GraveBell by Flinge

[raw]
made by Flinge for Ludum Dare 59 (JAM)

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GraveBell is a small management-defense game where you play as a skeletal gravekeeper protecting a haunted cemetery from waves of living raiders. Move between key points at night, collect faith, repair the cemetery, and ring ritual bells to summon undead defenders. You cannot do everything at once, so every decision matters: stay at the bells, rush for faith, or save the graveyard before it falls. Survive the night, earn gold, and prepare for the next one.

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Ratings

Overall 229th 3.85⭐ 42🧑‍⚖️
Fun 156th 3.8⭐ 42🧑‍⚖️
Innovation 556th 3.163⭐ 42🧑‍⚖️
Theme 540th 3.5⭐ 42🧑‍⚖️
Graphics 136th 4.313⭐ 42🧑‍⚖️
Humor 304th 3.129⭐ 37🧑‍⚖️
Mood 199th 4⭐ 41🧑‍⚖️
Given 10🗳️ 19🗨️

Feedback

astraltraveller
Apr 21st · 04:58 UTC
great game, challenging even early on to keep from being damaged, going to replay this one a few times :)
penagwin
Apr 21st · 05:02 UTC
The aesthetic is very nice and its very polished :D
Ricna
Apr 21st · 05:34 UTC
Great game! Too much for a gamejam :D
shadow64
Apr 21st · 06:49 UTC
Really nice work! The upgrade paths were pretty solid for a jam entry. The furthest I got to was 6th day/night. Animations were good and I liked the bell and tiny fight sfx. Fun entry! Congrats!
Unbugged
Apr 21st · 07:33 UTC
Very nice work! Super hard, but good vibes. For clarity, it would be good if with point-and-click the character could move anywhere, instead of only to specific designated targets. It took me a moment to understand how it works :sweat_smile:
MuzzLove
Apr 21st · 08:09 UTC
very nice
Pavel Goncharov
Apr 21st · 08:44 UTC
This is nice! I love the visuals, sound and how the game is polished. It has perfect balance of difficulty (not so long). And I also love sfx and effects.
Kwetka
Apr 21st · 12:19 UTC
![photo_5420600047746881081_y.jpg](///raw/339/76/z/71f09.jpg)
VLAD_LEN
Apr 21st · 13:56 UTC
I am fan of these small pixels style
LDJam user 423838
Apr 21st · 14:08 UTC
super polished with a great pixel style. it's pretty challenging from the start, but the upgrades and sfx feel solid. movement takes a second to get used to, but it's a fun and addictive entry
Eugenik
Apr 21st · 16:29 UTC
The resource management and decision-making aspects really shine here. It's great how every choice feels meaningful, forcing the player to decide whether to repair the grounds, seek faith, or summon protection. A really engaging survival concept!
LDJam user 372012
Apr 21st · 20:26 UTC
Love the style!
whiteCloh
Apr 21st · 20:43 UTC
Good visual, good gameplay, good night
iovorobiev
Apr 21st · 20:46 UTC
Enjoyed playing it and really appreciate that it’s playable on my tablet :) Fantastic visuals and sounds.

It felt that I never have had enough time to fix my graveyard - I constantly needed faith to keep spawning more undead and all my time was spent between bells and a holy site.

It’s nice that the units are introduced gradually, I think an interesting idea to explore might be to give the player choice of bells to buy instead of upgrades to the parameters, letting them "build a party" during the game.
Tykki19
Apr 21st · 20:52 UTC
Nice core loop with atmospheric style. I tried to focus on economy but cemetery was lost. Well done game jam entry!
illiteratelexicon
Apr 21st · 21:00 UTC
Super Fun, I love the art! definitely hard to get a game feeling this polished in such little time
Robert Rosenbrook
Apr 21st · 21:01 UTC
Pretty cool game! I really liked the art style. Some creepy music for game would've been pretty cool for the vibes!
LDJam user 423872
Apr 21st · 21:03 UTC
A kind of "Clash Royale" in a graveyard setting! A cool combination.
Jacky San
Apr 21st · 21:03 UTC
Wow, this is a nice designed game, had a great time on this one :heart:
Agent p
Apr 21st · 21:27 UTC
Super fun and polished! Lots of fun decisions to make and a great gameplay loop!
LDJam user 179040
Apr 21st · 21:52 UTC
Excellent game, very professionally done! There's a lot going on but not so much that it's overwhelming. Definitely a challenging atmospheric TD-style game. Bravissimo!
Aashen
Apr 21st · 21:55 UTC
Loved the game, great setting, great implementation, nothing more to add honestly
Fis
Apr 21st · 22:16 UTC
Really enjoyed the game - wish there were more nights!
FoxEcho
Apr 22nd · 03:36 UTC
This is a really nice one. It's complete and fun. it just works.
NBumgardner
Apr 22nd · 20:19 UTC
Fun army gameplay with a twist on limited lifetime per unit.

For the text display, growing the text from the center was too hard to read until it was fully spelled out for me, compared to writing from left to right.

For the gameplay balance, the 3rd unit's very short time seemed too short, unless it has area of effect I did not notice.

The glow and art are pretty too, it fits with the setting and makes the pixel art look more lively.
cupofmilk7
Apr 23rd · 08:39 UTC
one of my favorite games of the jam, really cool!! it’s a bit tricky that you can’t see unit lifespans alongside other stats, but still great!
Enver Arco
Apr 23rd · 10:59 UTC
Fun little game! Played all the way through to the end!
hirqshi
Apr 23rd · 23:04 UTC
Damn thats fun, how much gameplay you managed to create in 2 days! I really liked the cute yet simple artstyle, low res pixel art + postprocessing is MY cup of tea. The gameplay is fun and simple and also I really like how you managed to solve the problem of spamming defenders between waves with their limited lifespan. The upgrades keep the game fresh and tutorial is great and intuitive. Very solid and cute lil game. Also major W is creative interpretation of the theme
GARYglhf
Apr 24th · 07:21 UTC
Круто, здорово получилось. ![Снимок экрана 2026-04-24 102044.jpg](///raw/20d/36/z/728c8.jpg)
LDJam user 407703
Apr 30th · 12:12 UTC
Wow, incredibly cool pixel art style, the whole game looks absolutely fantastic!

It also feels really well balanced, and the upgrades are implemented very nicely. Congratulations to this successful project!