Traffic Jam by MountainGoose
Please See itch.io link!
Control the traffic signals to keep everyone moving! Most definitely a prototype but stoked to be completed my first game jam.
CONTROLS:
You control four traffic lights. The labels on the right hand side of the screen represent each of the lights.
The yellow box is a control group. You can put as many of the lights in a control group as you'd like. To add another control group hit the button above.
The dial next to each control group controls how long each control group keeps the lights on for. (So you must have lights in the group AND the dial something greater than zero for the lights to work).
Thanks for the feedback! There will be bugs! And maybe features!
Known issues:
-Controls when paused seem to be hit or miss.
-The win screen seems to be hit or miss, the next level will just start.
Completed in 48 hours under compo rules but submitted for Jam as I didn't understand the difference at the time (first timer).
No AI used. Coding or Assets or otherwise.
Engine: Godot Music: https://www.beepbox.co SoundFx: https://www.bfxr.net/ Font: https://goblin-mode-games.itch.io/tiny-pixel-font
| Game! | https://mountaingoose.itch.io/traffic-jam-ludum-dare-59 |
| Link | https://github.com/EleventyFive/LD59-Repo |
| Original URL | https://ldjam.com/events/ludum-dare/59/traffic-jam |
Ratings
| Overall | 620th | 3.289⭐ | 40🧑⚖️ |
| Fun | 620th | 3.053⭐ | 40🧑⚖️ |
| Innovation | 512th | 3.25⭐ | 40🧑⚖️ |
| Theme | 231th | 4.066⭐ | 40🧑⚖️ |
| Graphics | 647th | 3.197⭐ | 40🧑⚖️ |
| Audio | 473th | 3.095⭐ | 39🧑⚖️ |
| Given | 50🗳️ | 54🗨️ |
It's a cool concept and a nice take for the jam. The gameplay is a bit hard to figure out at the beginning (and if the game's paused you can't add light groups, you should separate the UI from the pause).
But good idea, good job :D
Unfortunately I had no time for real level building in the end, so basic concept was the result. Would have love to flush it out more for sure.
Anyway, onto your game: I spent more time than I would care to admit playing it :) At first I got caught a few times on the first level, and then my strategy seemed to take shape and it became a lot easier. Sound was fitting, controls a bit hit and miss on pause, and the drag area of the group was a bit small, so I missed it a consistently until I slowed down and made sure - it would have been nice to have the group box it a bit more "receptive" of the light.
PS. Maybe add a "cover image" to your game - currently it's just the default grey image.
The first game I like this jam so far!!