Syntax Breaker by MrEKZES
a puzzle game where you have to find clues and decipher the signal sent
Mouse Wheel UP - Zoom
| Link to Build | https://drive.google.com/drive/folders/1gvlc67-mCr9AeeqMBBoiG7dC_5uRTQvH?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/59/syntax-breaker |
Ratings
| Overall | 660th | 3.211⭐ | 21🧑⚖️ |
| Fun | 714th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 501th | 3.278⭐ | 20🧑⚖️ |
| Theme | 521th | 3.553⭐ | 21🧑⚖️ |
| Graphics | 273th | 4.026⭐ | 21🧑⚖️ |
| Audio | 438th | 3.237⭐ | 21🧑⚖️ |
| Humor | 512th | 2.529⭐ | 19🧑⚖️ |
| Mood | 538th | 3.447⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 11🗨️ |
The graphics are high-quality, the sounds are well-chosen, and everything works as it should. Thank you for giving me a cigarette.
Assertion failed: CanFormatBeDisplayed(this, CandidateFormat) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Device.cpp] [Line: 836]
0x000000014174cb18 SyntaxBreaker.exe!UnknownFunction []
0x0000000145fa3729 SyntaxBreaker.exe!UnknownFunction []
0x0000000145fc51e7 SyntaxBreaker.exe!UnknownFunction []
0x0000000145fb13c6 SyntaxBreaker.exe!UnknownFunction []
0x00000001466ef1b5 SyntaxBreaker.exe!UnknownFunction []
0x000000014672f32f SyntaxBreaker.exe!UnknownFunction []
0x0000000142605daa SyntaxBreaker.exe!UnknownFunction []
0x00000001486c9e99 SyntaxBreaker.exe!UnknownFunction []
0x000000014610544b SyntaxBreaker.exe!UnknownFunction []
0x0000000149adce97 SyntaxBreaker.exe!UnknownFunction []
0x0000000149acf397 SyntaxBreaker.exe!UnknownFunction []
0x0000000149acf66a SyntaxBreaker.exe!UnknownFunction []
0x0000000149ad2498 SyntaxBreaker.exe!UnknownFunction []
0x0000000149adfa94 SyntaxBreaker.exe!UnknownFunction []
0x000000014e3257aa SyntaxBreaker.exe!UnknownFunction []
0x00006fffffa11549 kernel32.dll!UnknownFunction []
More playtesting outside the dev team and more information would probably have helped.
On top of that, little user experience things could have been done to be addressed. The lack of mouse constraint makes this awkward feeling to play on multimonitor setups. Distributing the game via google drive as opposed to itch.io can make some people nervous about downloading. Camera FoV as a zoom is very disorienting.
Still, its a very pretty game, and there's clearly a lot of love and attention put into the assets and environment. If that was the primary focus of the team, then well done, it landed great.
Also, I think the first person camera rotation is a bit too much. In the game you just interact with the terminal and keys, there is no need to move the camera too much: the most important parts become invisible.
The graphics are really cool and detailed!!!