{"author_link":"\/author\/tromino\/","author_name":"Tromino","author_uid":"42111","comments":[{"author_name":"Gornova","author_uid":"2572","time":"Dec 13, 2015 @ 5:02pm","epoch":1450025820,"text":"nice concept, if you have time my suggestion is to add some combos between colours (3 reds in a row and so on) and add some way to lose, is not possible right now?"},{"author_name":"Tromino","author_uid":"42111","time":"Dec 13, 2015 @ 8:23pm","epoch":1450037880,"text":"Hitting a wall resets your progress. I'd say that's a lose. :P"},{"author_name":"mukult","author_uid":"65633","time":"Dec 14, 2015 @ 9:20am","epoch":1450084500,"text":"Ohh wow!! Awesome concept...\r<br\/>\r<br\/>I like how it gets more difficult when you have completely expanded the walls.."},{"author_name":"thecord","author_uid":"44885","time":"Dec 14, 2015 @ 11:55am","epoch":1450093800,"text":"nice concept, but feels like it's lacking a gameover"},{"author_name":"freddyw9","author_uid":"51146","time":"Dec 14, 2015 @ 8:05pm","epoch":1450123200,"text":"Felt really blinky for me, got hard to look at after a bit.  Nice concept though."},{"author_name":"publicidadeba","author_uid":"63879","time":"Dec 17, 2015 @ 4:25pm","epoch":1450369200,"text":"VVVVVV meets guitar hero. Well done! :D"},{"author_name":"ripatti","author_uid":"15853","time":"Dec 17, 2015 @ 4:30pm","epoch":1450369500,"text":"Nice little game."},{"author_name":"sprawl","author_uid":"29314","time":"Dec 19, 2015 @ 3:56pm","epoch":1450540260,"text":"Simple concept, but it works well. Not sure if the coloro f the blocks made any difference."},{"author_name":"anv","author_uid":"55892","time":"Jan 3, 2016 @ 7:51pm","epoch":1451850360,"text":"Simplistic, but well realized."}],"images":["ld34\/42111-1e3babd977befacf2bbe92157c04b00c.jpg","ld34\/42111-8546b9fbfb72cca8d8e2e0155c14a051.jpg","ld34\/42111-604f1c8d893c5461f41780d854ebb03f.jpg"],"links":[{"url":"https:\/\/dinu.ga\/baw\/","text":"Web"},{"url":"https:\/\/github.com\/Tromino\/tromino.github.io\/tree\/master\/baw","text":"Source"}],"metadata":{"g_key":"7088","g_author":"42111","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"7120","g_title":"Black and White","g_status":"UCHK1","g_place":"648","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/42111-shot0-1450021883.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/42111-shot1-1450021883.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/42111-shot2-1450021883.png-eq-900-500.jpg"],"text":"You control a block through a large room made of darkness. Use the up and down arrow keys to flip gravity and collect enough color blocks to light up the room.\r\n\r\nWhile you collect color blocks, the area you can move in grows. Though, if you touch a wall, the room's size resets.\r\n\r\nOnce you collect enough color blocks to fill up the whole room, the game ends.","title":"Black and White"}