Signal of Honor by Cahard

[raw]
made by Cahard for Ludum Dare 59 (JAM)

OBJECTIVES:

  1. Blow up the signal tower.

  2. RUN!

W/A/S/D - movement

CTRL - squat

Spacebar - jump

LMB - fire!

Q - change weapons

Ratings

Overall 769th 2.935⭐ 33🧑‍⚖️
Fun 639th 3.016⭐ 33🧑‍⚖️
Innovation 779th 2.613⭐ 33🧑‍⚖️
Theme 789th 2.532⭐ 33🧑‍⚖️
Graphics 649th 3.194⭐ 33🧑‍⚖️
Audio 559th 2.393⭐ 30🧑‍⚖️
Humor 424th 2.776⭐ 31🧑‍⚖️
Mood 759th 2.883⭐ 32🧑‍⚖️
Given 26🗳️ 38🗨️

Feedback

Raivk
Apr 21st · 00:19 UTC
That game name is so cool hahahaha. It was a bit laggy on WebGL...! Missing some indications to know what to do though. Managed to get to the chopper and got savagely killed by these pesky soldiers... Will take my revenge soon
semenov
Apr 21st · 05:55 UTC
I outsmarted everyone, rushed through from the side, and entered the base from behind. I think I won!
red-horde-games
Apr 21st · 11:02 UTC
Tried like 10 times, could not beat first 3 soldiers lol
fkjaha
Apr 21st · 11:37 UTC
I have cleared the entire outpost, did I win? :)
Melomaner
Apr 21st · 15:43 UTC
It’s an interesting attempt, for sure. I liked the idea, but I had a hard time understanding how you’re actually supposed to win. It often felt like no matter what I did, I’d either get blown up by mines or taken out by enemies.

At one point I managed to go around the entire minefield from behind, which felt like a clever move, but I still ended up dying — and I wasn’t even sure what exactly got me in the end. I just saw my HP drop to around 10% and then it was over.

I think with a bit more clarity on the goal and feedback on what’s happening to the player, this could become a much more satisfying experience.
TenTacos
Apr 21st · 16:36 UTC
At the very beginning, when I died on mines the first five times, I couldn’t even spot them and had no idea where death was coming from 😅
The soldiers at the start also felt way too tough opponents for me, so this mission seems impossible for now 😄
HardyTryer
Apr 21st · 17:28 UTC
The game turned out very hardcore 🙂

At first I kept dying and couldn’t understand why. Then I realized I was stepping on mines. The best strategy ended up being to just rush straight through, because otherwise my skill isn’t enough. I did manage to reach the tower in the end.
Yury Vetur
Apr 21st · 17:55 UTC
As soon as I came in, they killed me right away, just like in battlefield 6 :)
Myokka
Apr 21st · 18:54 UTC
The game actually turned out to be quite difficult...
Eugenik
Apr 21st · 20:31 UTC
The theme of the military outpost creates a really immersive atmosphere, and the action feels intense. It's clear you've put a ton of detail into the setting, which is fantastic to see. Looking forward to seeing the full endgame features in the next patches!
CrimsonTrouper
Apr 22nd · 01:42 UTC
a tutorial on how to win (even just text) would be cool. Also, the game is a bit laggy on web, I'm not sure this game can be completed. As an exe though this is neat!
Fi7Games
Apr 22nd · 04:34 UTC
I just placed the bomb near the walls and the game was ended, I don't know is this a victory or a lose🤔
Pavel.Cherepanov
Apr 22nd · 05:48 UTC
The game starts quite abruptly, which caught me a bit off guard. However, the controls feel really smooth and responsive, which I enjoyed! The graphic style is pleasant and well-done too.

I think the game would benefit from adding sound effects and some visual feedback when hitting enemies - it would make the combat feel more impactful and satisfying.

I didn't quite understand the main goal of the game, and it's a shame it wasn't fully finished. But hey, that's game jams for you! You've got a solid foundation here with the controls and visuals.

Good luck with future development! 🎮
YugiMuto
Apr 22nd · 09:05 UTC
The game is interesting, but it needs some work! I hope it has a future, good luck!
LDJam user 424326
Apr 22nd · 14:32 UTC
Unfortunately, my browsers couldn’t run the game. Also, since the player isn’t placed in cover at the start, it was quite difficult for me to understand what was going on once I was already being shot at—I would have liked a bit of time to prepare. I think the game has potential in the future if it’s further developed.
LesDremlet
Apr 23rd · 08:11 UTC
It's very hard difficulty level so the enemies kill me in like two seconds flat, and sadly the web build is just crazy slow
PanDuplan
Apr 25th · 17:53 UTC
A hardore one I should say :) Couldn't go pass first 4 enemies. Indication form where you are shot would help a lot. Setting gave far cry 1 vibes, old people can get what I mean
LDJam user 424943
Apr 26th · 09:59 UTC
The web version took a long time to load at first, so I decided to download it on PC. I launched it, didn’t even have time to figure out what was going on, and I was already getting shot at.

At first, I died almost immediately. Then I tried running along the right edge. I managed to reach the entrance with the tower, but by that point I had run out of ammo. Another time I did pick some up, but I still got killed.

There’s an issue with feedback due to the animations and enemy behavior. And most importantly, the lack of sound makes it hard to understand what’s happening — at first I even checked whether my PC audio had stopped working.

Overall, making a shooter for a game jam is already an interesting choice 👍
Scottyartt
Apr 26th · 19:03 UTC
i have 10 fps in web version(((
Baturinsky
Apr 29th · 18:54 UTC
Simple, but fun. Hardest part is to figure when enemy is already dead.
KALABHERS
May 02nd · 14:42 UTC
![Снимок экрана 2026-05-02 174204.png](///raw/244/46/z/7306d.png)
Alexandr Gerya
May 04th · 21:00 UTC
web version is laggy af but the game is actually kinda fire when it works