Green & Yellow & Red by w2k

This is a simple 2D platform jumping game where you need to reach the finish line within a limited time.
Starting from the concept of "signal", I drew inspiration from traffic lights. You can move under green and yellow lights, but moving left and right under red lights will result in punishment. I also added the Blue Light in a level, which has many interesting mechanisms waiting for you to explore.
LD59 is my first Gamejam, I'm so excited that I finally finish it.
I'm sorry that my game doesn't have audio because I haven't learned how to add it yet, and I don't have the energy to continue adding it within 48 hours.
Thank everyone who is willing to play my game!
Update log: - 2026/4/23 Adjusted overall background colors to be less intense
| Link | https://github.com/newuserwtok/LD59-Signal-Green-Yellow-and-Red |
| Link | https://wayto2k.itch.io/ld59-signal-green-yellow-and-red |
| Original URL | https://ldjam.com/events/ludum-dare/59/green-yellow-red |
Ratings
| Overall | 227th | 3.15⭐ | 22🧑⚖️ |
| Fun | 99th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 142th | 3.421⭐ | 21🧑⚖️ |
| Theme | 157th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 275th | 2.35⭐ | 22🧑⚖️ |
| Humor | 97th | 2.912⭐ | 19🧑⚖️ |
| Mood | 242th | 2.842⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 17🗨️ |
i dont think the itch page is set to public
That was cool.
It had a similar concept to my game where you have to wait or get penalized.
It could have been longer, i hate when a good game ends.
Sometimes the player slides causing an unfair time penalty, i enjoyed that mechanic.
Love the art as well, glad i came back to this one.
Also, I ran into a weird issue: my character/camera keeps drifting to the right by default. I have to constantly hold the left key just to stay in place. Is this a known bug/feature, or is it just something weird on my end?
I was a little nervous about the character collisions, but overall I managed to complete the game.
Great idea, great game, you're great!
As for the character's sliding, I put some special ice surface on ground(they are blue color) where character can easily slide if they don't stop immediately.If you ensure you are not on the ice floor, I guess the game really has a bug(but I haven't found where it is yet ...).

As others mentioned, the colors are a bit harsh on the eyes and can be a little unpleasant to look at for extended play.
I think the core idea is simple and intuitive, and you did a good job implementing the main mechanic. The character could probably feel a bit better to control though, as it comes across a little floaty right now.
I also liked the touch of having the platforms share colors with the signals. That was a clever twist and made the core mechanic feel like it had more depth than it first appears.
Good job :slight_smile:
I don't know whether this score is good or not, but as the second level taught me (with the green platforms) sometimes its best to just move on red!
This was fun, I like that the game got progressively more interesting with each level. The blue clocks were really cool (although on my first playthrough one of them pushed me through the wall and I fell off the bottom). Nice building up of simple concepts to make the brain work - cool entry!
One thing I that believe would immediately improve the game look is if background had some slight texture. I understand though that you were mostly focused on gameplay during the 48 hours.
Either way, congrats on your first jam game, this is super impressive!
I got 05:00:46, not sure if it's better or worse than the other commenters :slight_smile:

@theoratkin You got me.How to fully complete the game mechanic, how to build a good level drive me crazy, I want to be better so I give up spending too much time on art... That's a pity. And your score is very good! As a reference, my average score is around 2:30:00.
@ouhiiiii 确实很多人反映第三关是最有趣的,但第三关的点子其实是我最先想到的qaq,我试图让玩家先适应红绿灯的基本机制和平台手感,再去接触更复杂的机制,以达成舒服一点的难度曲线。然而我发现当我做完三关的时候时间已经过去很多了……比起颜色外观和纹理细节,我最后还是决定先把主界面和结算统计这些地方做好。碰撞体确实有问题,我还是个菜鸟所以很多参数感觉都是拿脚填的(,但经验丰富之后也许会形成一套标准,这样游戏的制作速度还可以提升。
@13pilgrims Thank you for your suggestions. Music, background color and animation, I remember!