Celebration Of Jand by Dooskington
"Brothers! Jand is once again upon us, and we haven't even begun the sacrificial bonfire! If we don't finish it in time... I shudder to think of what horrors will befall our land..."
- Aeret Drazius, High Priest of Aramoor
Celebration of Jand is a game that I made in 48 hours for Ludum Dare 34. Due to a tie in the theme voting, there were two themes: "Growing" and "Two button controls". This game follows both of those themes.
The goal of the game is to command your peons, gather enough resources, and prepare for Jand by building the sacrificial bonfire. Trees are worth less resources than stone, but are more plentiful.
Using your mouse, you can left click to select individual peons, or do a box selection. Once you have some peons selected, you can right click on a resource to tell them to gather it.
To gain additional peons, you can sacrifice one peon and 100 resources by selecting a peon and right clicking on the bonfire.
https://github.com/Dooskington/Celebration-of-Jand
If you are running Windows, this game requires the Visual C++ Redistributable for Visual Studio 2015!
Download it here:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
- Aeret Drazius, High Priest of Aramoor
Celebration of Jand is a game that I made in 48 hours for Ludum Dare 34. Due to a tie in the theme voting, there were two themes: "Growing" and "Two button controls". This game follows both of those themes.
The goal of the game is to command your peons, gather enough resources, and prepare for Jand by building the sacrificial bonfire. Trees are worth less resources than stone, but are more plentiful.
Using your mouse, you can left click to select individual peons, or do a box selection. Once you have some peons selected, you can right click on a resource to tell them to gather it.
To gain additional peons, you can sacrifice one peon and 100 resources by selecting a peon and right clicking on the bonfire.
https://github.com/Dooskington/Celebration-of-Jand
If you are running Windows, this game requires the Visual C++ Redistributable for Visual Studio 2015!
Download it here:
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Ratings
| Coolness | 89% | 2 |
| Overall | 2.93 | 742 |
| Audio | 2.37 | 588 |
| Fun | 3.05 | 562 |
| Graphics | 2.23 | 844 |
| Humor | 2.97 | 216 |
| Innovation | 2.79 | 681 |
| Mood | 2.66 | 694 |
| Theme | 3.18 | 832 |
The game is fun. I like the pixels ;-)
Good job for fitting both theme.
I don't understand how to start the fire, tho. I have 1324 resources earned. Do I need more?
As it stands, though, I had an embarrasing amount of fun throwing peons to their doom and watching an endless centipede of workers carrying stone to and fro.
One minor issue is that I had a tree spawn below the resource counter so I couldn't read the second digit at all. Maybe put a bit of a margin on the left for the resource spawner?
What I am impressed about is how buttery smooth the game runs with 2000 peons; it's using almost no CPU resources, and the game doesn't shirt at selecting them all at once. So for reasons unknown I decided to take this to an absurd level. At once point I had over 100,000 peons on the screen (see https://dl.dropboxusercontent.com/u/87314864/TooMuchJand.png). The only slowdown I saw was when I mass sacrificed them. Finally, mass-sacrificing 120,000 peons in one shot took down your game.
I know this probably wasn't the intention of your game, but I did have a far too much fun trying to break it.
You should mention the you game requires "Visual C++ Redistributable for Visual Studio 2015".
https://www.microsoft.com/en-us/download/details.aspx?id=48145
Well Done!
I let them gather enough resources to be able to burn'em all. Then the new workers resume the work.
I'm so sadistic... :v