Electric Dodgeball by ondrejbalas

[raw]
made by ondrejbalas for LD34 (COMPO)
This is my second-ever Ludum Dare, and first time succeeding at making a complete game. All graphics are procedurally generated on the fly. The Perlin noise algorithm was used for background noise.

The game itself was all written using the Phaser javascript game engine, with code written in TypeScript within Visual Studio 2015.

In this game you will be controlling two growing balls of electricity.

Control the left one by using the A and D keys, and the right one with the Left and Right arrow keys. They cannot move independently and must be moved TOGETHER.

Enjoy!

Ratings

Coolness 46% 1507
Overall 3.17 536
Fun 3.39 301
Graphics 2.70 688
Innovation 3.82 109
Mood 2.89 538
Theme 4.13 133

Feedback

rantt
14. Dec 2015 · 03:56 UTC
Fun game, I liked your take on the two button theme. Hitting 'enter' to restart after a game over would be nice. Other than that nicely done, I enjoyed it.
Jordan
14. Dec 2015 · 06:11 UTC
Love the background!

Paying attention to both sides and keeping the balls in sync while avoiding enemies was a lot of fun. Interesting idea.
mukult
14. Dec 2015 · 08:11 UTC
The gameplay gets intense.... but kind of twitchy.

Nice game though.
Bogden
14. Dec 2015 · 08:22 UTC
Neat concept! Pretty fun
Gyfis
14. Dec 2015 · 08:27 UTC
Great implementation of both themes and an original concept. However, it doesn't fit my slightly smaller resolution (1366*768), and a replay button would be nice.
doitle
14. Dec 2015 · 09:09 UTC
That is mental! It's so hard to keep one in a holding pattern when you need to maneuver the other. It feels like a brain training exercise almost more than a game. Clever use of the theme.
Ithildin
14. Dec 2015 · 12:26 UTC
Awesome concept! Trying to coordinate both sides is really challenging and fun.

The background effect with the noise is also very cool when you see it in movement, with fitting colours for the balls and the middle area it might feel pretty trippy.

Well done!
eruiz00
14. Dec 2015 · 14:46 UTC
Hard controls but good idea. Its the kind of fame which needs super duper music i think
hexagore
14. Dec 2015 · 18:06 UTC
Crikey, this feels much the same way learning the drums did. Brain not cut out for this :) Well implemented though. I thought the "try it now" thing at the beginning was a nice touch btw.
pparke
14. Dec 2015 · 20:56 UTC
Man that background gets to you after a while, nice application of Perlin noise though. You might have coincidentally found a great way of making people motion sick though lol. Challenging gameplay, it takes some practice to get good at watching both sides and finding a path. Good job!
JamesMowery
15. Dec 2015 · 06:33 UTC
Really cool idea of having to hold down both movement buttons to get any movement!
psychonull
16. Dec 2015 · 03:20 UTC
Really fun game and very addictive. Perfect use of theme. Good job!!
sedistra
16. Dec 2015 · 14:39 UTC
Really great game! Surprisingly deep gameplay patterns for a simple concept. Can't wait to see where you'll take it from here!
nihilaleph
16. Dec 2015 · 23:23 UTC
Pro:
+ Great concept
+ Awesome background noise
+ Gets really intense
Con:
- Some graphical effects in the objects would be great, also some music, but then I'm asking too much on a compo xp
Obs:
o A restart button would be nice

Great entry!
Xeke_Death
18. Dec 2015 · 12:42 UTC
This would be fun if my daughter was around to share the keyboard, I'm sure we would die very quickly...!

Interesting concept with the different layouts on each side... Made it much more fun and challenging...
loxo
19. Dec 2015 · 21:43 UTC
Great challenging concept to couple both balls. Would be great to have some audio to improve the mood.
LoneStranger
23. Dec 2015 · 06:01 UTC
Interesting twist on two-button theme. It certainly takes some brain power to watch both sides and remember to press both buttons to move them.
Martin Vilcans
26. Dec 2015 · 13:55 UTC
At first I thought I was supposed to pick up some of the balls, but apparently all of them were bad. It would have made the gameplay more interesting if some of them had some positive effect. Anyway, the game is challenging as it is, and you could definitely work more on this concept.
ChiPassGames
28. Dec 2015 · 04:51 UTC
Interesting mechanic to have the dual controls. Nice background.
knason
29. Dec 2015 · 20:14 UTC
I liked how you used the theme! Nice game, hard, but quite fun! good job!