Short-Range Robot by AJISBOSS
Dodge the bullets while not getting out of range of the controller signal.
| Link | https://ajisboss.itch.io/short-ranged-robot |
| Link | https://github.com/AJISGit/Ludum-Dare-59-Game |
| Original URL | https://ldjam.com/events/ludum-dare/59/short-range-robot |
Ratings
| Overall | 743th | 3⭐ | 25🧑⚖️ |
| Fun | 745th | 2.739⭐ | 25🧑⚖️ |
| Innovation | 655th | 2.979⭐ | 26🧑⚖️ |
| Theme | 415th | 3.761⭐ | 25🧑⚖️ |
| Graphics | 757th | 2.587⭐ | 25🧑⚖️ |
| Mood | 767th | 2.848⭐ | 25🧑⚖️ |
| Given | 23🗳️ | 0🗨️ |
For feedback: the controller drone often gets stuck in a corner, or stays there for a long time without moving out again. And sometimes it looks like you can hit yourself. It doesnt deal damage, but it still causes the laser to disappear instantly.
Despite that, its still a very well executed project!

Using the signal device as a shield is a cool idea but it was difficult to stick with it without getting in the way of the bullets, so maybe a more predictable pattern or a track that it follows would've been good.
The graphics are nice, and think the noise is a cool idea for showing signal strength, but in practice it was a bit hard to look at, and I think it might make it difficult to play the game if you're sensitive to it. Maybe if the noise was only around the edges of the screen.
I like the sounds and music but see you opted out of the audio category, so guessing you didn't make them? Still, they fit the game :)
Cool concept that I think could work really well with some more polish!
And before I understood how it worked, I was thinking... these controls are too sluggish for this type of game. :joy:
I love the idea of balancing dodging and trying to stay near the signal... but tbh, a few things sort of took away from the 'fun' of it for me.
I do wish having a good signal meant having really snappy controls, or a shield, or a way to dodge, or a powered up gun or something. Some reason to have a good signal. Having it go from sort of normal-ish controls to no control at all made it get frustrating real fast.
I also felt like the orb or signal source should have small or no collision? Like... I'm supposed to get near it, but can't get closer than a 2M radius around the thing. :grimacing: it felt kind of punishing in that way.
But I do think this could be a cool game loop. Nice job!