Per Signum by apoly

HINT: Do not go to the north from the start, explore the area first, and then proceed
Your orders are to restore contact with the planet's communication array.
We've detected that you've landed due south of it, so your target lies to the north.
Remember what you were taught at the academy:
- Blue signals indicate crystal fields that boost your energy reserves for unit deployment and construction.
- Red signals warn of hostile territory. Something lurks there. Be prepared
- Purple signals point to communication arrays. Weak signals mark minor installations, but the main array lies to the north!
- White signals mark lost technology
Be ready to use whatever you must to reach the array!

Controls!
WASD to move the camera or you can drag it while holding right mouse button
Credits
Alexander Polyakov - code, design, audio
Nika Khudonogova - art, design
Jun Kudo - code, design
Tools
Raylib, eecs, edat for code
Aseprite for art
Bitwig + OPL3 VST for audio
NOAI
| Link | https://apoly.itch.io/per-signum |
| Original URL | https://ldjam.com/events/ludum-dare/59/per-signum |
Ratings
| Overall | 162th | 3.948⭐ | 50🧑⚖️ |
| Fun | 58th | 4.073⭐ | 50🧑⚖️ |
| Innovation | 233th | 3.698⭐ | 50🧑⚖️ |
| Theme | 202th | 4.104⭐ | 50🧑⚖️ |
| Graphics | 507th | 3.583⭐ | 50🧑⚖️ |
| Audio | 387th | 3.372⭐ | 49🧑⚖️ |
| Mood | 400th | 3.67⭐ | 49🧑⚖️ |
| Given | 45🗳️ | 78🗨️ |
You put in so many details in such a short time. I quite like the sound effects and art too!
At some point I was expecting without many enemies then just got totally overloaded lol. Was still super fun. Great work!!!!
Lots of fun--I played it until I cleared the map!
Those are my stats:

I rarely find myself wanting more from jam games, and usually 15-20 mins is a perfect length for me, but I ended up not ready for it to end :smile:.
Thank you that was really fun!
Play-through with more comments:
https://youtu.be/-Pw-5mv6X-U
This is a nice simple strategy game with a satisfying loop. Pausing periodically to place cards was a great way to add some structure without being overwhelming.
@breadstick thanks for playing the game! Different enemies and all the deck building mechanics would be nice, that's true. I admit I only figured that we should do all the deck building stuff just today, and that would've been a quick and easy improvement to the whole game.
@slippers thanks! Yeah, building up forces and then steamrolling is very satisfying, I agree. I'm glad that you finished the game and enjoyed it!
@local-minimum thanks for playing our game! I'm going to watch the video this evening to find all the useful pointers, thanks for making it! Yeah, exploring the north early is definitely not a best thing. Unfortunately we didn't have mountains or other impassible terrain to do a proper level design, but we could lure to other areas better I think.
@googlefrog thanks for playing the game! 15 and a half minutes is quite a decent time and you've unlocked everything it seems.

To try to be constructive, maybe you could make the start clearer with more distinct options and choices. Giving the player a first major objective (get the blue crystal?) and marking it on the map could help provide some context.
Thanks for the ride, I had a lot of fun!
enjoyed scouting and destroying enemies, some more diff enemy types and upgrade could be really cool if you decide to work on this game over time. I look forward to seeing if you build more onto this!
But I don't feel that issue majorly detracted from it, it was fun overall. Well done!

Creative mix of rts + card game, had a really fun time with this one! Great work!

That was neat! I was _not_ expecting it to be turn-based from the screenshots :laughing:. It worked really well though. I wish when placing drones it snapped to the nearest valid position, I felt like I spent a lot of time with the cursor red, slowly moving it towards the nearest thing waiting for it to turn green (and, maybe that didn't even matter, but I assumed the closer I placed the drone to the edge, the further it'd run...). Was fun seeing the hoard of enemies coming at me when I finally went North, I'm glad you had that advice on the page :laughing:.
Thanks for playing!
Strategically that's kind of frustrating so that's something we might want to change if we did this again. Maybe we would allow for some input? Maybe we can allow the player to assign a home base to the tanks.
Initially, drones could be placed anywhere outside of the fog, but that made them stronger than the signal towers. To address that, we restricted placement so drones are offset a certain distance from walls and move away from the closest base.
This can feel a bit awkward at intersections between multiple circles, but the cursor should remain valid anywhere outside of the fog, even if the placement behavior is not always the most intuitive.
Thanks for playing!
Thanks for playing!
the only issue I found is that sometimes the audio glitches a bit with a lot of units but it's not a problem at all.
I overall liked it! I think it started a bit slow -- perhaps the drones need a little bit bigger of a radius so that the overall early pace picks up? And the escalation at the end seems REALLY abrupt since Destroyers are so powerful. But if the only thing I can complain about is pacing, you're in a REALLY good place. Well done!
