It's a Big World Afterall by JohnLivingston

[raw]
made by JohnLivingston for LD34 (JAM)
In "It's A Big World After All" you play as Clarissa, a girl thrown into a world that grows with every step she takes. Can you find the way home?

Ratings

Coolness 45% 1562
Overall(Jam) 3.14 682
Audio(Jam) 3.23 395
Fun(Jam) 2.64 896
Graphics(Jam) 4.09 170
Humor(Jam) 2.41 647
Innovation(Jam) 3.41 314
Mood(Jam) 3.48 299
Theme(Jam) 3.32 790

Feedback

thesnake91
17. Dec 2015 · 22:06 UTC
duude, i love the cartoony look it's pretty nice, gameplay isn't that special though
Hot Box Games
17. Dec 2015 · 22:07 UTC
Interesting idea, trippy art, I like it!
The movement could have been a bit better though, it's very rigid.
Wicked7000
17. Dec 2015 · 22:13 UTC
Great game! Could do with some innovative gameplay but I still think its a great entry
Geckoo1337
17. Dec 2015 · 22:17 UTC
At first, the aesthetic is just beautiful with an amazing mood. I liked the background and the way you imagine this world. The music is pleasant. However, the controls are really awkward. This game would be fantastic if you could change completely the platformer engine. Keep the spirit, change the code. I would like to see another version. Well done ++
daveh
17. Dec 2015 · 22:18 UTC
Wonderful concept and use of the theme. The growing levels work perfectly. I'd love to play a full game with this concept and art-style.
Clavus
17. Dec 2015 · 22:27 UTC
Well, that was certainly one of the weirder entries. The music kinda drives me insane after a while :P

Nice gameplay concept, though it usually ended up being frustrating that after failing a jump, you couldn't really try again until you restarted because you shrunk too much.
dkilford
17. Dec 2015 · 22:34 UTC
I really like the aesthetic for the game, but I had issues sometimes figuring out whether props were part of the background or something I could jump on.
fragileannihilator
17. Dec 2015 · 22:41 UTC
Impressive graphics and the intro music is just awesome!
fragileannihilator
17. Dec 2015 · 22:42 UTC
Though platforming wasn't comfortable
Ithildin
18. Dec 2015 · 00:21 UTC
The atmosphere here has a surreal touch that I really like. Gameplay felt a bit bland, but the concept was also a very clever interpretation of the theme. Nice work!
carlsommer
19. Dec 2015 · 05:56 UTC
Absolutely gorgeous! It got pretty tricky for me, but I can imagine there can be some really great level designs based around this mechanic.
MrAmlice
21. Dec 2015 · 03:39 UTC
Love the art style. Very polished for such a short period of time. Exceptionally innovative and unique game mechanic (ties into the theme very well). Levels were exceptionally frustrating, that's like because I suck though. Great Job!