Signal Relay by AkihiroF
🛰️ About the Game
In this game, you take on the role of a signal router, building paths between antennas to transmit a signal from point A to point B.
To succeed, you’ll need to plan your route carefully and make smart use of modifiers:
- 🔋 Signal Boosters increase your antenna range
- 📡 Jammers reduce coverage and block efficient paths
⭐ Progression
Each level can be completed in different ways, but to earn a star, you must finish it while still having unused modifiers.
- Complete a level → ✔️
- Complete it efficiently → ⭐
🎯 Goal
Your objective is simple:
Complete all three levels and earn all three stars.
Think ahead, optimize your signal path, and use your resources wisely.
| GitHub | https://github.com/AkihiroF/Ludum-Dare-59.git |
| Web | https://akihirof.itch.io/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-relay |
Ratings
| Overall | 287th | 2.475⭐ | 22🧑⚖️ |
| Fun | 285th | 2.25⭐ | 22🧑⚖️ |
| Innovation | 258th | 2.75⭐ | 22🧑⚖️ |
| Theme | 124th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 271th | 2.5⭐ | 22🧑⚖️ |
| Humor | 212th | 1.611⭐ | 20🧑⚖️ |
| Mood | 280th | 1.917⭐ | 20🧑⚖️ |
| Given | 12🗳️ | 19🗨️ |
Confusing at first but easy enough to figure out.
I could see this as a bonus level on command and conquer.
I don't understand how to align the antennas.
I'd like to understand because the game looks good
I'm not sure the game gains anything by being 3D, and it complicates the control scheme and visuals in what is otherwise a top-down 2D game.
I do really like the idea.
I had the idea to clearly show the different antenna states in the tutorial, but I was short on time, and it felt like players would understand it naturally while playing.
As for the 3D aspect—I just enjoy making 3D games more than 2D, that’s all. Thanks for the detailed feedback!
The biggest QoL improvement for me would be to have a convenient way to fail. Since the different relays have different ranges, and I can't tell what range they have until I try it. So I get stuck a lot having to restart. There doesn't appear to be a restart or undo button, so I need to reload the whole game. I made it to the second level, but I got stuck and I didn't want to have to redo the whole game so that's where I stopped.
A notable gameplay issue is the occasional very unnatural camera rotation, which made me a bit dizzy from 3D motion sickness, haha.
Overall it's a pretty game. The varying ranges of the signal towers often result in one-way paths, so find right timing to avoid jammers and carefully plan your routes is crucial.
How do you know when you can transmit a signal and where? If search mode is active, the current and available antennas follow the cursor.