Growdom by Wevel

[raw]
made by Wevel for LD34 (COMPO)
As a king of the holy realm, your God-given task is to expand your kingdom and be triumphant over all who try to oppose you. But remember, not everyone can be king, only those who fully balance their growing economy will succeed. Your army is important to expand your reach as well as protect those who serve under you, build castles to enable a growing army. But your population will also want homes to live in, for this they will produce gold from trade and work your farms for food.

-Castles will produce soldiers but require population and gold
-Farms will produce food but require population and a small amount gold
-Towns will produce population and gold but require food and soldiers

Each building will produce double resources on certain tiles
-Castles = Mountain
-Town = River
-Farm = Planes

Enemy kingdoms will gradually build up strength so attacking them will get harder over time. You will need to take all of their tiles to defeat them so building up your army before you attack is a good idea.

Two buttons for input:
-Left mouse button for most things
>click on tiles outside of your border to attack them, inside your border to select and upgrade (either level up/down or build a building on an undeveloped tile)
>hold down left mouse button or hover over the upgrade buttons to see where you can attack/upgrade and how much it will cost and how it will affect your net income
-Middle mouse button to pan/scroll the camera

Game play walk though:
https://youtu.be/yjNNBW9YyA8

Made Using:
-Unity 5
-Visual Studio
-Photoshop
-Audacity

Sound fx recorded using my mic and mainly hitting something with something else
(throwing coins at my desk, hitting my cup against my desk ect.)

Linux version is untested.
Mac version was removed as it didn't run.

I have updated the game to fix a bug making late game basically unplayable, but I have kept the original versions here if you want to play them instead.

Thank you for playing my game, I will try to play everyone who leaves a comments games.

I will be updating this game but unless another game breaking bug is found I will not update the builds here, just on the itch.io page and even then this probably wont happen till the end of voting.

Ratings

Coolness 80% 2
Overall 3.12 585
Audio 2.56 522
Fun 2.96 627
Graphics 2.56 749
Humor 1.79 677
Innovation 3.04 557
Mood 2.66 694
Theme 3.82 404

Feedback

blohod
14. Dec 2015 · 03:50 UTC
Placing things got weird after a while, it would not do it, but it was vey fun.
Max Amaden
14. Dec 2015 · 18:07 UTC
Moderately moist. ( ͡° ͜ʖ ͡°)
Jajo
14. Dec 2015 · 19:33 UTC
Brilliant game. I found the most fun (if not the best) tactic was to be aggressive, but that's just me. Maybe some music next time?
JohnGalt
14. Dec 2015 · 20:39 UTC
Intriguing concept. I enjoy it a lot.
goffmog
14. Dec 2015 · 20:41 UTC
Nice, a lot of effort for 48 hours. Always good to see more sim/strategy games in LD.
Drtizzle
14. Dec 2015 · 20:48 UTC
Could not open this on Mac, it says "The application “Growdom_Mac” can’t be opened".
Maybe it works if you make a universal build (Build settings > Architecture > Universal)???
Drtizzle
14. Dec 2015 · 21:02 UTC
So I played the web-version.
It is very in-depth for a Ludum Dare submission, good job!! It is a bit hard to grasp in the beginning, but after a couple of tries I got the hang of it, and it is fun to play.
Next time please export it as WebGL so Chrome users can play it in their default browser.

Overall very well done!
MrDave
14. Dec 2015 · 21:05 UTC
I played this many times over, I thought it was very clever having to balance the economy to allow you to expand. I even enjoyed it at the end when I am just clicking as fast as I can.

I liked the sounds, I wonder how you recorded them.
wilsk
14. Dec 2015 · 21:47 UTC
Interesting idea, although seems a bit broken after a point as no new buildings can be placed.
ciobeni
14. Dec 2015 · 22:33 UTC
It took me a few tries to understand the game. And after a while It wasn't letting me place stuff. But overall, good work.
mikołak
16. Dec 2015 · 22:46 UTC
Interesting three-dimensional balancing concept (inspired by Go by any chance)? Can confirm it works on Linux, with "Good" or lower graphics and windowed mode.
shrapx
17. Dec 2015 · 00:47 UTC
a deep game, its the game that lasted the longest for me so far, which means a lot i think. i enjoyed it. if anything i think it may have been a bit too clicky but thats nothing.. good work!
scorched
19. Dec 2015 · 11:12 UTC
Like the idea, but the game doesn't communicate well to the player, especially the messages in the right, it would be better to just grey out the buttons that cannot be pressed at the moment, and always show the cost of purchase near the button (in red if you don't have enough of this particular resource).
Keep it up! :-)
Osaft
19. Dec 2015 · 13:08 UTC
Frustrated me a little that I could not expand imediatly without Loosing.
speciesUnknown
19. Dec 2015 · 21:30 UTC
I didn't really get it, maybe I'm a bit thick - I couldn't work out what the problem was when things started to go wrong. I did think it was quite innovative, it has a lot of potential if the player communication problems could be ironed out.
psychomonster
19. Dec 2015 · 22:16 UTC
with some more detailed feedback for the players about what is happening, the game would be much better. But I like games where you know that the developer was thinking about complex rules... +1 for that. If you think your game is too heavey for players without a tutorial, why not make a youtube video where you explain the rules to all the intereesed gamer :D
MrJoshuaMcLean
19. Dec 2015 · 23:39 UTC
Can't get to the Windows build. :\
🎤 Wevel
19. Dec 2015 · 23:57 UTC
Well that teaches me not to rename folders in dropbox
jlauper
20. Dec 2015 · 00:29 UTC
nice game, if a bit explanation-less. But there is a bug if I click on new games for a few times (enemies to close...), with the 6th click, the game crashes.
adsilcott
20. Dec 2015 · 00:56 UTC
A fun game! Once I figured out what I was doing... It would make a great online multiplayer game.
LeReveur
20. Dec 2015 · 01:07 UTC
I'm not that good in gestion games, but I'm not sure this one is well balanced. However, I know how balancing is diffcult to do. Classic interpretation of the themes, but game is working, so, good job. :)
juxipolo
20. Dec 2015 · 17:08 UTC
a tutorial would go a long way, I ran my economy to a standstill several times before figuring out why. This would be pretty fun on a touch screen
thedashdude
20. Dec 2015 · 18:41 UTC
Really not my type of game, but I had fun trying to destroy all the purple people.
Farelle
21. Dec 2015 · 01:19 UTC
I didnt really understand how to get more gold though :/ all in all it seems to be a very nice strategy game though :) I also liked that boardgame feel created by the rolling dices :D
el_kloklo
21. Dec 2015 · 16:00 UTC
Mechanics and balance are nice, but rage-click is a bit long at the end. Nice also to see that AI player respect the same rules.
zulman
21. Dec 2015 · 16:20 UTC
Love hand made art!
zulman
21. Dec 2015 · 16:21 UTC
Also (sorry for posting it here) sorry for not clear rules in Let's Play Simulator 2016 (http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=31114). Hope this screenshot (http://take.ms/flHZu) will help you to understand how to detect good/bad games :)
Jupiter_Hadley
29. Dec 2015 · 21:52 UTC
Neat little game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/-PrUibNueHg