GraveBell by Flinge

GraveBell is a small management-defense game where you play as a skeletal gravekeeper protecting a haunted cemetery from waves of living raiders. Move between key points at night, collect faith, repair the cemetery, and ring ritual bells to summon undead defenders. You cannot do everything at once, so every decision matters: stay at the bells, rush for faith, or save the graveyard before it falls. Survive the night, earn gold, and prepare for the next one.




| itch.io | https://flingeris.itch.io/gravebell |
| Original URL | https://ldjam.com/events/ludum-dare/59/gravebell |
Ratings
| Overall | 229th | 3.85⭐ | 42🧑⚖️ |
| Fun | 156th | 3.8⭐ | 42🧑⚖️ |
| Innovation | 556th | 3.163⭐ | 42🧑⚖️ |
| Theme | 540th | 3.5⭐ | 42🧑⚖️ |
| Graphics | 136th | 4.313⭐ | 42🧑⚖️ |
| Humor | 304th | 3.129⭐ | 37🧑⚖️ |
| Mood | 199th | 4⭐ | 41🧑⚖️ |
| Given | 10🗳️ | 19🗨️ |
It felt that I never have had enough time to fix my graveyard - I constantly needed faith to keep spawning more undead and all my time was spent between bells and a holy site.
It’s nice that the units are introduced gradually, I think an interesting idea to explore might be to give the player choice of bells to buy instead of upgrades to the parameters, letting them "build a party" during the game.
For the text display, growing the text from the center was too hard to read until it was fully spelled out for me, compared to writing from left to right.
For the gameplay balance, the 3rd unit's very short time seemed too short, unless it has area of effect I did not notice.
The glow and art are pretty too, it fits with the setting and makes the pixel art look more lively.
It also feels really well balanced, and the upgrades are implemented very nicely. Congratulations to this successful project!