Growdom by Wevel
As a king of the holy realm, your God-given task is to expand your kingdom and be triumphant over all who try to oppose you. But remember, not everyone can be king, only those who fully balance their growing economy will succeed. Your army is important to expand your reach as well as protect those who serve under you, build castles to enable a growing army. But your population will also want homes to live in, for this they will produce gold from trade and work your farms for food.
-Castles will produce soldiers but require population and gold
-Farms will produce food but require population and a small amount gold
-Towns will produce population and gold but require food and soldiers
Each building will produce double resources on certain tiles
-Castles = Mountain
-Town = River
-Farm = Planes
Enemy kingdoms will gradually build up strength so attacking them will get harder over time. You will need to take all of their tiles to defeat them so building up your army before you attack is a good idea.
Two buttons for input:
-Left mouse button for most things
>click on tiles outside of your border to attack them, inside your border to select and upgrade (either level up/down or build a building on an undeveloped tile)
>hold down left mouse button or hover over the upgrade buttons to see where you can attack/upgrade and how much it will cost and how it will affect your net income
-Middle mouse button to pan/scroll the camera
Game play walk though:
https://youtu.be/yjNNBW9YyA8
Made Using:
-Unity 5
-Visual Studio
-Photoshop
-Audacity
Sound fx recorded using my mic and mainly hitting something with something else
(throwing coins at my desk, hitting my cup against my desk ect.)
Linux version is untested.
Mac version was removed as it didn't run.
I have updated the game to fix a bug making late game basically unplayable, but I have kept the original versions here if you want to play them instead.
Thank you for playing my game, I will try to play everyone who leaves a comments games.
I will be updating this game but unless another game breaking bug is found I will not update the builds here, just on the itch.io page and even then this probably wont happen till the end of voting.
-Castles will produce soldiers but require population and gold
-Farms will produce food but require population and a small amount gold
-Towns will produce population and gold but require food and soldiers
Each building will produce double resources on certain tiles
-Castles = Mountain
-Town = River
-Farm = Planes
Enemy kingdoms will gradually build up strength so attacking them will get harder over time. You will need to take all of their tiles to defeat them so building up your army before you attack is a good idea.
Two buttons for input:
-Left mouse button for most things
>click on tiles outside of your border to attack them, inside your border to select and upgrade (either level up/down or build a building on an undeveloped tile)
>hold down left mouse button or hover over the upgrade buttons to see where you can attack/upgrade and how much it will cost and how it will affect your net income
-Middle mouse button to pan/scroll the camera
Game play walk though:
https://youtu.be/yjNNBW9YyA8
Made Using:
-Unity 5
-Visual Studio
-Photoshop
-Audacity
Sound fx recorded using my mic and mainly hitting something with something else
(throwing coins at my desk, hitting my cup against my desk ect.)
Linux version is untested.
Mac version was removed as it didn't run.
I have updated the game to fix a bug making late game basically unplayable, but I have kept the original versions here if you want to play them instead.
Thank you for playing my game, I will try to play everyone who leaves a comments games.
I will be updating this game but unless another game breaking bug is found I will not update the builds here, just on the itch.io page and even then this probably wont happen till the end of voting.
Ratings
| Coolness | 80% | 2 |
| Overall | 3.12 | 585 |
| Audio | 2.56 | 522 |
| Fun | 2.96 | 627 |
| Graphics | 2.56 | 749 |
| Humor | 1.79 | 677 |
| Innovation | 3.04 | 557 |
| Mood | 2.66 | 694 |
| Theme | 3.82 | 404 |
Maybe it works if you make a universal build (Build settings > Architecture > Universal)???
It is very in-depth for a Ludum Dare submission, good job!! It is a bit hard to grasp in the beginning, but after a couple of tries I got the hang of it, and it is fun to play.
Next time please export it as WebGL so Chrome users can play it in their default browser.
Overall very well done!
I liked the sounds, I wonder how you recorded them.
Keep it up! :-)