RadioBattles by PanDuplan
📡 RADIO BATTLES
Become the operator of a frontline military communications post!
Send the right signals, call in support, and destroy the enemy antenna before they jam yours! 💥

🎮 Controls
- Q — Select reinforcement signal
- E — Select air support signal
- [SPACE] — SEND SIGNAL!
📜 Rules of Engagement
- Two operators. One battlefield. You take turns sending radio signals to command.

- Each turn, choose your transmission:
- 📻 Request reinforcements
- 📡 Call air support
- Once BOTH operators finish transmitting, all units attack automatically.
- No troops? No defenses? Your antenna takes direct damage.
- Victory condition: Destroy the enemy antenna before they destroy yours.
📻 Signal System (Slots)
You transmit coded signals to HQ.
- 🎯 2 matching signals → stronger effect
- New unit → deployed at Level 2
- Existing unit → promoted
- 🚀 3 matching signals → MAX PRIORITY RESPONSE
- Level 3 unit or devastating air support + EXTRA SIGNAL ROLL!
Higher level = more HP and more damage.
🪖 Units
🛡️ Tank
Many HP, low damage. Your frontline wall.🎯 Anti-Tank
Medium HP and damage. Balanced and reliable.💥 Gunner
High damage, low HP. Hits hard, dies fast.
✈️ Abilities
🔍 Recon
Buff your units DMG, debuff enemy units DMG.💣 Bombing Run
Damages units and antenna.
Pierces barricades.🧱 Barricade

Shields from incoming unit fire.
| Link | https://duplan-creative.itch.io/radio-battles-ld |
| Original URL | https://ldjam.com/events/ludum-dare/59/radiobattles |
Ratings
| Overall | 685th | 3.158⭐ | 40🧑⚖️ |
| Fun | 567th | 3.184⭐ | 40🧑⚖️ |
| Innovation | 561th | 3.158⭐ | 40🧑⚖️ |
| Theme | 657th | 3.197⭐ | 40🧑⚖️ |
| Humor | 505th | 2.544⭐ | 36🧑⚖️ |
| Mood | 722th | 3⭐ | 40🧑⚖️ |
| Given | 52🗳️ | 63🗨️ |
If the game were expanded — for example, by adding a campaign or missions, sound, and more units — it would look much better overall.
I feel like it lacks a bit of a sense of damage, as it's not applied at the moment of impact.
With more units, support, and a system to slightly influence the RNG, it could be really fun :)
Now for some constructive criticism on what could have been done better.
Overall, I see a lot of work was put into this, but I think that development priorities were not set straight. Some aspects of the game were very well done and others were undercooked, leading to an unbalanced experience, which I understand can happen often in such short hackathons but I think is the secret in having successful entries.
For example, even though the visuals are 10/10, the game has no sounds or music. You would expect a game that looks this good to have some audio, because it really is a low hanging fruit to add. I even started checking if something was wrong with my setup. So, less time should had been spent on the visuals and more on the audio.
Same thing with the amount of content, I wish there were more signal types to have more options at each, and more troops, even if it came at the cost of having worse visuals.
One final thing, It would have been nice if there was a better explanation of the rules of the game. I know it is a lot to add in-game tutorials, but even something simple as explaining them in more detail right here in the LD page would be enough. You can even do it right now.
I spent a lot of time reviewing this because I think the game (and the team) has a lot of potential. Great effort overall, congrats!
Added rules and explanations here and on Itch.
The mechanic is very clear, and I managed to win on my second try. For a jam project, this is great work!
good job!
As for me it has some nostalgic vibes from old flash games in browser that I use to play as a kid
Maybe such niche art-style