System Invader by heat

[raw]
made by heat for Ludum Dare 59 (JAM)

System Invader icon<em>non</em>glitched.png System Invader - Tactical Roguelike Deckbuilder. Collect signals, hack the system, upgrade yourself to resist antivirus system. Movie_001.gif Core features: There are Move Points(blue boots icon) that allow you to move. If you haven't move points it will use you're energy points.

Energy points - used for cast cards and moves.

Health points - if it drop to zero you will be killed by your boss

Controls: WASD - Move Mouse - Drag and Drop cards to use them. Space - End Turn

To move you need have Move Points(blue icon) or Energy.

How to Win: Collect signals from your supports to hack system. As soon as you collect 100% of hack progress you win. Collect the signals to fill hack progress bar. Collecting signals also grants you upgrades to resist antivirus systems.

Also collect Data Crystals from defeated enemies. They will drop Experience points, that can help you reach level and upgrade you. screen 1.png screen 3.png Music - https://davidkbd.itch.io/eternity-metal-scfi-music-pack

Ratings

Overall 86th 4.071⭐ 23🧑‍⚖️
Fun 72th 4⭐ 23🧑‍⚖️
Innovation 180th 3.786⭐ 23🧑‍⚖️
Theme 501th 3.595⭐ 23🧑‍⚖️
Graphics 557th 3.476⭐ 23🧑‍⚖️
Audio 295th 3.595⭐ 23🧑‍⚖️
Humor 377th 2.875⭐ 22🧑‍⚖️
Mood 331th 3.786⭐ 23🧑‍⚖️
Given 35🗳️ 5🗨️

Feedback

penagwin
Apr 21st · 02:48 UTC
It's a fun deck building, rouge-like game. ~~Please add a description and image for this (at the time of this comment there isn't one)! I'm worried people will skip over this without them.This is pretty unique and it deserves more attention.~~

It's decently intuitive to play too!

Love the new description and images

![screenshot-2.png](///raw/0ef/z/71c84.png)
AO-85
Apr 21st · 22:32 UTC
Great job on this one! You’ve got a unique style and some clever mechanics. Can’t wait to see where you take it next
MikhailNe
Apr 21st · 22:41 UTC
Cool game! I'm even hooked on it. I love turn-based strategy and card games; it's a great combination.
PokeyDem
Apr 21st · 22:50 UTC
Overall, nice game! I feel like it might be a bit too difficult for some people cause the enemy amount scales a bit too fast. It would be nice to maybe add a difficulty setting, or just lower the spawn rate / add more cards for each turn. But despite that, I enjoyed the gameplay mechanics and distinctive visual style. Great work!
Embedder72
Apr 21st · 23:06 UTC
I like the concept and enjoyed playing it. I felt like the balance was off, since the enemies spawned much faster than I could move or kill them. It took me a little to understand the economy but was I understood it was easy to use.
GanonsSpirit
Apr 25th · 03:24 UTC
It's a fun game, if a bit hard. My one critique is that after a lot of enemies have spawned in, you have to wait a long time while they all move until your next turn.
Ryrumeli
Apr 27th · 04:29 UTC
I dig this so much, I always loved card games in every incarnation, and a turn based RPG card game just thrills me, we need all of those we can get. I just feel like it feels unbalanced, at one point it becomes kind of impossible with the cards we have. Would love to see this expanded into a full fledged game, would love to play more of this!
JustinMullin
Apr 27th · 13:08 UTC
Huh, very interesting! I've seen a lot of iterations on the roguelike deckbuilder lately, and "actually roguelike" is not something I've seen, which is wonderfully ironic. This is a fun take on the idea! In several playthroughs I was not quite able to complete the hack, though I did get close. I can see enough synergies in the cards provided that I'm sure I could make it with a few more tries, which is a great place to land on balance during a Jam.

The art and sounds are nice, simple but effective, and everything's weaved together pretty effectively all together. Fun and creative - nice work!
sztobar
Apr 27th · 21:25 UTC
Got to 90%, I feel it's a bit too random for my taste (maybe that's the charm of that genre) but I still had a lot of fun and played couple times to try and figure out the gameplay loop. For a one-man job it's really impressive title!
Cat In Hat games
Apr 28th · 18:27 UTC
The sound is pleasant. Though at some point it gets a bit scary how many enemies start appearing :)
It was fun—thanks for the experience!
Risminator
May 05th · 20:25 UTC
Very clever game! Player is always in a state of "it's so over" when in fact you can get out. But it does snowball very easily and resources are so difficult to get. I'd only give 1 more movement to the player so that you don't waste too much time at the start. But it is so addicting I just can't stop playing. Want to try and beat the game. Thanks for making it, it's so fun!


Edit: I did it ^^

![Screenshot2.png](///raw/007/e5/z/7320b.png)
auxC
May 06th · 03:32 UTC
What a cool, well rounded game! Enemy variety, systems, card UI... That's a lot of work, seriously impressive to see in a game jam.

Gameplay is fun, early on it's quite forgiving, but then it keeps ramping up so the challenge keeps up with levels. Eventually I got overwhelmed, but I played for a good while and got a bunch of upgrades before I fell.

Great job, one of my faves this time around.
DaveCo
May 06th · 12:40 UTC
This is really good. I have not seen a deck builder take this approach to the combat system!
Danibeve
May 06th · 14:55 UTC
The art is so cool! Interesting idea and good mechanics, congratulations!
Tanjou
May 07th · 11:54 UTC
Really cool concept, an interesting cyber atmosphere was present, and a pretty clever challenge!