Light of the Beacon by Sergey Kuznetsov

[raw]
made by Sergey Kuznetsov for Ludum Dare 59 (COMPO)

Hordes of undead are advancing on your city. There are almost no soldiers in the city, but you have excellent artillery. Your job is to send signals from the lighthouse to coordinate the strikes.

Screenshot.png

Tutorial (which, unfortunately, I didn't have time to implement in the game): The last card in the row is your current attack. You can aim it by selecting a target cell, or skip/change it. City attacks have an energy cost (blue square) and a delay before use (orange rectangle).

Made for Ludum Dare 59.

Ratings

Overall 88th 3.688⭐ 26🧑‍⚖️
Fun 76th 3.646⭐ 26🧑‍⚖️
Innovation 112th 3.521⭐ 26🧑‍⚖️
Theme 208th 3.229⭐ 26🧑‍⚖️
Graphics 121th 3.604⭐ 26🧑‍⚖️
Humor 72th 3.075⭐ 22🧑‍⚖️
Mood 110th 3.591⭐ 24🧑‍⚖️
Given 35🗳️ 17🗨️

Feedback

mdotedot
Apr 20th · 06:13 UTC
Ha ha that twirling of the wolf! Good solid entry.
Umaiit
Apr 20th · 06:16 UTC
cute game, love it
LDJam user 373623
Apr 20th · 06:22 UTC
great in terms of strategy. it would be nice to have a visualization on the board of the pattern of the attacked i played was.
no_firing
Apr 20th · 10:34 UTC
Good!~
Nikiroz
Apr 20th · 10:38 UTC
Simple but cute graphics—I like it!
🎤 Sergey Kuznetsov
Apr 20th · 10:41 UTC
@aou, Thanks. Yeah, sadly didn't have time for QoL.
tweekus
Apr 20th · 11:17 UTC
like it, nice graphic
metalgear
Apr 20th · 17:32 UTC
Cool graphics and nice mechanics, I have to think much and after finishing the compo my brain is not working.
skeyven
Apr 21st · 08:27 UTC
This is a cool and unusual take on planning.
To be honest, I didn’t fully understand how it worked at first, but once it clicked, it became really engaging.

If I didn’t have to check out other games, I feel like I could’ve spent a few hours playing this one.
FakeTrap
Apr 21st · 11:10 UTC
The gameplay is really exciting. Unfortunetly, there wasn't enough variety in the enemies and cards, and there weren't many sound effects. Overall, it was fun to play.
LDJam user 423838
Apr 21st · 13:32 UTC
simple but cute graphics with a really unusual and engaging strategy mechanic that gets super addicting once it clicks
Sound Steppe
Apr 21st · 17:17 UTC
not bad, not bad
cupofmilk7
Apr 21st · 20:50 UTC
the game really hooked me, it would be cool to see new levels and attacks
Chimpoka
Apr 22nd · 06:18 UTC
Nice game, Seryoga!

![2026-04-22 11.19.46 2026-04-22 11.15.28 Light of t.png](///raw/ca8/76/z/723a3.png)
moyuowo
Apr 22nd · 14:00 UTC
Overall, a really solid entry! The pixel art and UI/UX are super clean and made for a very comfortable experience. The SFX are on point too, though a background track would’ve really nailed the atmosphere.

The gameplay is super fresh—I haven't played much tower defense game like that before, so it felt really novel. However, the balancing could use a bit of fine-tuning. Some unit behaviors felt a bit erratic and unexplained, and the cards didn't feel distinct enough from one another. Also, the theme connection felt a bit loose to me.

That said, this is an excellent project with tons of potential. With a little more polish, it could be something really special. Awesome job!
Custodi
Apr 22nd · 19:27 UTC
Cute and bright art style, i like it, but need to add description to enemies' behaviours.
smilewood
Apr 23rd · 01:51 UTC
Cool targeting system paired well with the card mechanics. I liked learning what the enemies would do to learn how to predict them. Overall a fun game, well done!
carterjbx
Apr 23rd · 02:22 UTC
Lots of fun, i enjoyed how the different enemies moved and trying to learn how to counter them!
LDJam user 342640
Apr 23rd · 03:04 UTC
Good game! Having to predict ahead to where enemies will be in a few turns is simple but it adds a lot to the experience. Nice job!
GARYglhf
Apr 28th · 08:41 UTC
Круто, мне очень понравилось, простое управление понятный интерфейс. Класс.