Saving Planet by Bambutcher
🌎 Saving Planet
Saving Planet is an arcade sci-fi game about rescuing a planet by decoding a distress signal.
A growing stream of binary ciphers is closing in on the planet, and your mission is to decode the signal and send the SOS before it is too late.

:video_game: How to play
- Control the decoder and hold back the flow of data blocks.
- Destroy encrypted blocks to earn points.
- Spend points on upgrades:
- fire speed
- cipher length
- antennas
- Decode the full signal, send the SOS, and save the planet.
:triangularflagon_post: Goal
- Victory: fully complete the code matrix and send the SOS before time runs out.
- Defeat: if time runs out first, the signal is sent too late and the planet is lost.
:warning: Main rules
- You have a limited amount of time to save the planet.
- Data blocks that reach the red zone at the bottom of the screen are destroyed and reduce your score.
- The number and complexity of ciphers increase over time.
- Each new antenna boosts signal processing, but also increases the incoming flow of encrypted blocks.
- Upgrades cost points, so you need to choose carefully between:
- improving the decoder
- buying signal decryption
- controlling the flow of blocks
:joystick: Controls
- Mouse - aim the decoder
- Q - decrease decoder length
- E - increase decoder length
- D - buy signal decryption
- UI buttons - upgrades, pause, send SOS
Ratings
| Overall | 557th | 3.391⭐ | 34🧑⚖️ |
| Fun | 452th | 3.328⭐ | 34🧑⚖️ |
| Innovation | 716th | 2.833⭐ | 35🧑⚖️ |
| Theme | 562th | 3.443⭐ | 37🧑⚖️ |
| Graphics | 522th | 3.545⭐ | 35🧑⚖️ |
| Audio | 445th | 3.21⭐ | 33🧑⚖️ |
| Humor | 499th | 2.571⭐ | 30🧑⚖️ |
| Mood | 702th | 3.069⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 48🗨️ |

My planet got destroyed, but it was fun.
@akihirof
I’m coding in C# using Godot 4.6, and unfortunately, web builds for this configuration haven't been fixed yet. We’re just waiting and hoping for a miracle...
I’ve added builds for MacOS and Unix and uploaded them to itch, though I haven't had the chance to test them myself. I don't own a Mac and my only Unix setup is an WSL Ubuntu shell)
@xotraz
So sorry about that bug! Could you let me know your screen resolution?
My bad)
I set 1920x1080 as the minimum resolution, and I'm afraid that if I start scaling everything down now, I'll run into a bunch of visual or even technical bugs.
I’ll definitely keep this in mind for my future games. Thanks again for the feedback!
* I can't gush enough about the parallax starry background!! The subtle rainbow of colors, the pulsating glint - oh my god, soo pretty
* The planet was so cute! Loved to watch it spin up there
* The gun and binary bullets looked sick, so satisfying watching them belch out and bounce around
* The little antennae icon remind me of the [deep space network](https://eyes.nasa.gov/apps/dsn-now/dsn.html) icons - which is, of course, a perfcetly on-theme!
* The black hole? Oh my god, I want a poster of that visual!
Reeeeally tough before I figured out how antannae worked, haha, but after I read you message, it was a blast (good note @bigfatgua!)
And so fun! Matching the 'bullet length vs speed' and the 'has to match the binary' mechanic is perfect for the theme, but also totally novel! Very interesting dynamic.
Great entry! Loved it - thank you for creating it!
Turns out my headphones were the problem. I played it back through the monitor and realized it was way quieter than I thought....
Just pushed a fix for the audio to the itch builds
Excellent, but I found it a little difficult. The decryption points drop very quickly, and after a few mistakes, I can't regain control. However, it's a great game!
- Reduced the penalty for missing binary blocks from 5000 to 2000
- If you miss 20 binary blocks, the antenna count now resets to 1. This should allow for a comeback to game if you miscalculated your firepower and added an antenna too early