Immortal Growth by Evergreen Games

[raw]
made by Evergreen Games for LD34 (JAM)
​Grow from Hero to Deity to God as you protect your followers through the ages of Liberation, War and Calamity.


Explanation of Gameplay:
The overall idea is to keep 1 or more of your followers alive through the 3 ages/levels in order to win the game.

- In level 1 your objective is to rescue your followers from the prison and get them safely across the chasm. (Hint: Keeping the mouse button held down will cup your hand so your followers will stay in your hand. You have to move them gently or they will fall out.)
- In level 2 your objective is to wipe out all the enemies by either toppling the tower on them or stomping them (hard downward motion with the mouse while holding either button). You can also attempt to block some of the enemy spears, although this is tricky.
- In level 3 you block the falling objects from hitting your followers with your hands. Be careful not to accidentally stomp your followers. You are a big and dangerous, after all.



Controls:

+ Left Mouse Hold:

moves Left Side

and closes left hand

+ Right Mouse Hold:

moves right side

and closes right hand

+ Your player can move

arms and legs

hold followers

stomp enemies

and shake the earth

+ R to restart, Escape to quit





Made by Evergreen Games for Ludum Dare 34

Ratings

Coolness 62% 3
Overall(Jam) 3.31 533
Audio(Jam) 3.50 240
Fun(Jam) 2.86 758
Graphics(Jam) 4.08 176
Humor(Jam) 2.41 647
Innovation(Jam) 3.74 124
Mood(Jam) 3.55 258
Theme(Jam) 3.74 454

Feedback

MadmenProductions
15. Dec 2015 · 18:53 UTC
The art style is nice.
The game could be improved by introducing steps one at a time so the player has a better time understanding the game.
The game has a few bugs mostly involving interacting with the people. Namely getting them to stay in your hand.
OwT
16. Dec 2015 · 02:47 UTC
Wow, that is an interesting idea! The control is very nice, with only two buttons you reached so many options, I'm impressed. It has some glitches all the time, but it was still playable. The graphic style is very matching to the age you're playing in, good job!
AsixJin
16. Dec 2015 · 05:34 UTC
Nice concept but this was really hard to play and enjoy. The people wouldn't stay in my hand I really didn't understand the level when the red guys started showing up.
aeveis
16. Dec 2015 · 05:45 UTC
Nice art! I got to the 2nd level, and wasn't sure how to beat it. I blew up the tower, but couldn't pick up the people and bring them back to the house. I liked the controls though!
Monochrome Bears
16. Dec 2015 · 06:22 UTC
Wow! Pretty cool! I miss my work with this game, haha!)
Andrew Deem
16. Dec 2015 · 06:31 UTC
The graphics and audio are nice. The idea is interesting, but could be better implemented. It's also rather hard and confusing at first. Has good promise. Nice work.
🎤 Evergreen Games
16. Dec 2015 · 07:18 UTC
Thank you for the valuable feedback everyone. We went ahead and added some information in the description above to explain the objective for each level and the game overall.
sirono
16. Dec 2015 · 08:05 UTC
I have try to download but it got "the archive is corrupt
but your graphic is very attract.
ashdnazg
16. Dec 2015 · 10:56 UTC
I really like the cave drawing style and the main mechanic is pretty cool!
Audio was good, although the music was highly repetitive.

The control itself felt clunky at times when I couldn't grab what I wanted/release it where I wanted.
tantumgames
16. Dec 2015 · 23:11 UTC
I love the art style, really. Congrats to the team!
NecroMac
16. Dec 2015 · 23:11 UTC
Great art style and interesting puzzle mechanics. Can be a bit frustrating when you by accident kills your followers or can not save them because you are at the other side of map. Definitely worth playing!
mikołak
16. Dec 2015 · 23:15 UTC
Really nice concept that is holistically integrated with the gameplay, audio, and graphics. Inspired by Apotheon, perhaps? In any case, I really like how this game is consistent and feels "complete".
TheMeorch
17. Dec 2015 · 05:48 UTC
Very promising game, with a unique art style and a unique control system. The control of the character and the interaction with the people are a bit too unreliable, though -- if you touch that up, I'd like to see where this could go. Nice work!
Xanjos
17. Dec 2015 · 23:56 UTC
Pretty hard but interesting puzzler plus I like the art style a lot.
inbetweengames
18. Dec 2015 · 00:27 UTC
The art style and audio is cool.
Was struggling a little with understanding game mechanics (i.e. this shift of gameplay from level to level).. still was able to finish it :)
Would love to be able to move the Hero/Deity/God! (felt a little bit strange that it/I was sliding back and forth).
Btw.: What soft did you use for the main character animations?
🎤 Evergreen Games
18. Dec 2015 · 01:57 UTC
@inbetweengames we used inverse kinematics implemented through this asset:
https://www.assetstore.unity3d.com/en/#!/content/1829
Imagos Softworks
18. Dec 2015 · 05:16 UTC
Made it through with only one survivor. The lack of control of where the God is makes it difficult to combat the enemies and defend against the rocks. I ended up stomping in frustration a lot during the second stage.
LukeZaz
19. Dec 2015 · 05:00 UTC
Controls were a little difficult to use, and I found levels 2 and 1 somewhat annoying as I had to wait for people to walk into range before I could do anything. Specifically with level one all the remaining followers bunched up such that I had to wait the entire time for them to return before I could do anything.
JamesMowery
19. Dec 2015 · 06:01 UTC
This is a really great game. It had me interested from the start. The mechanics were awesome as well. A few tweaks to the physics will see this game being perfect!
jcsirron
20. Dec 2015 · 02:23 UTC
This is an interesting game. Now I know how all powerful beings feel when there's that one guy at the back that refuses to cooperate...
Omiya Games
20. Dec 2015 · 19:28 UTC
Since the objective of the game is not clearly pronounced, it's difficult to figure out how to play the game. As such, it's easy to blame the controls for killing off all the enemies, and the lack of control in movement makes it frustrating. The first level requiring to use some odd off-screen teleportation to make your own citizens climb a higher level it's very obvious as a solution, either.

Overall, a very confusing game with a neat "klutz-simulating" mechanic that leaves the player more frustrated than laughing with the game.
gmatsura
20. Dec 2015 · 22:44 UTC
Interesting idea, but I struggled with the controls.