Signal of Honor by Cahard
OBJECTIVES:
Blow up the signal tower.
RUN!
W/A/S/D - movement
CTRL - squat
Spacebar - jump
LMB - fire!
Q - change weapons
| Link | https://cahard-solo.itch.io/signal-of-honor |
| Link | https://cahard-solo.itch.io/signal-of-honor |
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-of-honor |
Ratings
| Overall | 769th | 2.935⭐ | 33🧑⚖️ |
| Fun | 639th | 3.016⭐ | 33🧑⚖️ |
| Innovation | 779th | 2.613⭐ | 33🧑⚖️ |
| Theme | 789th | 2.532⭐ | 33🧑⚖️ |
| Graphics | 649th | 3.194⭐ | 33🧑⚖️ |
| Audio | 559th | 2.393⭐ | 30🧑⚖️ |
| Humor | 424th | 2.776⭐ | 31🧑⚖️ |
| Mood | 759th | 2.883⭐ | 32🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying — and I wasn’t even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over.
I think with a bit more clarity on the goal and feedback on what’s happening to the player, this could become a much more satisfying experience.
The soldiers at the start also felt way too tough opponents for me, so this mission seems impossible for now 😄
At first I kept dying and couldn’t understand why. Then I realized I was stepping on mines. The best strategy ended up being to just rush straight through, because otherwise my skill isn’t enough. I did manage to reach the tower in the end.
I think the game would benefit from adding sound effects and some visual feedback when hitting enemies - it would make the combat feel more impactful and satisfying.
I didn't quite understand the main goal of the game, and it's a shame it wasn't fully finished. But hey, that's game jams for you! You've got a solid foundation here with the controls and visuals.
Good luck with future development! 🎮
At first, I died almost immediately. Then I tried running along the right edge. I managed to reach the entrance with the tower, but by that point I had run out of ammo. Another time I did pick some up, but I still got killed.
There’s an issue with feedback due to the animations and enemy behavior. And most importantly, the lack of sound makes it hard to understand what’s happening — at first I even checked whether my PC audio had stopped working.
Overall, making a shooter for a game jam is already an interesting choice 👍