Terror Plant from outer Space by Tetha
Ok, this is a turn based strategy game based on a 10x10 tile grid. You are an evil alien plant. Your goal is to grow as big as possible, and to eat as many humans as possible. Instructions are included, as are two difficulty levels. Prepare to meet a challenge if you start on hard mode. :)
Engine: Phaser.io & Typescript (https://github.com/geowarin/generator-phaser-gulp-typescript)
Graphics: GIMP
Engine: Phaser.io & Typescript (https://github.com/geowarin/generator-phaser-gulp-typescript)
Graphics: GIMP
Ratings
| Coolness | 52% | 3 |
| Overall | 3.66 | 180 |
| Fun | 3.66 | 141 |
| Graphics | 2.86 | 617 |
| Humor | 2.09 | 598 |
| Innovation | 3.59 | 223 |
| Mood | 2.85 | 565 |
| Theme | 3.66 | 541 |
Thanks to Tetha for the shout out!
Tetha said it was okay for me to give y'all a couple of VERY basic tips just to get a handle on what's going on. But you'll need a bit of cleverness to beat hard level!
- The soldiers can sometimes move diagonally to auto-attack in horizontal or vertical directions, and it's the same move, not "attack next move".
- Except for strategic gameplay, "nothing happens" until a soldier gets to your source saproling. About mid game, when you get time, station a ManEater kinda near your saproling just to help prevent last minute disasters and buy you some time to think.
- You have to maintain invaders at *all the towns* to win, so if they break free you're not done yet.
-- Strategy tip. You don't have to spend all your points every round, so bank some points Because it's all about the ManEaters.
Good luck!
One note, the description says that the Man-Eater destroys soldiers next to itself, but it only seems to destroy ONE soldier if you place it next to two.
Going for hard first wasn't the best idea, mistakes were made x)
nice job! :D
Clearer instructions would have helped the learning curve-- I didn't understand that you could stockpile evoPoints. Maybe I was just stupid though!
*Also, TaoPhoenix, I caught you calling those little plants saprolings, you Magic man you.*
Some transitions between turns would have been cool and maybe animations, when plants / soldiers die, but the concept is simple and fun :)
One more thing, I don't know how constrained you were, but instead of just text as a tutorial in the beginning, I would have preferred an actual Tutorial, that guides you through the game. It's hard to memorize everything in the beginning when you don't know about the mechanics.
I think in our early testing it was called a Sapling, so a Freudian error!
But yes, paraxite, a few clever strategies suddenly turn things around!
Let's bump it up a notch.
- Place your center sprout 3rd from the right or left edges.
- Do some quick math because the first 3 moves will make or break you. You have to get the optimal combo to get drillers running *pronto*.
- We did some test runs for data but basically you need all eight drillers running on both rocks. Anything less is either a stunt or a mistake and start over.
- It's all about the Maneater Point Count. If you drop a leaf because it "does something" and trash a ManEater in the process, you goofed. There's about three spots in the middle when you make sure "nothing can be legally attacked" and then you make those small moves (after dividing by five!) and then *do nothing* and then with 38 points they both wasted a turn getting closer to you, are easier to kill, and you now have 38 points to switch it around.
- Do that *twice* - the first one removes danger - skip a round - the second one secures the lock, then it's mop up.
The tiles looked pretty cool... Good work...!
Tao here.
It's far from clear why you couldn't drill the first rock. You should have been able to.
And while the game doesn't give "buzzes for errors" when you placed the leaf under the higher rock, that was a strategy error because you basically need 7-8 drillers on rocks on *adjacent* files. So that leaf "locked up" a driller slot.
It's one of those I am beginning to ponder "legal in the rules but at what level do we tell players it's an error?"
As for the Man-Eater plant, he/we didn't include a "combat animation" so I think you placed it fine, it ate a guy 1-1, and they both vanished.
But thanks for reviewing! Good to know these First Impression things!
Otherwise a nice concept and fun game.