Super Space HexaGUN by pk
A Hexagonal battleship seed have found its way into Arrow-controlled space!
Take control of it and show those pointy-minded fools the power of tiling and grow yourself into a proper warship!
See the tutorial image above for basic instructions, read below for more tips.
Think this game is worth developing to something more than a jam entry? Vote on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=576027553
WebGL version coming if can create a working one, the current attempt crashes the tab.
Mac version never coming as Unity seems to no longer have build options for this(?)
USEFUL GAMEPLAY HINTS(added based on comments below)
*If you dislike the gun sound there's a slider in the escape-menu where you can change the volume.
*"Reaction wheels" are used to rotate spacecrafts.
*"Heat sinks" get rid of waste heat. "Weapons" generate waste heat.
Take control of it and show those pointy-minded fools the power of tiling and grow yourself into a proper warship!
See the tutorial image above for basic instructions, read below for more tips.
Think this game is worth developing to something more than a jam entry? Vote on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=576027553
WebGL version coming if can create a working one, the current attempt crashes the tab.
Mac version never coming as Unity seems to no longer have build options for this(?)
USEFUL GAMEPLAY HINTS(added based on comments below)
*If you dislike the gun sound there's a slider in the escape-menu where you can change the volume.
*"Reaction wheels" are used to rotate spacecrafts.
*"Heat sinks" get rid of waste heat. "Weapons" generate waste heat.
| Windows | http://pk.itch.io/hexagun |
| Linux | http://pk.itch.io/hexagun |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46747 |
Ratings
| Coolness | 44% | 1611 |
| Overall(Jam) | 3.63 | 231 |
| Audio(Jam) | 3.57 | 207 |
| Fun(Jam) | 3.65 | 161 |
| Graphics(Jam) | 3.54 | 474 |
| Innovation(Jam) | 3.63 | 175 |
| Mood(Jam) | 3.62 | 212 |
| Theme(Jam) | 3.87 | 335 |
The style and graphics are cool. The music is nice but the machine gun sound is annoying.
I assume this is why GoodwolfStudio complained about so few and small enemies, because lots of fleets should keep spawning and you should face more and more and bigger(though not more diverse) enemies.
I'm uploading a new version with this fixed right now so please make sure you end up getting the 1.02 version.
- I don't like getting shot offscreen, and
- I don't like shooting things offscreen based on a magical rader dot. both of these make combat feel super impersonal and uninteresting, and are both relatively easy to fix by limiting the weapon's range and increasing bullet size. You still effectively convey long-range battle in this sort of situation by making slow moving ships with "zoomed-out" sprites and keep the same effective range
Also flying to enemy fleets thousends of "units" away for half a minute is rather ... uninteresting. Had to buy tons of engines just for that.