SignalM by Thoth
This is a servival game. You can play Meerkat to monitor the danger and find some bugs by Searching Signals, and use other hunting
and survive for sevendays.I am playing some hunting games these day and i think that's the reason i try to combine the signal with this cute animal... But this game still has many bugs, its my first LDjam(or even my first game jam)(but i have to review my midtermexam:()So this is a funny experience, i hope i will do it better in next games:) 
| Original URL | https://ldjam.com/events/ludum-dare/59/signalm |
Ratings
| Overall | 717th | 3.091⭐ | 24🧑⚖️ |
| Fun | 724th | 2.818⭐ | 24🧑⚖️ |
| Innovation | 368th | 3.477⭐ | 24🧑⚖️ |
| Theme | 359th | 3.864⭐ | 24🧑⚖️ |
| Graphics | 535th | 3.523⭐ | 24🧑⚖️ |
| Humor | 478th | 2.625⭐ | 22🧑⚖️ |
| Mood | 741th | 2.955⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 19🗨️ |
The game lacks a tutorial but I figured out how to play somehow by clicking everywhere I could. 😁 Since the game is fairly unique I think the best thing you can do to improve the game needs is to add an interactive tutorial.
The mechanics are good and well thought out.
Maybe it's because of the web version: I don't see any predators, but the colony is definitely getting smaller and smaller :D
You game deserve more feedback (which MK is selected, which button is selected in the hole interface) and a tutorial but for the last I understood quick enough I think.
Had fun, best was Day 4.
Cute game though, a bit of posh and some bug fixes is all that's needed.
I had fun exploring the system. When I started, I did not understand anything and lost my first game with zero food. But then I figured it out by experimenting, and on my second run I started gaining food faster than I used it. I was able to run usually two "teams" at once, and maybe send out some extra monitors to scan more of the map. It was an interesting design with some ways to interact between the types.
I wonder what this game would be like with really polished controls like hotkeys and clear selection state that would allow for much more action-per-minute, and then threw more at me.
Cool entry! The art was nice, and a very interesting idea well-grounded in the theme. Good job!