Glitched Signal by Jamope_

[raw]
made by Jamope_ for Ludum Dare 59 (JAM)

GLITCHED SIGNAL

“You are alone in a very creepy place, where a strange radio signal has glitched objects and created monsters that can only be defeater syntonizing with their frequence… Tune in. Bring things back. And stop the signal in the tower!”

* CONTROLS * * Move with A / D * Jump with SPACE * Interact with E * Tune the radio with Mouse Scroll

Note

This is our first time participating in a Ludum Dare (and our first jam ever!). We learned a lot, but hopefully we'll do better next time! Feedback is appreciated!

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Ratings

Overall 372th 3.636⭐ 35🧑‍⚖️
Fun 642th 3.015⭐ 35🧑‍⚖️
Innovation 359th 3.485⭐ 35🧑‍⚖️
Theme 263th 4.015⭐ 36🧑‍⚖️
Graphics 286th 4.014⭐ 37🧑‍⚖️
Mood 144th 4.118⭐ 36🧑‍⚖️
Given 34🗳️ 49🗨️

Feedback

Ulziton
Apr 20th · 23:02 UTC
Amazing visual!
vydra
Apr 20th · 23:14 UTC
I like simple graphics and interesting concept. I completed the game but didn't get should i use high radio bar near enemy or fine correct ratio.
xotraz
Apr 20th · 23:20 UTC
There is a good start for a puzzle platformer, I think the jump could be improved, right now it is rigid.

It is not easy to get the right frequence and I was too stressed against the two phantoms to make it. :grimacing:
damn! This was so cool, how did you even make it in 3 days <3
Very cinematic platformer. The sound was incredible!
TheParticularPixel
Apr 21st · 00:32 UTC
cool idea! i like the art style a lot. vibes reminds me a bit of limbo or inside.. a little bit creepy with the radio sound and blacked out enemies. rain sounds added to the atmosphere. the jumping was a bit stiff but did the job. it was a little stressful when i was trying to find the signal to kill the enemy when another one came from behind me, had me frantically scrolling the mouse wheel! the ending was done well, i wanted to keep going though. nice jam!
OldDog
Apr 21st · 09:48 UTC
The visuals and atmosphere are absolutely fantastic!
LDJam user 425464
Apr 21st · 10:35 UTC
The visuals and atmosphere were amazing! I got a little stuck at the lock thing as there wasnt too much indication what door you need to tune the radio. Otherwise nothing bad to say, very polished experience!
Decentsauce
Apr 21st · 11:11 UTC
Cool game! Took me a little time to figure out the signal mechanic because I could jump past the obstacle and encountered the monster. Half expected a monster to spawn when picking up the key haha. You definitely managed to capture the spirit of horror games so 5 stars on mood from me. My only complaint is that the noise at the end when you activate the tower is a little too rough on the ears. Good job on your first game jam.
🎤 Jamope_
Apr 21st · 11:28 UTC
@ulziton Thank you!!
🎤 Jamope_
Apr 21st · 11:28 UTC
@vydra You need to get the right frequency for every enemy and glitched object (the log and the door)!
🎤 Jamope_
Apr 21st · 11:29 UTC
@xotraz Thanks! We agree the jump is a bit off, we'll improve that next time ^^. (Also, glad to hear you were stressed at that part, that was the intention!)
🎤 Jamope_
Apr 21st · 11:29 UTC
@christina-antoinette-neofotistou Thank you!!
🎤 Jamope_
Apr 21st · 11:30 UTC
@olddog Thanks! The visuals are made by @7moons ^^
🎤 Jamope_
Apr 21st · 11:32 UTC
@theparticularpixel Thank you! When we got the theme of the Jam we agreed on do something similar to Limbo and maybe inspired in Little Nightmares!
🎤 Jamope_
Apr 21st · 11:33 UTC
@geeni Thanks! The door you needed to tune appear with a glitched shader, maybe it wasn't very noticeable because of the background. Glad you liked it!
🎤 Jamope_
Apr 21st · 11:35 UTC
@decentsauce Thank you! For next time we'll adjust better the hitboxes and the volume of sounds hahaha
MemoLoop
Apr 21st · 11:49 UTC
Good graphics. The mechanics are interisting but I didn't understand how the enemies work.
🎤 Jamope_
Apr 21st · 11:52 UTC
@memoloop You need to stay close to the enemy while the radio has the correct frequency (varies with different enemies)!
Kevin Meissner
Apr 21st · 12:38 UTC
Very nice and and very good mood, I really liked your interpretation of Signal, good job
pkalaizich
Apr 21st · 12:45 UTC
Nice work :D. i'd tweak some things like the jump or the time needed to glitch an enemy, but overall great job!
FLOWERFIELD Games
Apr 21st · 12:46 UTC
Web version seems to be stuck in the loading screen on Ludum dare website. So I played on itch.io. Great mood. You lost me in the fighting of 3 running enemies (a bit stressful while playing with a touchpad :laughing:). I suggest you had some visual or sound feedback when the enemy is about to touch you and you're about to die (is it a oneshot?). I found myself surprised to die sometimes.
overall, very great job!
🎤 Jamope_
Apr 21st · 12:50 UTC
@kevin-meissner Thank you!

@pkalaizich Thanks! Yeah as I said above some things can be improved! Glad you liked it tho!

@flowerfield-games You're right, the Ludum Dare website didn't quite load the game correctly, I just edited it so it doesn't appear. And yes, it is a oneshot! You need to run in the final room to get to the lever in the tower! Maybe more indications would've been nice! Thanks for playing!
Danibeve
Apr 21st · 12:53 UTC
Great mechanic with the radio! Jump is a bit bugged but pretty cool!
BruceZoom
Apr 21st · 13:05 UTC
Nice work! I wish there is a way to adjust the scroll sensitivity.
Destic
Apr 21st · 13:23 UTC
Love the artsyle & the idea. Ngl that last encounter creeped me out a bit haha. The ambient & overall vibe was really good for the idea.
martinfernandezGD
Apr 21st · 13:43 UTC
I loved the visual art. The enemies are creepy. Very good aesthetic overall.
franklyn01
Apr 21st · 16:08 UTC
Very nice visuals and mood! It looks pretty polished. Congratulations on finishing your first LD game!
Dywanix
Apr 21st · 17:07 UTC
fun idea! I really like it
Tykki19
Apr 21st · 17:22 UTC
Well done! Unique and interesting radio mechanics as an interesting way to do discovery! Good mood too!
jka
Apr 21st · 22:46 UTC
Cool, I love the style. It's moody and a little creepy. I couldn't get past the radio tower, the guy behind me was too fast for me to find the right frequency and stay ahead of 'em. Using the scroll wheel to scroll through radio frequencies is a creative idea, feels very immersive!
oxnh
Apr 22nd · 01:38 UTC
Wow very nice art and sound, Reminds me slightly of oxenfree and the playdead games. If you guys ever expand on the idea I think solving some light puzzles with the radio would be good, maybe some platforming too. I will say the character animation seemed a bit stiff, still nice work I enjoyed it.
7moons
Apr 22nd · 12:26 UTC
@danibeve thank uu!! yeah the jump needs some love, we'll fix it in a post-jam update
7moons
Apr 22nd · 12:26 UTC
@brucezoom tysm! that's a great idea, we'll add scroll sensitivity to settings
7moons
Apr 22nd · 12:26 UTC
@destic aaah thank you!! the last encounter was supposed to be creepy so glad it worked
7moons
Apr 22nd · 12:28 UTC
@martinfernandezgd thank you! the enemies were so fun to design, happy to hear they feel creepy
7moons
Apr 22nd · 12:28 UTC
@franklyn01 tysm!! it is our first LD and this means a lot
7moons
Apr 22nd · 12:29 UTC
@tykki19 tysm! we wanted the radio to feel like the main character almost, happy it worked
7moons
Apr 22nd · 12:30 UTC
@jka aaah ty!! yeah that last part is tough 😅 the scroll wheel mechanic was something we were really excited about, glad it feels immersive. you almost got the end tho!
7moons
Apr 22nd · 12:31 UTC
@oxnh thank uu so much!! oxenfree and playdead are huge inspirations so that means everything 🥹 we'd love to expand it with more puzzles, definitely on our minds
Neox
Apr 22nd · 17:05 UTC
Cute and scary. Little Nightmares 4 with a radio? :D
WormKingBoo
Apr 22nd · 21:54 UTC
Loooove the atmosphere of this one! It has a spooky cuteness that reminded me of Limbo in the best way. And the gameplay is really unique- I've never seen a mechanic quite like the radio dial. Great job!!
Doridie
Apr 27th · 21:08 UTC
Very cool style and a really interesting mechanic. I really like the atmosphere it creates!
dvan1337
May 02nd · 09:39 UTC
Visuals are nice, the concept and atmosphere are nailed. However, the lack of hp and huge tuner sensitivity are annoying sometimes
LDJam user 430734
May 08th · 02:51 UTC
i really like the idea of making glitched objects appear!