Compulse. by Syrup Plushie
Setting:
The world has fallen silent. In a post-apocalyptic wasteland swarmed by mutants, the only way to survive is to keep the signal alive.
Gameplay:
In this Roguelike Tower Defense, you are the Central Signal Tower. Your towers don't fire on their own—they need your command.
The Signal is your Weapon
Aim & Fire:
Manually aim your transmitter to fire pulses. Chain Reaction: When a signal hits a tower, it triggers an attack and relays the pulse in its facing direction.
Tactical Rotation:
Rotate your towers to create a complex network of bouncing signals to wipe out the horde.
Between waves, choose Roguelike buffs to strengthen your pulse or upgrade your towers. If the signal breaks, humanity falls.
Game Tutorial
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| Original URL | https://ldjam.com/events/ludum-dare/59/compulse |
Ratings
| Overall | 478th | 3.517⭐ | 31🧑⚖️ |
| Fun | 564th | 3.19⭐ | 31🧑⚖️ |
| Innovation | 138th | 3.845⭐ | 31🧑⚖️ |
| Theme | 210th | 4.089⭐ | 30🧑⚖️ |
| Graphics | 206th | 4.155⭐ | 31🧑⚖️ |
| Humor | 520th | 2.5⭐ | 25🧑⚖️ |
| Mood | 448th | 3.593⭐ | 29🧑⚖️ |
| Given | 71🗳️ | 28🗨️ |
I think some sort of preview for where lines would go and what tiles they would damage would do wonders for that initial figuring out how the game works.
I think the best way you could improve this would be in the beginning segment, where there's just one enemy. If there was two or three towers instead of one, showing how they had to be angled towards each other & how to kill enemies, I think it'd be easier to pick up.
Great work still though, doing a roguelike tower defense is super ambitious. Good luck!
The art style is very cool, and the the enemies and towers makes it a rather moody game! It's too bad that everything feels pixelated. Is it because of missing mipmaps ? Ok weird ratios ? I don't know...
The music was alright, pretty well choosen and didn't get in the way of the mood.
However, I'm not entirely clear on the hit detection for the signal towers' attack range. Sometimes the light beam passes right over the monster, but it doesn't seem to register a hit—maybe I'm just missing something. All in all, this is a gameplay mechanic that would be really fun to refine further!
This is a brilliant 2D short game created for the Ludum Dare jam. It features a unique and recognizable art style with unified tones and mature visual presentation. The UI is thoughtfully designed with abundant details, neat layout and consistent visual logic, delivering a refined and polished look. The game fits the official theme perfectly and presents a complete, well-balanced artistic expression. As a time-limited jam entry, it owns solid overall quality, comfortable viewing experience and remarkable production standard.
in any case, a good prototype and excellent submission! i think if you continue develop it, it will be a great game!