Super Space HexaGUN by pk

[raw]
made by pk for LD34 (JAM)
​A Hexagonal battleship seed have found its way into Arrow-controlled space!
Take control of it and show those pointy-minded fools the power of tiling and grow yourself into a proper warship!

See the tutorial image above for basic instructions, read below for more tips.

Think this game is worth developing to something more than a jam entry? Vote on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=576027553


WebGL version coming if can create a working one, the current attempt crashes the tab.
Mac version never coming as Unity seems to no longer have build options for this(?)


USEFUL GAMEPLAY HINTS(added based on comments below)
*If you dislike the gun sound there's a slider in the escape-menu where you can change the volume.
*"Reaction wheels" are used to rotate spacecrafts.
*"Heat sinks" get rid of waste heat. "Weapons" generate waste heat.

Ratings

Coolness 44% 1611
Overall(Jam) 3.63 231
Audio(Jam) 3.57 207
Fun(Jam) 3.65 161
Graphics(Jam) 3.54 474
Innovation(Jam) 3.63 175
Mood(Jam) 3.62 212
Theme(Jam) 3.87 335

Feedback

Reggianito
14. Dec 2015 · 22:38 UTC
After figuring everything out, it was pretty fun. A tutorial would have been helpful.

The style and graphics are cool. The music is nice but the machine gun sound is annoying.
GoodwolfStudio
15. Dec 2015 · 16:06 UTC
i like the idea. it reminded me a bit of Spore. That said I would have expected some bigger enemies and definitely a lot more of them. and it definitely needs better instructions. you obviously put a lot of thought into all these ship systems so make the player understand them instead of having to rotate his ship for a minute to change directions becadin'T figure out what to build. ;)
thiagoferraro
15. Dec 2015 · 16:06 UTC
Nice entry!
jomomomo
15. Dec 2015 · 16:59 UTC
Can't play windows games.
Dohxis
15. Dec 2015 · 18:18 UTC
Simply love this game. I think it's an awesome and very original idea in my opinion! A little hard to figure out, but possible! Great job!
Gipzo
15. Dec 2015 · 18:19 UTC
Great concept. I really enjoyed it, even thou it stoped generating fleets after the second one.
🎤 pk
15. Dec 2015 · 18:38 UTC
Found a game breaking bug(that I thought I fixed already). If you fail to clear a fleet in time only one additional fleet spawns and that's it.

I assume this is why GoodwolfStudio complained about so few and small enemies, because lots of fleets should keep spawning and you should face more and more and bigger(though not more diverse) enemies.

I'm uploading a new version with this fixed right now so please make sure you end up getting the 1.02 version.
Zulgot
15. Dec 2015 · 22:32 UTC
Very fun game and pretty graphics :)
Rodaja
15. Dec 2015 · 23:05 UTC
Controlling the battleship feels really slow, but other than that, good game. Keep working on it!
the-arrival
15. Dec 2015 · 23:12 UTC
Nice... i had a similar idea, while brainstorming ideas. Nice that someone has made it and actually THAT well executed. The only bummer were the controls, since the directions were relative to the ships orientation and not to the screenspace.
kaotiklabs
16. Dec 2015 · 01:02 UTC
Great game. Very well done.
TerraCottaFrog
16. Dec 2015 · 01:14 UTC
This is great, other than the slow and weak enemies. The whole game feels like waiting. A little more time tweaking values may have helped.
Alloyed
16. Dec 2015 · 04:27 UTC
+ the fact that most of your stats are visually represented in your ship feels like a great bit of show-don't-tell.
- I don't like getting shot offscreen, and
- I don't like shooting things offscreen based on a magical rader dot. both of these make combat feel super impersonal and uninteresting, and are both relatively easy to fix by limiting the weapon's range and increasing bullet size. You still effectively convey long-range battle in this sort of situation by making slow moving ships with "zoomed-out" sprites and keep the same effective range
MintArcade
19. Dec 2015 · 19:38 UTC
Cool game, like the visuals.
klianc09
25. Dec 2015 · 22:05 UTC
Really awesome game to build and customize your spaceship. It's really cool that every stat was customizable. I was feeling like unstoppable when I unexpectedly got destroyed by an enemy fleet, I probably should have investetd in some armor, but it's really hard to judge the enemies strength and their damage output.

Also flying to enemy fleets thousends of "units" away for half a minute is rather ... uninteresting. Had to buy tons of engines just for that.