Circle Strafe by yokcos700

[raw]
made by yokcos700 for LD34 (COMPO)
Slide side-to-side on an increasingly wide ride.
Also, don't get hit.

Ratings

Coolness 46% 1507
Overall 3.59 218
Audio 2.43 571
Fun 3.73 108
Graphics 3.68 202
Innovation 3.23 426
Theme 4.14 125

Feedback

Jstank
14. Dec 2015 · 09:28 UTC
Far out!
daleth90
14. Dec 2015 · 13:30 UTC
I love Bullet Hell :)
Xgor
14. Dec 2015 · 13:36 UTC
Really cool game. It's very visually appealing and fun. Could work well for a mobile game. The way that the audio becomes more intense with more bullets is really cool but it's kinda hampered due to how repetitive the sound is
qwetro
14. Dec 2015 · 13:45 UTC
So unreal, so beautiful!
timtipgames
14. Dec 2015 · 18:24 UTC
nice "avoid all things" variation!
gkxd
14. Dec 2015 · 19:30 UTC
Game looked really appealing, but I didn't like the music as much.

Dodging things is fun.
ORECROS
14. Dec 2015 · 19:32 UTC
There was a real lack of variety in terms of the actual projectiles, and the texture for them made it really hard to concentrate. also the sound was pretty jarring. visually, it looked cool though.
Anshul Goyal
14. Dec 2015 · 19:35 UTC
Very Interesting! Music is annoying.. lol. An 8-bit chilling music fits this game better.
pkenney
14. Dec 2015 · 20:12 UTC
Intense! This thing punches you straight in the face and doesn't relent.

There are a number of strong game design and aesthetic choices here. I love the lack of any instructions, I love the instant restart with zero user action, I love that your previous score is durably shown large for you to see even while playing the next time.

My top score was 28.93 seconds.

This is a very tight package and I approve! If I could change anything it would be to apply a ramp-up to the responsiveness of the movement keys. The speed is correct but it feels like it instantly starts at max speed, so the controls are twitchy, and unfortunately this was a primary aspect of the challenge.

The game wants to be more smooth, I think. If the speed of the movement ramped from 10% to Max over the course of 200ms or so I think it would take the edge off the jerkiness of tiny taps and help.

Awesome entry, though. The graphics and sound really added to the feel.
GwakamoleStudio
15. Dec 2015 · 05:35 UTC
Very nice feelings in this game, everything fit perfectly, smooth :3
alvarop
15. Dec 2015 · 06:26 UTC
I like danmaku games so I really enjoyed this. My main issue is the sound, as I already said. I will be looking at the source code for this, there might be a lot of stuff to learn for me!
CrazyMinnowStudio
16. Dec 2015 · 02:58 UTC
Nice looking, great interpretation of the theme. The sound starts off with a cool Defender'esk goodness, but then spiraled into a bit of chaos.
ChromeWisp
19. Dec 2015 · 20:18 UTC
The graphics are nice! Perhaps the audio could have benefited from being more than a beat, but good detail was put into how it interacts with the game.
pkenney
24. Dec 2015 · 03:39 UTC
Played again - a bit over 34 seconds!
alliel_a
25. Dec 2015 · 11:37 UTC
nice game
timeshapers
25. Dec 2015 · 20:06 UTC
This game makes it feel like my computer is going to have a seizure. First it loads full screen, then it changes to portrait mode where i can see the sides of my screen. Weird stuff.
Anyway, I found the gameplay interesting and fun.
candlesan
26. Dec 2015 · 04:19 UTC
Great little attention to details!
Clabbage
29. Dec 2015 · 06:34 UTC
This game is brutally hard, but very fun and has a lovely art style. The audio sounded a bit off at times however, especially when lots of bullets were being fired at once.
Jupiter_Hadley
29. Dec 2015 · 22:01 UTC
Really nicely, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/-PrUibNueHg