Sickle & Sword by MSiddeek
Two people are lost in the desert. Will they survive the wilderness?
#LD34: Growing, two-button controls
REVIEW: https://www.youtube.com/watch?v=2R3YVwt2Jbs
UPDATE: After some helpful feedback, I found cases where the game would get stuck. Pushed a fix for that. Both the original and the new source codes are included.
#LD34: Growing, two-button controls
REVIEW: https://www.youtube.com/watch?v=2R3YVwt2Jbs
UPDATE: After some helpful feedback, I found cases where the game would get stuck. Pushed a fix for that. Both the original and the new source codes are included.
| Web | http://itch.io/embed/47067 |
| Source | https://www.dropbox.com/sh/gnlt9d4b68dyl3n/AAB8wuLzUIDG0_WUDuk1DO4ra?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=52528 |
Ratings
| Coolness | 10% | 2373 |
| Overall | 4.08 | 33 |
| Fun | 3.84 | 71 |
| Graphics | 3.53 | 261 |
| Innovation | 4.06 | 41 |
| Mood | 3.88 | 55 |
| Theme | 4.47 | 12 |
Also, I wonder what the statue/tower option does?
Wish I had more time to do some branching XD
Kudos for having complete and relatively complex survival game controlled with just 2 buttons.
I was heartbroken when the newborn farmer was slain by snakes, haha.
I think I've messed up somewhere, as I'm out of materials, but have enough farm, foods and towers to live indefinitely (I'm already past week 400 with only 2 farmers, 1 warrior and 2 towers).
I might try again later.
The story is great and you have a lot to decide which makes the game interesting...
It feels like an Age of Empires with only two buttons and simplistic graphics.
The choice between warriors and farmers really added depth to the decisions you make. If you are unlucky and the warriors are out of position during a snake or wolf attack then you can quickly lose the game.
All in all, you made a really well balanced and paced game with a lot of surprises. I wonder if you could add more elements to it and keep it going forever? Keep it up!
Well done. Really, really good :)
Very well done. Will keep playing for sure.
5 out 5 humps for total awesome.
I really enjoyed the narration that made it super clear what was going on all the time.
Sometimes things seem to appear before the narration, which was a bit weird (like a chest would lie there for a long time before the chest thing said anything).
Love love love :)
The lack of audio reminds me of text games like Zork and in my opinion adds to the attmosphere.
I lasted 503 days, amazing work :D
maybe a bug ?
i liked the retro aesthetics
The meld between mechanics and narrative was interesting and it did make me interested in seeing what potential branching opporotunities could be found here.
Some of the situations were slightly unclear for me though on how I was supposed to manage from a mechanic standpoint (particularly the dragon), but it still made me intrigued and did make me want to replay.
Very aesthetically pleasing and nice job :).
Great game man! I really liked!
My only problem is that the game starts right away, I didn' understand at first.
It neede some music in the background.
Great work man!
However, the execution didn't live up to it, in my opinion... It's simply too random.
Days would pass and I rarely could take an action. I felt like I had no control of the game at all, which is a pretty bad thing on a survival game...
One way to make it less random would be to allow the player to circle between action targets (e.g., the shelter, the crops etc) and after X days the action would take place. Perhaps each action could have its own cooldown, which the actor would have to wait until doing something else...
So... I apologize if I worded myself in a discouraging and/or impolite way. I really liked this game's idea, so much that I really wanted to give my sincere feedback/criticism...
(I only played twice, but I already spent quite some time playing... Perhaps if I played more I'd have a different opinion. I'll try to play it again later and say if anything changes, for me :) )
Too bad that all my warriors died to wolves :(
Just a heads up though, there's one typo that I saw: at one point 'Sotuhern' is used instead of 'Southern,' specifically after the big battle. Doesn't detract the from the experience, but thought you might want to know about it.
Nice job! Probably the most fun I've had with a Ludum Dare game this time round, which is interesting as I usually like platformers or other games with immediate feedback.
One thing I didn't like, is that my village died of venom suddenly, without me even expecting it, or being able to do anything about it...
Just missing a good music to be very very nice ! :)
Nice Theme combo btw. ;)
Main complaint I'd have is that it seemed like foraging the trees gave me enough food to cover all my needs until the end of the game. I did build farms and farmers, but having 10 food at regular intervals from the 2 trees in my village would've covered what was consumed by far.
The game could use a fair bit of balancing in general. I pretty much never saw a use for my [non-food] resources except for rock carving, and neither the statue nor the tower seemed to do anything.
You did make up a lot of the balancing issue with the rust and the fact the game ends after the dragon's killed, though. Good job on those.
Very nice game.
Very engrossing game.
Brilliant 2-button hands-off city manager. I loved the look, the tone, and the gameplay. Well done!