Fifi's Space Program by MintArcade
Theme: Two Button Controls
Story:
Once upon a time there was fifis. They usually friendly creatures and likes to share joy. One day fifis decided to reach stars, and, being diligent engineers and scientists, they have managed to crack the secrets of the space travel. And so now we have fifis all across the galaxy. One science laboratory was catastrophically depressurized in the asteroid belt near Niinna - fifi's home planet. Several crew members are now wandering in space waiting for the rescue.
You, as the best pilot in whole quadrant, now assigned to the very important mission - rescue stranded fifis and bring them home. As you approach the asteroid belt, urgent message from HQ pops-up on your screen and some indicators turn red; what could that mean...
Controls:
"UP" and "LEFT" are stuck, so use "RIGHT" and "DOWN" to compensate flying directions. (My 8 years old daughter figure it out without any help ;D)
Development process. What was wrong:
To be honest, it's more like a warm up game that anything else.
1) I start developing this game 4 hours before compo ended (because I was sick since Thursday) and worked half way through submission hour.
2) Music was not that good, so I just didn't include it in the build.
3) Had initial complications with HTML5 build and just did Unity Player version instead, so a few people can't play it right away.
4) Couple of fixes has to be made after submission (asteroids collision, distance to collectible "fifi's") according to guidelines on the competition.
So if there is glitches, and I know of couple of them, please ignore. If I feel like finishing/polishing I'l definitely do that, so follow my social media to keep in touch about this, and other projects.
Development process. What was right:
1) I did finish on time for the compo submission.
2) Nothing crashed the entire process.
3) Spend good balanced amount of time doing graphic, models, logic and sound (except for music).
4) My children love it! And that is most important for me.
Source:
Playmaker is required to view source.
Updates:
* Now you can play on GameJolt (with Scoreboard)
* HTML5 build is now available as default build-in version.
* Standalone builds are available to download.
Story:
Once upon a time there was fifis. They usually friendly creatures and likes to share joy. One day fifis decided to reach stars, and, being diligent engineers and scientists, they have managed to crack the secrets of the space travel. And so now we have fifis all across the galaxy. One science laboratory was catastrophically depressurized in the asteroid belt near Niinna - fifi's home planet. Several crew members are now wandering in space waiting for the rescue.
You, as the best pilot in whole quadrant, now assigned to the very important mission - rescue stranded fifis and bring them home. As you approach the asteroid belt, urgent message from HQ pops-up on your screen and some indicators turn red; what could that mean...
Controls:
"UP" and "LEFT" are stuck, so use "RIGHT" and "DOWN" to compensate flying directions. (My 8 years old daughter figure it out without any help ;D)
Development process. What was wrong:
To be honest, it's more like a warm up game that anything else.
1) I start developing this game 4 hours before compo ended (because I was sick since Thursday) and worked half way through submission hour.
2) Music was not that good, so I just didn't include it in the build.
3) Had initial complications with HTML5 build and just did Unity Player version instead, so a few people can't play it right away.
4) Couple of fixes has to be made after submission (asteroids collision, distance to collectible "fifi's") according to guidelines on the competition.
So if there is glitches, and I know of couple of them, please ignore. If I feel like finishing/polishing I'l definitely do that, so follow my social media to keep in touch about this, and other projects.
Development process. What was right:
1) I did finish on time for the compo submission.
2) Nothing crashed the entire process.
3) Spend good balanced amount of time doing graphic, models, logic and sound (except for music).
4) My children love it! And that is most important for me.
Source:
Playmaker is required to view source.
Updates:
* Now you can play on GameJolt (with Scoreboard)
* HTML5 build is now available as default build-in version.
* Standalone builds are available to download.
Ratings
| Coolness | 81% | 2 |
| Overall | 3.29 | 439 |
| Fun | 3.00 | 586 |
| Graphics | 3.95 | 118 |
| Humor | 2.69 | 334 |
| Innovation | 2.83 | 661 |
| Mood | 3.04 | 426 |
| Theme | 3.73 | 484 |
BTW: that's some smart 8 years old :)
I didn't find any major issues, which so far is pretty unique in itself :P