The Regrowth of Layeon by Ampera

[raw]
made by Ampera for LD34 (JAM)
The Regrowth of Layeon is a text adventure made 100% in java, and includes absolutely NO outside materials or libraries. Everything was made with Gimp, Java, and Netbeans.

Now to give some eh news.

The theme is included in the story, but due to time constraints, and doing this being one of the most challenging and exhausting things I have ever done, the game is not complete, but 5-10 minutes of gameplay is done, and I am not stopping with this project.

I think I did well. I am 13 and while this isn't my first LD, this is the first one that amounted to anything presentable.

If you like the game and want to see more, the only way to keep posted on the game for now is to follow me on twitter @TwoOfFive_
This game will have a completed state. This is more of a demo, and the engine took two days to make. I will assemble a website and start adding new features and story elements.

I do not allow reverse engineering of the code, nor it's unauthorized redistribution over the internet.

EDIT: For the continuation I want to drop the text adventure thing. It was a time saving measure (And a measure of small ability). I am looking at LWJGL and I want to turn this into a full 3D RPG (idk if MMO). I want a back to the classics RPG re-imagined into a nice 3D enviroment. I am currently working on a website/centrus to it, but for now twitter will host most of the updates (If there are any)

Ratings

Coolness 53% 3
Overall(Jam) 2.74 960
Fun(Jam) 2.36 1012
Graphics(Jam) 2.11 992
Humor(Jam) 2.31 693
Innovation(Jam) 2.40 929
Mood(Jam) 2.50 918
Theme(Jam) 2.54 1037

Feedback

josefnpat
15. Dec 2015 路 02:23 UTC
I very much like text adventures! The parser felt a bit off. e.g. "w", "go west", "go to west" should all have gone west. Nice job!
Dooskington
15. Dec 2015 路 17:38 UTC
Interesting! The commands were a little strange though.
utoxin
15. Dec 2015 路 19:31 UTC
Interesting start, but needs a lot of work still. Text adventures are challenging to do right, because of the command parsing needed. Good luck, and keep working on it!
MoonlightBomber
17. Dec 2015 路 09:01 UTC
Better continue your game. This has so much potential.
馃帳 Ampera
17. Dec 2015 路 20:38 UTC
If you want to see continuations of the game, follow me on twitter @TwoOfFive_
kanatohodets
17. Dec 2015 路 20:40 UTC
One minor suggestion: put the 'submit' button in auto-focus, so the player can type commands and then 'enter'. I had to keep clicking 'submit' and that distracted from the game. Good job making a game! Writing is hard, but keep at it!
NirabazGAMES
17. Dec 2015 路 21:36 UTC
nice game)
olety
17. Dec 2015 路 23:20 UTC
Very cool game, but the need to press the button every time you enter a command is awkward. Maybe make a hotkey or something, so every time you press enter it submits the command.
Piscythe
20. Dec 2015 路 17:28 UTC
I couldn't figure out how to get into the armoury. None of the commands listed in Help got me in (inspect armoury, inspect the armoury, go to armoury, go armoury.) "yell at armoury", "punch armoury," and "stab armoury" didn't work either, but I wasn't expecting those to. Also, Enter should enter commands. This looks like it should be interesting, but the command parser needs some work.
馃帳 Ampera
22. Dec 2015 路 00:50 UTC
The command to enter the armoury is just enter.
KanedaXIII
28. Dec 2015 路 09:26 UTC
I like a lot text adventures, these are one of my favorite classic genres, if not the most! It's a genre that has to emerge again, IMO.
I think it has a lot of potential, and like to see more in the future, really.
The most important downs of the game are that I feel that navigation through the game world is not very intuitive, cardinal points are almost a universal standard in text games, and players expect these... and that "enter" should enter the command... but nothing new aside from other comments.
I suggest you check Inform 7, a framework for making text adventures with an extense library, if you are interested in text adventures ;D
馃帳 Ampera
02. Jan 2016 路 00:57 UTC
Thanks. I don't like inclusive frameworks. I feel that by using them I am almost cheating and taking an easy way out instead of mastering the craft. Thank you all for the feedback, and I hope that I will have a nice score.
dreamlogician
02. Jan 2016 路 20:23 UTC
Nice work, Ampera! Seems like you have a really solid foundation here - I'm impressed at how much you were able to get done in such a short time. I like the description of the setting as well. Looking forward to seeing where you take this next.

My only suggestion is that it would be a bit easier to play if you standardize the verbs. For example, instead of requiring players to type "look around" in one area and "inspect" in another to perform a similar type of action, provide a fixed set of commands and keep them consistent.