Nowhere Station by JCoMcL
The gloomy town lights make you sleepy. Consumed by the weight of your own sin, you stare out of the carriage window, glaring into the void. Your mind is slipping through, and you wake up on a bench surrounded by fog and everlasting silence, only violated by passing ghostly trains.
How did you get here? Will you be able to escape? Will you live through the remorse?
We recommend playing in fullscreen
How to play:
Click on a character, bench, or train carriage to interact.
| source code | https://github.com/JCoMcL/ld59 |
| itch mirror | https://jcomcl.itch.io/nowhere-station |
| Original URL | https://ldjam.com/events/ludum-dare/59/nowhere-station |
Ratings
| Overall | 714th | 3.097⭐ | 33🧑⚖️ |
| Fun | 793th | 2.55⭐ | 32🧑⚖️ |
| Innovation | 749th | 2.726⭐ | 33🧑⚖️ |
| Theme | 801th | 2.446⭐ | 30🧑⚖️ |
| Graphics | 459th | 3.694⭐ | 33🧑⚖️ |
| Audio | 337th | 3.5⭐ | 33🧑⚖️ |
| Humor | 606th | 2.19⭐ | 31🧑⚖️ |
| Mood | 281th | 3.883⭐ | 32🧑⚖️ |
| Given | 30🗳️ | 37🗨️ |
An ambitious project that may not be fully appreciated by a large number of players within the scope of a game jam. It seems to me that there aren’t enough illustrations for this kind of game, which makes the dialogues feel overloaded, although it’s clear that a huge amount of work was done during the game jam. Well made, great art, the style is consistent — that’s impressive. I enjoyed playing it :)
