Electric Dodgeball by ondrejbalas
This is my second-ever Ludum Dare, and first time succeeding at making a complete game. All graphics are procedurally generated on the fly. The Perlin noise algorithm was used for background noise.
The game itself was all written using the Phaser javascript game engine, with code written in TypeScript within Visual Studio 2015.
In this game you will be controlling two growing balls of electricity.
Control the left one by using the A and D keys, and the right one with the Left and Right arrow keys. They cannot move independently and must be moved TOGETHER.
Enjoy!
The game itself was all written using the Phaser javascript game engine, with code written in TypeScript within Visual Studio 2015.
In this game you will be controlling two growing balls of electricity.
Control the left one by using the A and D keys, and the right one with the Left and Right arrow keys. They cannot move independently and must be moved TOGETHER.
Enjoy!
| Web | http://obalas-ld34.azurewebsites.net/ |
| Source | https://github.com/ondrejbalas/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=43743 |
Ratings
| Coolness | 46% | 1507 |
| Overall | 3.17 | 536 |
| Fun | 3.39 | 301 |
| Graphics | 2.70 | 688 |
| Innovation | 3.82 | 109 |
| Mood | 2.89 | 538 |
| Theme | 4.13 | 133 |
Paying attention to both sides and keeping the balls in sync while avoiding enemies was a lot of fun. Interesting idea.
Nice game though.
The background effect with the noise is also very cool when you see it in movement, with fitting colours for the balls and the middle area it might feel pretty trippy.
Well done!
+ Great concept
+ Awesome background noise
+ Gets really intense
Con:
- Some graphical effects in the objects would be great, also some music, but then I'm asking too much on a compo xp
Obs:
o A restart button would be nice
Great entry!
Interesting concept with the different layouts on each side... Made it much more fun and challenging...