BaseExt by Tyler
HTML5 version is live!!! Took some changing in how the shadows were created since it was causing crashing. Note that there still is some slow-down and the game is unoptimized, so downloading is recommended!
BaseExt//
Our world was over taken by the ones from beneath//
Run program "BaseExt" to send our unmanned base below to them//
Use lights, turrets, ammo generators and energy generators to survive//
I scrapped my first idea and made this in less than 5(!) hours. I'm happy with my entry and surprised with how much I was able to accomplish in such a short amount of time.
You control everything with only the mouse.
Enjoy!
EDIT: compressed the gmz file and it worked! Source code should be working now.
EDIT 2: HTML5 version should be coming soon!!! I'll also fix a few bugs in the windows version that were fixed with the HTML5 code. Check back soon!
EDIT 3: HTML5 version is live! Play right from the download page at itch.io :)
BaseExt//
Our world was over taken by the ones from beneath//
Run program "BaseExt" to send our unmanned base below to them//
Use lights, turrets, ammo generators and energy generators to survive//
I scrapped my first idea and made this in less than 5(!) hours. I'm happy with my entry and surprised with how much I was able to accomplish in such a short amount of time.
You control everything with only the mouse.
Enjoy!
EDIT: compressed the gmz file and it worked! Source code should be working now.
EDIT 2: HTML5 version should be coming soon!!! I'll also fix a few bugs in the windows version that were fixed with the HTML5 code. Check back soon!
EDIT 3: HTML5 version is live! Play right from the download page at itch.io :)
| Web | http://lugalias.itch.io/baseext |
| Windows | http://lugalias.itch.io/baseext |
| Source | http://lugalias.itch.io/baseext |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=16252 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.55 | 244 |
| Audio | 2.53 | 535 |
| Fun | 3.58 | 191 |
| Graphics | 3.71 | 194 |
| Humor | 1.91 | 655 |
| Innovation | 3.37 | 352 |
| Mood | 3.00 | 444 |
| Theme | 3.63 | 562 |
Also, I didn't like waiting for all the text to pop up in the intro screen, and clicking skipped directly to the game. I would've liked clicking to show the next line of text, and then move to the game once all the text is shown.
I screwed myself my first few games figuring it out, for example by not building the money-generator. But I enjoyed the feeling of having to figure it out, and once I got on a roll I was having a good time.
The compo version, I had some problem with the bullets, they seemed to just kind of disappear sometimes when I thought they should kill the enemy.
I liked it enough that I ran the post-comp build, which was a big improvement. I see now that the enemies sometimes take more than one hit, and that was probably why the bullets "disappeared" in the first game.
Very nice art style and I appreciated experimenting.
My final game I thought okay now I'm gonna win this, I have a nice base established. But there is a nice design tradeoff, if you expand you need more guns but then each click costs you more. So my fatal mistake was thinking I had a good amount of ammo stockpiled and building too many guns without the supporting ammo factories.
Also the art was nicely done.
The negative money was originally a bug, but I think I'll keep it since it's a trade-off between going into the red or being able to build more units. It adds a bit of risk reward whether you should buy that expensive money generator or buy some cheaper things first.
I'll try fixing the bug with the tool tips, or just remove them completely. I couldn't find the source of the bug before release, so I just left it in since it was a bit of help at the beginning of the game.
Again, thanks for the feedback! It's much appreciated!
Kind of frustrating that:
- I can't use hotkeys to quickly select what to build (although that goes against the theme so ignore that),
- I HAVE to build a lot of turrets even though I can't produce enough ammo to fill it all, making it hard to shoot around. I guess you could consider that a kind of balancing, but it feels like a lack of control on my part
- when I aim at something it's often not the nearest turret that shoots first, which given the slow bullets is very irritating
Other than that, very engaging game :)
The game is a little too slow imo, but good job though ^^
My main problem is that once you're past the hurdle of the beginning, surviving becomes very easy: you can easily pump out money and ammo at a greater rate than you're consuming them. It did feel like the difficulty started perking up again once my base got very large, so perhaps the game gets very challenging once you approach the edges of the map.
But I nitpick; this is very impressive for a game made in 5 hours.
Also this game would be much better by not having a choice of six items, but just having the choice of all of them in the first place. now im just building tens of turrets until it changed to something different.
And it's a bit strange to have that 4th item only showing up after filling up half of the starting area, that really should have shown up way earlier.