The Marshaller by BoroBoro

[raw]
made by BoroBoro for Ludum Dare 59 (JAM)

"Osu!" meets "Stepmania" in this Rhythm Game! Click the Circles to the Beat to safely land a Plane, prevent an Alien invasion or to help with the Moon Landing! Comes with a Level Editor to make your own levels.

Game Controls: Hover mouse over the spawning notes and press W, A, S or D to get them when the colored circle is right at the end. Get at least 66% of the notes right to win.

Level Editor Controls: 1. Press F1 to open settings 2. Set a title and BPM of your song. 3. Import a song. Supports MP3, WAV or OGG 4. The game calculates the number of beats the song can contain 4.5 (Optional) Use the different buttons to import your own sprites! Player sprites should be 512 x 512 pixels while backgrounds should be 1920x1080 pixels. 5. Press F1 again to close the panel. 6. Make the chart by hovering your mouse somewhere and pressing WASD to place notes or E to make pauses. Press Q to undo. 7. Open the Settings Panel again and click "Export Song". 8. Game is put in the "Custom Levels" folder, enjoy!

Song Credits: "Mellowtron", "Fearless First" and "Mesmerising Galaxy Loop" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 https://creativecommons.org/licenses/by/4.0/

Ratings

Overall 782th 2.864⭐ 35🧑‍⚖️
Fun 717th 2.833⭐ 35🧑‍⚖️
Innovation 728th 2.788⭐ 35🧑‍⚖️
Theme 660th 3.191⭐ 36🧑‍⚖️
Graphics 740th 2.712⭐ 35🧑‍⚖️
Humor 341th 3⭐ 34🧑‍⚖️
Mood 792th 2.712⭐ 35🧑‍⚖️
Given 29🗳️ 46🗨️

Feedback

LDJam user 409682
Apr 21st · 00:50 UTC
Wow, that’s an interesting description. I also made a rhythm game, but I never thought about analyzing melodies — I generate them in real time instead.

I really like your approach! Thanks!
Kenoshka
Apr 21st · 01:29 UTC
i kinda suck at osu so i was bad first two levels but almost completed the third
level editor is cool, though it has problems with calculating beats correctly
Jo Bettaque
Apr 21st · 18:00 UTC
Cool idea with the level editor. I liked the difficulty of the levels but i think a clearer indicator that tells me i hit a key would have been great to understand quickly.
Ranarh
Apr 22nd · 02:32 UTC
I wish I was better ar rhythm games, this was impossible :laughing: Cool idea though, this is like those memes where the one employee goes all out in morning company exercises.
Telkan
Apr 22nd · 09:27 UTC
Made a level with the spiderman genesis circus music, I regret it immensely. Great submission!

https://www.youtube.com/watch?v=BjP2hLxUaKs
OddballDave
Apr 22nd · 10:28 UTC
I crashed so many planes. It's an interesting twist on the rhythm game. Lots of fun, if a little intense at times. Adding a custom level editor was a cool addition so bonus points for that. Good stuff :8ball:
Itero Proto
Apr 22nd · 16:59 UTC
There aren't even screenshots or videos. Sorry.
greedy_merchant
Apr 22nd · 17:04 UTC
Fun and light, I wish there was sound volume setting :)
Oradimi
Apr 22nd · 17:07 UTC
I feel like the game is stricter than 66% for a pass, on the first level, I missed one note and it got me a fail. Getting an indication of how many notes you hit at the end and a rank would be more helpful than an obtuse score rating. And the second level really dragged on for too long. Otherwise solid entry! And a nice idea to use a marshaller for the theme! Not even mentionning the level editor, that's very cool
aruseus
Apr 22nd · 17:43 UTC
Nice idea to make a rhythm game given the theme.

I'd have liked some indicator to tell me how well I'm doing throughout the song. It'd also be nice to have more variations when the buttons appear, but I can see that being difficult to do in a jam.

Being able to import your own songs is pretty cool!
JustinMullin
Apr 24th · 21:47 UTC
Oh man, I love rhythm games, and I really like how this pairs mouse input with rhythm. I'm a big fan of the general flow of these levels, and there's some nice design for the built-in songs too. I enjoyed this quite a bit, once I figured out how to actually play. I didn't realize there were instructions on the page here, so going in blind, I failed once trying to use the arrow keys in time with the cues, then failed twice trying to use WASD, before realizing I needed to hover the mouse too.

My one complaint is the timing is thrown off quite a bit by the feedback clicking sound being out of sync significantly from the music. Pressing a key in time with the beat meant the click was off, and I was never quite sure if I should be timing things so the click was on beat, or so my tap was on beat. I just tried my best to ignore the click and tap in time with the beat most of the time as that felt a lot better, but it was quite distracting.

The ability to load in custom music is very cool too! I haven't played with the ability to create levels, but it's neat that you have both of those options available.
gKthegkpchannel
Apr 25th · 23:31 UTC
fun game, i thought i did pretty decent until i saw the end screen :(
Transkuja
Apr 26th · 16:36 UTC
Interesting way of playing a rhythm game, even if it's a bit hard to focus on note while moving the mouse on them and pressing the right input. I found it complicated to know when to pressed the input (maybe changing the color when the timing is right could have helped :thinking:). Cool work!
Alex O
May 07th · 20:00 UTC
a really unique game
Loki Drams
May 07th · 20:05 UTC
Good game !

I’m really bad at this type of game, and it seems even more difficult!
I think we’re a bit off the track with the beats, and i'm lost in between without indication.
A setting menu should be added, the music is to loud for me !

But that a good game, and with a level editor !