The Village by adaFish
A game about going ham and growing your community using two controls.
Controls
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Left Joystick || WASD || Arrow Keys will move you.
'A' || Left Click || Space will everything else you.
Music: Running Waters by Jason Shaw
Everything else: Jeffrey Harper (@jeffdevsitall) and Ada Fisher (@ada_astar)
Models Jeff made are available for free here: https://skfb.ly/J9KB
UPDATES: Fixed bug with unlock order the occasionally broke win condition (oops). Fixed materials for ham & coins.
Original file here: https://drive.google.com/file/d/0BxXmZYd_KaXOQkgyNmtzVm9LUjA/view
Controls
---------
Left Joystick || WASD || Arrow Keys will move you.
'A' || Left Click || Space will everything else you.
Music: Running Waters by Jason Shaw
Everything else: Jeffrey Harper (@jeffdevsitall) and Ada Fisher (@ada_astar)
Models Jeff made are available for free here: https://skfb.ly/J9KB
UPDATES: Fixed bug with unlock order the occasionally broke win condition (oops). Fixed materials for ham & coins.
Original file here: https://drive.google.com/file/d/0BxXmZYd_KaXOQkgyNmtzVm9LUjA/view
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 2.98 | 827 |
| Fun(Jam) | 2.66 | 889 |
| Graphics(Jam) | 3.04 | 723 |
| Humor(Jam) | 2.90 | 367 |
| Innovation(Jam) | 3.20 | 476 |
| Mood(Jam) | 3.22 | 507 |
| Theme(Jam) | 3.07 | 909 |
Cool concept but I think the slow calm movement speed eventually made it too ponderous to keep searching yet again.
Nice work though, it looks good and the camera's mechanics are interesting.
You have bones without meat, so I feel like I was just very slowly walking around and walking and walking.
The camera was a bit irritating, I don't see the point of it zooming into a level where I literally can't see anything around me. It might make sense if the game needed a tighter view of your surroundings to find stuff, or something.
The lack of direction made it REALLY tedious. I don't know where I'm going, and that really sucks. Imagine a click-everywhere adventure game but instead of a mouse cursor, you have a slowly moving cursor controlled by arrow keys. This is that. I want to at least know where I should be looking, which direction/area, etc.
Then the solve mechanism is very unclear, and seems broken sometimes. For example the guy who wants fire, I should have found fire, the game tells me I have fire, then I use the fire to get to him. Instead I meet a guy who says he has fire, then I lead him back to the village, no message of success, I don't know what's going on, then I go to the guy who wants fire, and all of a sudden I am making fire. The causality here doesn't make sense. The same with the coin guy.
The last person who's "tied down"... I couldn't be bothered to search the entire map for something I have no clue about so I left.
Good exercise in game design, I hope you learned something out of it :)
The movement and camera zooming did make things seem like they played a bit slow, but overall this was a fantastic entry. Well done!