit me in the end that yeah i was suposed to reject the weird ones or i was confused rather than just guess and acept them? Oh well sry basestation i was just doing my job with shit pay. I kinda dislike the look at info end decrypt it since it so boring manual work but here i kinda quickly kinda understood and guestimated later the things which is fun experience to start be able to read previously completely gibberish information.
Overral its slightly hard to play and big learning curve but really nice thematics going on.
I figured the Q1 was binary and for Q2 the third dot is supposed to show the worst of the two first dots.
But I genuinely have no clue for Q3 and Q4.
Q3 I assume I have to reject combination that are not in the manual, but I can't see the pattern, I've even written them down in a 2D table, I just don't see it. I can guess one of them is tri-tri-tri, and by mirroring, another one is circ-sqr-circ, but I have no clue for tri-circ-X and circ-tri-X
For Q4, there is no redacted part and it says to check against the manifest, couldn't figure out what that is.
Same for Q1, not sure what I'm supposed to check it against, I checked it against the K-00X, but never got a discrepancy, so I probably didn't understand it either.
I love these kind of games, reminded me of Papers, Please
The art was spot on too
@dimonasdf @justine-d I totally agree with the "Papers, Please" vibe! Merged with escape games mood.
Seems to me you did a lot of work for this game, between the UI, the puzzles, the texts... well done! :clap:
Good job :slight_smile:
Super fun game! I was very intrigued by the description that you have to both keep an eye on the signals and your instincts, I liked that a lot. There was that one case where a ship comes in that by all accounts should be asking for help, but their Q4 signal is that they want to resupply or offload I think. So yeah, not letting them in. On that note, the different signal categories were cool, figuring out what each of them meant. During the first ship, the first thing I did is go through all the quadrant signals in the manual and figure out the patterns behind them, felt great when my patterns were vindicated by getting the correct ending. Very cool take on the theme as well, signal comparison against a different set of patterns is a super fun take on it, and I think it was implemented extremely well in this game, very well done!