Breathing Dark by shrapx
Search through the dark for the two buttons that unlock the portal to the next day.
Now that I have the game compiling in linux, I will pack it and offer the binary soon!
Movement: WASD or ARROW keys.
Light Handling:
Take: Z or Left-click.
Drop: X or Right-click.
Character Selection:
1 - Guy woke up in this dark room with nothing on him, Guy is an average guy.
2 - Blake has come looking for his friend, Guy. He is more prepared with 3 torches and is more fit than Guy.
3 - The Guard. He has plenty of torches.
4 - The Skeleton is very fast and clumsy, he has bones made of light, he cant take torches, only extinguish them. (this may not actually be true due to a bug.)
Let us know how many days you have chalked up, who can go the most days?
Any bugs? tell me!
I idle in the afternet #ludumdare, you can reach me there :D
Confused about what to do on level 2?
1: Pick up some lights.
2: Allow the wall to be covered in darkness.
3: Re-investigate that wall.
Linux Dependencies: jsoncpp
Now that I have the game compiling in linux, I will pack it and offer the binary soon!
Movement: WASD or ARROW keys.
Light Handling:
Take: Z or Left-click.
Drop: X or Right-click.
Character Selection:
1 - Guy woke up in this dark room with nothing on him, Guy is an average guy.
2 - Blake has come looking for his friend, Guy. He is more prepared with 3 torches and is more fit than Guy.
3 - The Guard. He has plenty of torches.
4 - The Skeleton is very fast and clumsy, he has bones made of light, he cant take torches, only extinguish them. (this may not actually be true due to a bug.)
Let us know how many days you have chalked up, who can go the most days?
Any bugs? tell me!
I idle in the afternet #ludumdare, you can reach me there :D
Confused about what to do on level 2?
1: Pick up some lights.
2: Allow the wall to be covered in darkness.
3: Re-investigate that wall.
Linux Dependencies: jsoncpp
Ratings
| Coolness | 58% | 3 |
| Overall(Jam) | 3.03 | 772 |
| Audio(Jam) | 3.21 | 407 |
| Fun(Jam) | 2.64 | 896 |
| Graphics(Jam) | 3.14 | 678 |
| Humor(Jam) | 2.15 | 755 |
| Innovation(Jam) | 3.00 | 603 |
| Mood(Jam) | 3.63 | 200 |
| Theme(Jam) | 2.33 | 1066 |
Though I have to tell you something that may be a bug:
When you have +2 lights and you place and pick up the light just before it rans out, it'll be 100% but the following will consume a bit. However, if you have only 1 light and you place and pick up it it'll never die. I think that makes the game quite easy.
Loved the work on the graphics and audio, the mood you've set up is amazing! :)