Signal by Trav
This is my solo entry for the Ludum Dare Compo 59 - Signal
You are operating a telephone switchboard, far in the future. Connect the matching phones when a call arrives, make sure the signal makes it through, don't let it escape - it's high voltage!
The signal arrives on the right and moves to the left It should always be possible to finish a level, even if you have to quickly burn through pieces. Can be quite hard
Tools used
- IDE : vim
- Artwork : Aseprite
- Engine : None, it's just Javascript
- Sound : Garageband, iOS voice recorder, ffmpeg (There is sound,remember to enable it in your browser.)
All assets are made by me, during the jam Absolutely no AI used anywhere, not even code autocomplete.
| Play the game on itch | https://traviswalton.itch.io/ld59-signal |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-3 |
Ratings
| Overall | 209th | 3.214⭐ | 30🧑⚖️ |
| Fun | 247th | 2.778⭐ | 29🧑⚖️ |
| Innovation | 283th | 2.446⭐ | 30🧑⚖️ |
| Theme | 182th | 3.482⭐ | 30🧑⚖️ |
| Graphics | 162th | 3.411⭐ | 30🧑⚖️ |
| Audio | 76th | 3.635⭐ | 28🧑⚖️ |
| Humor | 169th | 2.217⭐ | 25🧑⚖️ |
| Mood | 208th | 3.096⭐ | 28🧑⚖️ |
| Given | 40🗳️ | 22🗨️ |
But still a nice entry and good work on the music!
It is possible to complete all 3 levels and there is an ending, I promise!
- difficulty a bit high! but fun. At least let us start from the same level if we die :)
- really impressive that you did all the art/music and coded this with vanilla javascript
Reminds me a lot of an old game I have fond memories of playing: "pipedreams"
I passed first level!
It was fun!
I think that thee randomize is little to high, because I just place the pipes over the place to find the perfect connection.
But for high level that won't work probably :D
Left you a rating ... a good one :smile:
I would say is that I personally feel that, like, if your game is controlled primarily by mouse, then everything should be done by mouse, even starting the game, finishing the game and closing tutorial windows. I mean you expect player to press Space three times to start the game and then suddenly they need to use mouse. And when player fails game asks them to press space again while they are on the mouse. Not only that, but Escape is also very far from the mouse if you are right handed so that creates a little bit of downtime. In addition I think that after failing the I should not start the game from the very beginning and be going through the tutorial again, only if I want in case I misunderstood something.
So that's just a little nitpicks otherwise that's very nice puzzle very well done. Good job. :)
Congrats for making the game in JS (I did mine with my own custom JS engine too)!
The game is really hard and I love how it rushes you to make quick decisions!
Good job!