BitMaker by McRamon

[raw]
made by McRamon for Ludum Dare 59 (COMPO)

Game can be playeyd here on itch.io: https://mcramon.itch.io/bitmaker

Godot<em>v4.6.1-stable</em>win64<em>tAdbZ69GSa.gif Godot</em>v4.6.1-stable<em>win64</em>lFkvHtmdlI.gif BitMaker is a small incremental game about circuit automation.

Сontrols and tutorial: LMB to select nodes/build/destroy, ESC to cancel/settings/upgrade menu, WASD to move camera, R to rotate nodes while building.

Main Core Node produces signal that any pulse nodes can recieve. In return, they emit single bit along hte connections. Various different nodes can alter the bits along the way, redirect them and multiply. Invoking bit order of resource nodes (from right to left) makes them produce "credits" - local currency. Create complicated and efficient setups, earn credits and purchase upgrades. Oh! And there are also demons...

20.04.26 - 2 bugs fixed - legacy code removed that was sometimes preventing players from building and ui fixed, some players couldnt see eui elements

Ratings

Overall 33th 3.981⭐ 29🧑‍⚖️
Fun 44th 3.788⭐ 28🧑‍⚖️
Innovation 44th 3.852⭐ 29🧑‍⚖️
Theme 1th 4.611⭐ 29🧑‍⚖️
Graphics 27th 4.231⭐ 28🧑‍⚖️
Audio 150th 3.25⭐ 28🧑‍⚖️
Humor 115th 2.773⭐ 24🧑‍⚖️
Mood 67th 3.8⭐ 27🧑‍⚖️
Given 24🗳️ 13🗨️

Feedback

Nikiroz
Apr 20th · 14:35 UTC
Nice graphics, a bit reminiscent of Shenzhen i/o, but the controls are not very user-friendly.
metalgear
Apr 20th · 16:37 UTC
I wanted to hear music but it reminded me of someone in the hospital...
Paroxysmal
Apr 20th · 23:04 UTC
Love the graphics. Would be nice if right click was utilized for deleting nodes. Well done.
Floonace
Apr 20th · 23:31 UTC
The sound effects and graphics are great. Getting used to the controls takes a little time. Actually, the lack of music suits the game well.
Sirplop
Apr 21st · 00:12 UTC
Played an unreasonable amount of this one, it's strangely addicting! Nice work. Has some performance issues if you go crazy, but it's pretty good as-is! [too_many_signals_lmao.PNG](///raw/e52/24/z/714c4.png)
LDJam user 407524
Apr 21st · 00:18 UTC
to @sirplop and anyone else who has or will play this game - my apologies for lack of optimization, i have very little coding exsperience, and i simply didnt think of how to deal with extreme amount of objects in game, so if you want to create big complicated systems, please try not to use multiplication of signals too much =)

@nikiroz thank you for feedback! yeah, i totally agree - there is a lot i would change or add in this game, mainly player feedback and better UI, but compo is compo

@metalgear at least he is still alive! heart keeps beeping

@paroxysmal damn dude, such a great idea, why didnt i think of that on sunday......
LDJam user 424535
Apr 21st · 04:25 UTC
Big brother is watching you.
cupofmilk7
Apr 21st · 11:17 UTC
really nice visuals, it took me a bit to get into the game, a tutorial would be great, but overall it’s a really cool game!
LDJam user 423838
Apr 21st · 13:44 UTC
really nice graphics and strangely addicting gameplay. the controls and ui take some time to get used to but the atmosphere and sound are great
udfblr
Apr 21st · 15:00 UTC
It's very exciting to watch the zeros and ones. The gameplay is very clear, thank you for the experience. The content is decent for compo :))
no_firing
Apr 21st · 16:40 UTC
Good incremetal game!
Flatgub
Apr 22nd · 08:03 UTC
I really liked this! Admittedly early on I realized there was nothing stopping me from just routing a duplicator into another duplicator and then back into it self to produce bits faster than i could ever hope to collect with clicks or a relay, but I enjoyed it never the less!! Really fun idea especially for 48 hours, great job!
quasilyte
Apr 22nd · 17:49 UTC
It reminds me of shapez io a bit, in a good way. It feels like a sandbox and really it mostly lacks the discoverability of its features. The Esc for upgrades was a bit confusing, but onboarding is the curse of many LD games (especially for compo).
The good part is that it can be played for more than 10 minutes without exhausting its potential, which is somewhat rare for compo games. :)
The graphics are serviceable.
The sounds are a weak spot, but it's good that it can be turned off :D

I am not reading the other comments to avoid the spoilers. I want to find the cheese myself
Sylvic
Apr 22nd · 21:00 UTC
Love incremental games, no exception with this one. Super satisfying getting a right set up with the nodes, and nice dopamine hit of "oogah boogah number go up". Nice entry, great job!
sinemual
Apr 23rd · 04:22 UTC
Impressive! I can't believe how you manage to create such complex (in terms of development and game design) awesome games in just 48 hours! It's both very simple and very complex at the same time! The only feature missing was the ability to move a group of nodes across the board, but of course, that's not what this game is about. Great work!
LDJam user 243193
Apr 23rd · 12:12 UTC
Nice complex signal based sim game. I wish I could start fresh but I guess this will do.
VenomousMouse
Apr 23rd · 12:31 UTC
In general, a very good idea. I needed a bit of time to learn the ropes and the game needs a bit of music, just a bit. Coz constant beeping isnt too fun.
marudziik
Apr 23rd · 13:02 UTC
It took me a good while to understand the mechanics, but I got it after a while. Without the screenshots and the tutorial I'm not sure I would have figured it out, so it would be nice to have some sort in-game tutorial. However, within compo timelines, it's understandable.

The mechanics are quite smart. The game really does remind me of Zachtronics games, and that's a very good thing. What could be improved is the controls (maybe drag & drop would work better? hard to say). The graphics and audio work very well.

That's a very impressive entry, congrats!
evgenii-petrov
Apr 23rd · 20:14 UTC
Oh, this one stole a criminal amount of my time. This is an automation game in the spirit of Factorio, not a pure incremental, and it's surprisingly deep and entertaining for a compo entry. What i liked the most is that it does not force you into a single 'correct' way of building things, but instead gives you a playground to experiment. 10/10, easily one of the best compo games in LD59.
GARYglhf
Apr 24th · 21:09 UTC
Классная игра. Не сразу разобрался, но мне понравилось.
dk5000p
Apr 25th · 02:07 UTC
Was not cranking out numbers like in an idle game, so did not figure out the perfect combo but still had fun watching the bits go.