Pulse by quietchili
Navigate (WASD or ArrowKeys) the darkness by pulsing your Signal (SPACEBAR) to reveal the layout of the maze.
Audio and Game created using HTML,CSS,JS
Graphics using Aseprite
| Source Code | https://github.com/quietchili/signal |
| Link | https://quietchili.github.io/signal/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/pulse-1 |
Ratings
| Overall | 134th | 3.524⭐ | 23🧑⚖️ |
| Fun | 137th | 3.357⭐ | 23🧑⚖️ |
| Innovation | 160th | 3.333⭐ | 23🧑⚖️ |
| Theme | 102th | 3.95⭐ | 22🧑⚖️ |
| Graphics | 223th | 3.075⭐ | 22🧑⚖️ |
| Audio | 148th | 3.263⭐ | 21🧑⚖️ |
| Humor | 188th | 2.059⭐ | 19🧑⚖️ |
| Mood | 93th | 3.675⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 10🗨️ |
The only problem is levels are too few and they are too short... I want more!
I especially liked the irony of the opponents slowing down while inside the darkness. Small detail, but it made the mechanics feel more cohesive and memorable.
Feels like the game could support a lot more levels and mechanics too. I played another jam game recently that generated levels procedurally around sonar/navigation mechanics, and something along those lines could fit really well here too. Though admittedly… I never managed to finish that one 😄

