Chaotic Potato by drinkadriu

[raw]
made by drinkadriu for LD34 (COMPO)
You need to survive as a potato which grows bigger and bigger..

Ratings

Coolness 66% 3
Overall 2.92 754
Audio 1.73 673
Fun 2.95 633
Graphics 2.81 640
Humor 3.18 161
Innovation 3.05 548
Mood 2.57 730
Theme 3.14 840

Feedback

Ghen
14. Dec 2015 · 10:53 UTC
i like the idea, somehow remind me of an android golf game that i played long time ago, dunno why, probably because of the rotating platorm and the potato as of a golf ball lol
nice job!
pcmaster
14. Dec 2015 · 10:53 UTC
Crazy and chaotic indeed but I like the humor :D
oal
14. Dec 2015 · 10:58 UTC
Chaotic indeed, but I still felt like I was in control. The upgrades are nice, and I like that you provided a tutorial level to get started.
GenusNymphicus
14. Dec 2015 · 11:02 UTC
Fun game. Couldn't figure some stuff out at first. Something might be off with your jump sound. It sounds kinda "wrong". I overlooked the small black text to buy things at first, too. However, it's quite an enjoyable. Great job!
Leon Möhring
14. Dec 2015 · 18:49 UTC
Funny game, but pretty annoying sound effects.. (:
Max Amaden
14. Dec 2015 · 18:50 UTC
Brilliant little game! I had a lot of fun with it. The only let-down is the annoying jump-noise, but it's not a big problem. Good work!
Piscythe
14. Dec 2015 · 18:56 UTC
With such a dynamic arena, I think a different means of navigation is called for - a rocket boost would fit the theme. Also, the jump noise is all kinds of annoying. Also, I got stuck on my first attempt at the tutorial. On the bright side, I like what you did with the planets, and the enemies are varied and interesting. There's potential here, but it needs a bit more polish.
loxo
14. Dec 2015 · 19:02 UTC
Interesting idea that fits the theme. I liked to explore the game and to learn what everything does. Some of the sound effects could use some more work and I don't understand way there is an explosion when the potato leaves the screen.
amras0000
14. Dec 2015 · 19:06 UTC
The humor's good. My main issue with the game has to be the sound, though. Each one jump emits several identical sound effects, which drive me up the wall, and they don't stop if you hold down the jump key.
drludos
15. Dec 2015 · 01:07 UTC
Nice idea. The rotating world is nice, and the games is quite challenging too! I like how the first level is a mandatory tutorial - I wouldn't have understood the "shop" mechanic without it!

Congrats!
danidre14
17. Dec 2015 · 21:55 UTC
Don't worry with all the hate on your Newgrounds page.

I'm a developer myself, so I know what you're going through, and congrats on your first LUDUMDARE! :D

The game itself is pretty neat, has me playing for a while testing out the mechanics.

Another thing, all those hate comments, don't you realise they are more detailed than the non-hate comments, which mean they spent a lot of time playing your game to figure out all those bugs and errors! Good job!!!
srakowski
25. Dec 2015 · 04:30 UTC
I don't really understand half of what is going on in this game, but I can't help but be entertained. There is something about being a potato and collecting potato dollars that I can't help but love. Well done!
LittleThor
29. Dec 2015 · 11:59 UTC
Chaos is often a bad choice for video games. This is the case here in your level design. It's very hard to understand where to go, and why you should go. Try to add some basic goals and non-randomized paths to have a real impact on player experience.
The idea is quite interesting though.
ALobker
31. Dec 2015 · 11:49 UTC
The jumping sound gets a bit annoying, but overall nice game.
Gaspard_
01. Jan 2016 · 14:18 UTC
Nice little game!
The tutorial was good to explain the basic mechanics.
The game itself was a bit easy, chaotic as advertised, and fun.
Martin Vilcans
03. Jan 2016 · 22:19 UTC
Interesting with the rotating platform, but I didn't understand where to go and what to do. The graphics are nice, but the sounds are pretty awful.
Haokarlos
04. Jan 2016 · 11:03 UTC
Nice game, a bit complicated to understand,I like the idea though. Good job!!
BloodJohn
04. Jan 2016 · 11:33 UTC
funny potato! =)
Big Cow
05. Jan 2016 · 00:22 UTC
When the game starts everything is turning and lots of things are happening lol. I loved the sense of scale in a kind of free to explore platform world. I also liked that it didnt take itself to seriously :) Kinda a cross between Hohokum and Supermeat boy and superfrog with a potato thrown in for good measure. Nice work!
Creative Sectors
05. Jan 2016 · 00:53 UTC
[ETC from Creative Sectors]
It was a funny experiment and the tutorial was a nice touch in the beginning to explain the basics. I missed a good soundtrack that fits this game, but the sound effects were good.