Signal Nest (Done) by MuzzLove

[raw]
made by MuzzLove for Ludum Dare 59 (JAM)

A small incremental game where you need to deliver the signal from the starting point to the finish. Avoid the spiders — they consume the signal.

Right mouse button — move the camera 1, 2, 3, 4 — quick node selection F1 — help Esc — pause menu

had no time to fix Ui sorry.

Ratings

Overall 646th 3.232⭐ 30🧑‍⚖️
Fun 690th 2.911⭐ 30🧑‍⚖️
Innovation 297th 3.569⭐ 31🧑‍⚖️
Theme 147th 4.19⭐ 31🧑‍⚖️
Graphics 695th 3.017⭐ 31🧑‍⚖️
Audio 515th 2.84⭐ 27🧑‍⚖️
Humor 649th 1.889⭐ 20🧑‍⚖️
Mood 699th 3.077⭐ 28🧑‍⚖️
Given 32🗳️ 35🗨️

Feedback

Gamcho
Apr 21st · 01:39 UTC
I really like it! The game requires both brains and reflexes, so sometimes it feels like a strategic challenge and other times it's a total rush!!! Followed. Please keep make this kind of game!
Isaac Hisey
Apr 21st · 05:44 UTC
oop it froze on me, I feel like I was so close!

Neat idea! I liked it. Good foundations for a idle / tower defense game!
LDJam user 342640
Apr 21st · 06:57 UTC
Actually really neat twist on a traditional incremental game - charting out the unknown and building things out spacially. Good atmosphere too. I really liked this!
draki
Apr 21st · 08:53 UTC
A good, challenging game with a great gameplay idea ! it's a little frustrating to watch a spider slowly devour your entire creation without being able to do anything about it tough
j3m
Apr 21st · 08:57 UTC
I can't seem to place anything, am I supposed to be clicking on the map to place the nodes?

EDIT: Ohhh I get it, I was trying to place shields right away, but you need regular nodes first.
AO-85
Apr 21st · 21:31 UTC
My friend, this is a brilliant concept! It has the potential to become an amazing incremental game. Please don’t abandon the project finish balancing it and refine the incremental progression. Wow, it’s truly a cool idea!
TheSmellofOxygen
Apr 22nd · 02:48 UTC
Really eerie! The clean digital wireframe visuals looked great and the glow paired with the sounds made me stick around longer to figure out how it worked. I did get soft locked a couple times by hitting an unseen limit on shields or something, even when close to my relays. Nor was I sure what the real advantage was to using the square nodes, since they just had fewer angles of valid progress.
The only visual I wanted more from was the fog of war.
ChknTikka
Apr 22nd · 16:56 UTC
I really enjoyed this one. Took me a minute to figure it out, but the idea is nice and the visuals really compliment the atmosphere you're going for. Good job!
Entink
Apr 22nd · 17:50 UTC
I really like the vibe that is coming from this game, even that i didn't know what to do at first i had fun. Great job!!
sodaman
Apr 22nd · 19:03 UTC
Was a little confusing at the start but when I figured out the controls it was fun building my signal's path while placing some shields, nice!
Prismapunch
Apr 22nd · 20:48 UTC
Quite interesting I liked the progressive nature of it and connecting nodes. The graphics were a bit confusing at first with the circles and squares looking very similar between regular nodes and shields. Once you hit a spider it was pretty intuitive though. Great work!
Pavlo
Apr 23rd · 09:29 UTC
You should make the clearer tutorial (maybe with screens) and add it to the description. That would help players understand the controls from the start, instead of spending two minutes clicking around trying to figure out what to do :)

In any case, it’s an interesting idea that could be developed into something bigger. Thanks for the game!!
Bumble
Apr 23rd · 20:44 UTC
I had a bit of trouble understanding what node type does what and I am still not really sure what the difference between the square and the circle is, but I managed to finish a map!
Ethernal Tech
Apr 25th · 18:09 UTC
Really cool idea! I liked how it mixes planning and reaction, it feels pretty unique having to build the signal path while also dealing with threats in real time. The atmosphere and visuals are also really strong and give it a nice vibe.

It took me a bit to understand what each node type did (especially circles vs squares), but once it clicked it became a lot more intuitive and fun.

I also ran into a moment where I wasn’t fully sure why I couldn’t place something / hit a limit, so a bit more feedback there would help a lot.

Overall though, really interesting concept with a lot of potential. Nice work!! 👍
rhewid
Apr 25th · 20:06 UTC
I still dont get what the different nodes do other than the shield. I think there could be a cool idea behind it.
Scottyartt
Apr 27th · 11:09 UTC
How to play? I tty to understand but there is no tutorial(((
Twaerd
May 01st · 19:48 UTC
Hard to understand at first but really fun (but a bit hard to move with a trackpad with the "right" click) but good game, well done!
VenomousMouse
May 07th · 08:27 UTC
Needs a bit of time to learn the ropes, but in general a very fun and cool concept. Great work.