Why, Fye!? by PokeyDem

[raw]
made by PokeyDem for Ludum Dare 59 (JAM)

You are Fye, a guy who just started working at an internet service provider, and now you have to do everything you can to make sure people get their Wi-Fi connection!

WhyFye<em>Screen</em>1_resized.png

WhyFye<em>Screen</em>2_resized.png

Ratings

Overall 678th 3.172⭐ 31🧑‍⚖️
Fun 659th 2.983⭐ 31🧑‍⚖️
Innovation 549th 3.19⭐ 31🧑‍⚖️
Theme 281th 3.983⭐ 31🧑‍⚖️
Graphics 675th 3.1⭐ 32🧑‍⚖️
Humor 319th 3.074⭐ 29🧑‍⚖️
Mood 712th 3.038⭐ 28🧑‍⚖️
Given 26🗳️ 40🗨️

Feedback

Tinker1175
Apr 21st · 01:08 UTC
Overall, it was fun, but I was already stuck on level 2 and reset like 5 times. I couldn't quite figure out what I needed to do and the perspective made it hard for me to feel like I understood how to place things on the level. I also struggled a bit since I kept placing the radars when I didn't want to and kept having to reset the entire level.

I do love the graphics as they have a very overall cohesive feel. The theme is definitely on point as well. I think that the puzzles would be fun and interesting if I didn't have the issues I had mentioned previously. I would play this game easily outside of a game jam if it was a little more smooth feeling with mechanics and gameplay.
MountainGoose
Apr 21st · 01:28 UTC
Nice liked the graphics a ton and the theme is bang on. Basically the biggest thing for me would be being able to reposition the devices when restarting. Really well done though!
mugenzerox
Apr 21st · 02:37 UTC
Definitely right on theme, and something we also thought of when brainstorming for this jam~

I think the game itself is really cohesive in its idea, visuals, and functionality. But the biggest improvement would be in the level design and camera. I had a lot of difficulty seeing what I was doing, which was compounded by needing to reset after placing things in the wrong place. I wasn't able to get past level 2 as I couldn't quite grip the limitations of each device's line of sight/range.

That being said, I don't think the above would be difficult to overcome, great job overall!
Chusui77
Apr 21st · 02:55 UTC
Great game overall! It was a really enjoyable experience from start to finish. The pacing felt nice, and the game was easy to get immersed in. I had a lot of fun and definitely wanted to keep playing!
breadstick
Apr 21st · 03:38 UTC
This is a novel puzzle game--I've never quite seen a puzzle based on wifi signals before! It reminds me just a little bit of some of the laser puzzles in Talos Principle. I'd love to be able to re-direct what is sending to which object in its range, and some of the controls were difficult on my system. I like the art style and aesthetic of the game!
Lexu
Apr 21st · 03:40 UTC
Very much on theme! It wasn't immediately obvious to me that we can rotate the map, which is a real game changer in solving the puzzles. Well done!
wo_ri_gou_le
Apr 21st · 03:45 UTC
I beat the game, the idea is good, I like the pun, and puzzles are good, but it'd be better if the router&amp can be replaced, I mean drag and drop or simply remove or even just undo, that's really the missing piece the game lacks.

Also some funny sound effects and cheap bgm will make it even better, if these people react to connections/disconnections, making stupid noises like "Huh?" or "Why?", that could be really funny
Tundra
Apr 21st · 15:43 UTC
Got through to level 5. The art is pretty charming and the whole premise is very funny. Having to restart whenever I placed something wrong was a bit annoying. Also it seems that the order of the placements had priority on what receivers the router went to instead of something like distance which feels unintuitive. Still, pretty fun though!
Pentagrammal
Apr 21st · 16:43 UTC
I love these kinds of riddles, but the sound effects are a bit lacking) There were some minor bugs on certain levels, but overall, a great game! All levels have been completed)
Eugenik
Apr 21st · 23:59 UTC
I really loved the unique premise of the puzzle genre; tackling something abstract like Wi-Fi signals works really well here. The art aesthetic and cohesive look of the levels are also genuinely charming. It's a super fun and inventive concept!
Sarah
Apr 22nd · 00:59 UTC
I like the idea a lot, I almost did something very similar but ultimately didn't. It's a fun puzzle to figure out, well done!
nicardo
Apr 22nd · 15:05 UTC
Nice game , like the idea for this theme. One problem for is the 3d rotation is bit hard.
skale
Apr 22nd · 17:31 UTC
Interesting idea, but I found the camera angle and locations a bit frustrating to play with. It’s also missing sound, and I really wanted the option to change a piece's position after placing it. It’s a solid concept that just needs more polish to feel right. Using Wi-Fi as a puzzle element is nice mechanic to explore, I liked it.
skale
Apr 22nd · 17:33 UTC
@eugenik Hey, I remember you from Ludum Dare 58, you had a dialogue-based game about Stalin, right? I Remember playing it! It was one of the few to really stand out for me. I even recognized you by your name and pfp :D
Nordin
Apr 23rd · 10:56 UTC
Great game, very fun concept, the controls are a bit finicky
VenomousMouse
Apr 23rd · 13:13 UTC
Very cozy puzzle game about today`s wifi struggle. xD I like it!
LDJam user 427605
Apr 24th · 03:26 UTC
This game looks like something I'd download to my phone.
A fresh idea and logical puzzles.
It's a shame you can't control the camera; that made it a bit difficult to complete.
I think if you polish the game and put it on the App Store, you could make money from advertising, haha.

You did a great job!
Sphone Official
Apr 26th · 15:18 UTC
Pretty cool! A bit janky to navigate the camera and stuff but aside from that i had a good time